Five Nights at Freddy's uses careful audio cues to announce when the mechanical monsters that prowl the building you're locked inside are about to rip off your face - but unfortunately, it took me around an hour to realise that.
Why? Because after racking up a grand total of four fear-quits just fifteen minutes into the game, I decided that the best course of action was to set up a playlist of ...More in feedproxy.google.com »
Tags: Fire, Because