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XCOM 2 devs explain why it's exclusive to PC.

Added: 06.06.2015 10:16 | 22 views | 0 comments

A focus on PC was the only way to make the XCOM 2 that Creative Director Jake Solomon and his team envisioned when they sat down to talk after completing Enemy Unknown. When we looked at what we wanted to do with the sequel, we had all these very, very ambitious goals, said Solomon. On his must-have list were high-fidelity characters and environments, better-looking destruction, physically based rendering, and the crown jewel hed wanted to get into Enemy Unknown but couldnt: procedurally generated maps. To do that, we had to use all of our studio expertise and our expertise here is PC. That's our home, and that's where we're really comfortable.

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Tags: When, Creation, XCOM, Enemy, Enemy Unknown, Unknown, Jack, Director



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