GDC: Assassins Creed Writer on Games Not Having to be Fun
Added: 19.03.2014 11:15 | 9 views | 0 comments
IGN: "Ubisoft Quebecs Jill Murray and Hugo Giard took the stage at the Game Developers Conference 2014 to explain how fun no longer has to be the primary goal of a video game. As the respective narrative and level designers of Assassins Creed: Freedom Cry, the pair emphasized how games and gamers are in the process of growing up, and in doing so, can embrace core design concepts like empathy and disempowerment."More in n4g.com »
Tags: Games, Gain, Ubisoft, Creed, Developers, Game Developers, Conference, Developers Conference, Huge, Giana, Assassins Creed, Assassins, Assassins Creed
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