They Added a Unicorn Riding Cat to Trials Fusion - Gameplay
Added: 15.07.2015 20:09 | 13 views | 0 comments
Check out a level in the Awesome Level Max pack available for Trials Fusion featuring the Cat-Unicorn-Deagle ensemble Ubisoft teased at E3 2015.
From:
www.gamespot.com
| Two More Armies Added to Toy Soldiers: War Chest, Screens Unveiled
Added: 10.07.2015 20:19 | 16 views | 0 comments
Dominate the battlefield with fantastical toy armies
From:
www.gamershell.com
| Steam Workshop Support Added to Galactic Civilizations III, Map Pack DLC Released, Video/Screens Available
Added: 09.07.2015 18:44 | 34 views | 0 comments
Players can create and share ship designs and custom factions on Steam, while the Map Pack adds a map editor and 8 new maps to challenge players
From:
www.gamershell.com
| Showtime Added to PlayStation Vue
Added: 08.07.2015 11:15 | 15 views | 0 comments
Showtime is the latest addition to PlayStation Vue, which should please those looking to dive into seasons of some of the hottest shows on television ( this means you, Ray Donovan fans).
From:
n4g.com
| 600 New Plays Added To Madden 16 Playbooks
Added: 04.07.2015 6:18 | 12 views | 0 comments
StickSkills writes, "Madden NFL 16 will have 600 new plays this year according to EA Sports. Of those 600 plays, 100 of them will be shot plays. A shot play is exactly how it sounds. It is a play designed to take a shot deep. It usually involves a play action pass and you leave extra running backs and tight ends in to block while you send your receivers deep downfield."
From:
n4g.com
| 600 New Plays Added To Madden 16 Playbooks
Added: 04.07.2015 2:09 | 15 views | 0 comments
StickSkills writes, "Madden NFL 16 will have 600 new plays this year according to EA Sports. Of those 600 plays, 100 of them will be "shot plays." A shot play is exactly how it sounds. It is a play designed to take a shot deep. It usually involves a play action pass and you leave extra running backs and tight ends [...] Via 600 New Plays Added To Madden 16 Playbooks
From:
videogames.gameguidedog.com
| 600 New Plays Added To Madden 16 Playbooks
Added: 03.07.2015 23:16 | 14 views | 0 comments
StickSkills writes, "Madden NFL 16 will have 600 new plays this year according to EA Sports. Of those 600 plays, 100 of them will be shot plays. A shot play is exactly how it sounds. It is a play designed to take a shot deep. It usually involves a play action pass and you leave extra running backs and tight ends in to block while you send your receivers deep downfield."
From:
n4g.com
| rFactor 2 Build 982
Added: 02.07.2015 18:23 | 36 views | 0 comments
FEATURES:
- This build represents the first major step in migrating our game rules out of the base game and into plugins. This system is intended to allow easy adjustment of rules for your races without waiting for ISI to add or develop them. We're still working on this, so feedback is very welcome. NEW PLUGIN SYSTEM RELEASED.
- Max vehicles for the All Cars Tracks default mod was increased to 45.
- Added a configurable control for "Skip Formation" (but if none is configured, the Space key will be used).
- Added AI self-preservation reaction to preventing tipping.
- Increased effect AIW parameter AISpec has on AI acceleration and max speed.
- Added cockpit readouts "BESTLAP" and "LASTLAP" for modders to use.
- Clean up of AI multiline pack driving. More tolerance of nearby cars when slowingly moving towards grid or pit spots.
- Assume any future Thrustmaster wheel will need its FFB direction reversed and do so automatically. If for some reason that is not desired, open up the Controller.JSON file and set "Steering Effects Strength" to 9999 instead of 10000.
- FOV now stored per (exact) vehicle.
- Added steering wheel ranges to plugin telemetry.
- Now recognizing GDB track type of "Oval" in addition to the original types "Superspeedway", "Superspeedway Oval", "Speedway", "Speedway Oval", "Short Track" and "Short Track Oval". Despite all these choices, the app code doesn't actually differentiate them, other than to identify these track types as not being a "Road Course". The main differences in behaviors between ovals and road courses are 1) whether the spotter works (oval only), 2) whether formation/caution lines are called "inside/outside" (ovals) or "left/right" (road courses), 3) auto-shifting and AI shifting behavior, and 4) some scoring things that will soon be obsolete because they will be controlled by plugins rather than the app code
- Added a plugin interface to view some pit menu data. Currently, you can only change the pitstop choices by using this in conjunction with CheckHWControl().
- Expanded the virtual vehicle creation to optionally include vehicle description and vehicle number.
- Adjustment parameters for multiview are now available in config.ini. You must manually edit the values in this file until the in-game tool is available. You can revert to the original multiview method by setting UseSubViewParams to 0. Setting UseSubViewParams to 1 assumes a symmetric setup and will use the ViewParams for all viewports. Exit the sim, edit config.ini and restart for settings to take effect.
- Forcing vehicle body collision model to be below a certain limit now (automatically LOD'ing if necessary). This is done for performance reasons.
Tags: Cave, Shoot, Spec, Space, Trade, Roll, Build, Most, Skin, Added, Despite, Expo
From:
www.gamershell.com
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