Crackdown 3: "technically, there is no limit"
Added: 13.08.2015 15:18 | 5 views | 0 comments
Gamereactor caught up with series creator David Jones after seeing the game in action for ourselves during Gamescom, and we had plenty of questions regarding the cloud-powered system that makes city-wide destruction possible.
"It's fully dynamic," Jones said of the server-based multiplayer element. "I mean basically, technically, there is no limit. So it's a fully dynamic system, we will design... there is obviously is a cost issue, so for us as game designers there always is.
"For us it's about how many do we need to provide the experience that we want?' And that's really what we're focussing on. The great thing is we know we have a system that can dynamically handle whatever we want to do creatively."
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