The Should Fallacy of Game Criticism
Added: 15.11.2013 14:17 | 10 views | 0 comments
MWEB GameZone guest writer, Tauriq Moosa, takes a hard look at how video games journalists often make the mistake of saying an essential part of a games framework should be something else.
He uses the example of Beyond: Two Souls stating that
We can criticise the game for poor mechanics, boring and cliché story, perhaps not doing more with very specific certain parts (like Aiden) that would have added, not detracted, from the story; we can do all these things, while not viewing its lack of player input as criticism or bug, but feature.
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Tags: Gain, Souls, Two Souls
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