This powerful tool can be effectively used to determine the stability of a GPU under extremely stressful conditions, as well as check the cooling system's potential under maximum heat output. It provides completely unbiased results and generates true in-game rendering workloads across all platforms, such as Windows, Linux and Mac OS X.
Heaven Benchmark immerses a user into a magical steampunk world of shiny brass, wood and gears. Nested on flying islands, a tiny village with its cozy, sun-heated cobblestone streets, an elaborately crafted dirigible above the expanse of fluffy clouds, and a majestic dragon on the central square gives a true sense of adventure. An interactive experience with fly-by and walk-through modes allows for exploring all corners of this world powered by the cutting-edge UNIGINE Engine that leverages the most advanced capabilities of graphics APIs and turns this benchmark into a visual masterpiece.
This powerful tool can be effectively used to determine the stability of a GPU under extremely stressful conditions, as well as check the cooling system's potential under maximum heat output. It provides completely unbiased results and generates true in-game rendering workloads across all platforms, such as Windows, Linux and Mac OS X.
Heaven Benchmark immerses a user into a magical steampunk world of shiny brass, wood and gears. Nested on flying islands, a tiny village with its cozy, sun-heated cobblestone streets, an elaborately crafted dirigible above the expanse of fluffy clouds, and a majestic dragon on the central square gives a true sense of adventure. An interactive experience with fly-by and walk-through modes allows for exploring all corners of this world powered by the cutting-edge UNIGINE Engine that leverages the most advanced capabilities of graphics APIs and turns this benchmark into a visual masterpiece.
- Solar array mesh structure updated.
- AI system updated to direct computer controlled ships to properly avoid solar arrays.
- New passive/safety target MFD mode added to turn off ship specific targeting completely on the display.
- Matching material types in other cargo slots would sometimes be transferred in a ship-to-ship trade when the unit count was different, now fixed.
- Delivery contract waypoint system updated to prevent placement near sector border which could result in contract failure as player approached capital ship.
- AI physics and control systems updated to better account for relative frame weight, thruster power, and maneuvering parameters.
- Racing AI velocity and thruster skill reduced to make passing second IMG quest contract easier.
- Atmosphere system updated to provide a thinner look with less ambient/horizon brightness.
- Atmosphere haze effect updated to provide a smoother transition from space to surface.
- Ship formation system updated to manage throttle better to reduce shield collisions.
- Altimeter would occasionally jump at various points above terrain, now fixed.
- Server status check will now return to multiplayer menu if connection fails.
- Capital ships now hold their position at waypoint for delivery contracts.
- Leech EMP missiles now work correctly when used on terrain walkers.
- Flak effects added for AI ships flying close to hostile capital ships.
- Capital ship anti-shield torpedoes now inflict more damage.
- Flyby sound effect proximity activation range reduced.
- Mod options added for certain atmosphere effects.
- Option to specify a unique framerate cap added.
- Several minor bug fixes.
* official licenses from Iveco and Volvo
* ability to change the company name, logo or preferred brand
* retarder (automatic or manual)
* per-profile mod selection (can be overridden using -force_mods command line parameter)
* support local currencies of each country in the game
* gearbox accessory selection
* new online radio stations (now up to 190 stations)
* physics takes into account different weights for trailers and cargos
* Renault Premium upgrades
* Renault Magnum side-skirts are now an optional upgrade
* hired driver log
* hired drivers more likely to find suitable cargo on the way back
* re-hired driver issue fixed
* ferry fee is not charged to player for quick jobs
* UK distances in GPS fixed
* fixed memory leak when playing mp3 files using radio
* improved handling of corrupted save files
* improved resiliency to some types of corruptions caused by mod removal
* fixed cabin blur during rain
* over 200 map changes and fixes
* several German roads thoroughly tweaked and prettyfied
* bump causing damage on German A3 fixed
* powerline columns in the middle of the road removed
* gas station in Bremen
* AI curves fixing on some prefabs
* increased vertex buffer sizes to improve game stability with more detailed vehicle models
* Product Key verification step added, only genuine keys in good standing accepted as of version 1.3+
Control McDROID a modular weapon droid whose areas of expertize are combat and farming. Whilst travelling through the deepest darkest fringes of unexplored space, MCDROIDs shuttle collides with space debris and crash lands on the unchartered Planet M. Survival is paramount as McDROID defends the crashed shuttle and his only means of escape.
Through story levels, survival arenas and secret caves, McDROID must defend his shuttle against hordes of crazed alien species as they mutate, corrupt the ground and turn his farmed strawberries into lethal bomb trees. Progress through three difficulty levels - start in normal, carry your gold and arsenal into challenge mode and finally if you're good enough get your butt kicked in the fiendishly difficult nightmare mode.
The free demo features two levels from the upcoming Prohibition-era gangster game that mixes city conquest with tactical turn-based combat and heist planning. Grab the demo today to get a taste of Omerta, the game where it's up to you to put together a crew of criminals and take over the city, block-by-block, through whatever means necessary.
Playing Stay Dead is like watching the movie Indiana Jones and being able to command Indiana inside one of his action scene IN REAL TIME, just like if he was a videogame character. Actually it is more like command 'Chuck Norris' or 'Bruce Lee' in one of their action movie, because BRUCEfilm tried to capture that kind of feeling (starting from the strange and colorful foes), but the concept is the same.
In the end STAY DEAD is a fusion of a 'round beat'em up' game like Street Fighter with a lot of elements taken from rhythm games.
- Improved rendering performance for most systems.
- Mod placement options added for text chat/message log.
- Improved activation performance for the dynamic cube mapping system for planetary water (eliminating the 0.5-1 second pause on planetary descents).
- New loading mechanism applied to planet meshes and city meshes to better support systems with limited/restricted hard drive performance/functionality (ie file error 105).
- Fix for loading issue causing stored custom weapons in hangars to have removed stats.
- Updated collision system for planetary terrain to reduce overall memory use.
- Training mode can now be completed using profiles saved in other systems.
- Adjusted click ranges in configure controls menus.
- Improved lens flare masking for capital ships.
- Several minor bug fixes.
Space exploration needs your help. Load colorful cargo into futuristic transport ships for fun and profit. Assist new planets with special orders and powerups as you make your way through the solar system.
The game runs in trial mode until unlocked via a purchased license key. Limitations of trial mode: You cannot play past turn 20 or level 3 in any given world.
A Valley Without Wind 2 brings a vast platforming adventure together with a compelling turn-based strategy game -- all within a living, breathing world full of danger and surprises.
A complete re-imagining that takes the best ideas from the first game and takes them to the next level. This time around, you play as a mage who has infiltrated the inner circle of the evil overlord Demonaica in order to gain the power of immortality that he uses to terrorize the land. Now that you too have this power, it's time to lead an uprising, and ultimately try to bring Demonaica and his henchmen back to mortality so that you can be rid of them forever.
Explore to steal power from the overlord and from other evil third parties scattered around the world. Dispatch resistance members to handle various tasks including laying siege, scavenging, recruiting, and constructing. Avoid Demonaica, who directly terrorizes your troops, until you are ready to take him down in single combat. Your immortality came at great personal cost, but it makes you the one last hope of saving the world from the ultimate evil.
The game runs in trial mode until unlocked via a purchased license key. Limitations of trial mode: You cannot play past turn 20 or level 3 in any given world.
A Valley Without Wind 2 brings a vast platforming adventure together with a compelling turn-based strategy game -- all within a living, breathing world full of danger and surprises.
A complete re-imagining that takes the best ideas from the first game and takes them to the next level. This time around, you play as a mage who has infiltrated the inner circle of the evil overlord Demonaica in order to gain the power of immortality that he uses to terrorize the land. Now that you too have this power, it's time to lead an uprising, and ultimately try to bring Demonaica and his henchmen back to mortality so that you can be rid of them forever.
Explore to steal power from the overlord and from other evil third parties scattered around the world. Dispatch resistance members to handle various tasks including laying siege, scavenging, recruiting, and constructing. Avoid Demonaica, who directly terrorizes your troops, until you are ready to take him down in single combat. Your immortality came at great personal cost, but it makes you the one last hope of saving the world from the ultimate evil.
Guide family generations through the ages of western civilization. A turn by turn, strategy game of preparing descendants to survive the challenges of the ages. Intended to be a private, personal experience of ancient ancestry. Easy to pick up and play, for a few minutes or for hours at a time. From simple systems great depth emerges in gameplay and storytelling.
Guide family generations through the ages of western civilization. A turn by turn, strategy game of preparing descendants to survive the challenges of the ages. Intended to be a private, personal experience of ancient ancestry. Easy to pick up and play, for a few minutes or for hours at a time. From simple systems great depth emerges in gameplay and storytelling.