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From: www.gamesradar.com

6 console games that would be better on iPhone

Added: 18.08.2015 15:08 | 66 views | 0 comments


It was a well-known console franchise - Super Monkey Ball - that first showcased the iPhone's gaming capabilities, back in 2007. But the iPhone certainly didn't become the home of console conversions. After several early attempts tried (and mostly failed) to emulate the console experience on mobile, the two platforms went their separate ways.

The touch-screen controls, lack of a universal (and cheap) controller and totally different attitude towards purchases have proven... 'problematic'. But even so, I sincerely believe the following console games would nonetheless be even better on iPhone. Yes, I do feel OK, thank you - why do you ask?

It's almost as though Animal Crossing was designed for a mobile phone. The hardware has a consistent clock for real-world calendar functionality. It's always connected so friends can visit easily. It is intended to be played every day when you have a few minutes, and opens and closes easily.

The game's cute, colourful graphics would perfectly suit iPhone. The multi-touch interface would be even better than 3DS' stylus control for inventory management, minigames and rearranging furniture. DLC could be provided automatically, there could be cross-save functionality with an iPad edition (which would also be fantastic)… basically this is an iPhone game ON THE WRONG PLATFORM.

Back in the halcyon days of 1997, I tried playing Wipeout 2097 with my Sega Saturn's Arcade Racer steering wheel. The wheel has no pedals, and no rumble, let alone Force Feedback. But you know what? It felt amazing with Wipeout. That sensation of not being in contact with anything that made Sega Rally Championship feel so detached was instantly a bonus. It felt like I was piloting an anti-gravity machine.

So the floaty, gyroscopic control of an iPhone would surely feel amazing with Wipeout. You could dive or pull the nose up through subtle tilting, and this ease of motion would leave your thumbs free for braking and firing your weapons. AG Drive has proven that iPhone can handle beautiful anti-gravity race tracks, but Wipeout is a volved and driveable experience. iPhone would feel better than analogue sticks in this instance, I'm sure of it.

Flying games don't always feel as good as perhaps they should on the iPhone, but Pilotwings' more nuanced, deliberate controls would suits gentle titling far better than coaxing your glider through the skies using a thumbstick or circle pad.

The beauty of the environments would benefit massively from the retina display, too, and the pick-up-and-play nature of its short challenges would also be perfect for those 'I've got six more minutes until the past's cooked' moments.

This may sound like an odd choice, but it's actually very similar to several iOS concepts that worked well. Prope Discoverer and Epic Citadel that focused on creating a beautiful, explorable environment that pushed the platform's graphical capabilities while providing a slow-paced, interaction-light experience. Even so, they were fascinating.

Those concepts share many features with Everybody's Gone to the Rapture. Recreating The Cinese Room's beautiful and startlingly naturalistic visuals on mobile would be a tricky task, but iPhone 6 is certainly capable of giving it a good go. And the slow-paced, observation-heavy gameplay is perfect for the touch screen's interface. A gyroscopic 'look' function would also add to the experience.

OK, so this isn't even out yet, but the premise arguably suits a multitouch display better than Wii U's single-touch input. Sure, the iPhone's screen is small, but imagine using the pinch to zoom in and out of your created level, then drag blocks and enemies onto the scene. It would work so smoothly.

And if you're concerned about the controls of actually playing the game being imprecise, don't forget there are game pads available for iPhones. You could enjoy the pixel-perfect 2D platforming experience anywhere, make levels anywhere and upload them for your friends to enjoy – you guessed it – anywhere.

OK, this isn't even a thing on consoles any more, let alone iPhone. But imagine the terror if using an iPhone's gyroscoping motion sensing control to look around the hallway and bathroom in real-time. You literally wouldn't want to turn around for fear of Lisa waiting to scream at you.

Imagine doing that in the dark, with headphones on. Seeing as the game was always free anyway, acting as a teaser for the now-never-to-be-release Silent Hills, that would have been the cheapest laxative available. Such a pity it'll never happen.

PES 2016 Demo Now Available In Japan

Added: 18.08.2015 13:18 | 2 views | 0 comments


After a record breaking gamescom, where the PES series was crowned as best sports game of the show for a second consecutive year, the long awaited PES 2016 demo is now available in Japan.

Tags: Dead, After
From: n4g.com

Otherland Coming to Steam, New Screens

Added: 18.08.2015 12:40 | 9 views | 0 comments


After two recent closed beta tests, Early Access is the final step in the journey to the official launch of the game in early 2016

From: www.gamershell.com

Review: Volume | Destructoid

Added: 18.08.2015 11:18 | 10 views | 0 comments


DTOID: I went into Volume almost completely blind. After playing and loving Thomas Was Alone, all I needed to know was that Mike Bithell was making a new game, and I was in. I don't know what I was expecting, but it wasn't a cyberpunk retelling of the Robin Hood mythos through stealth gameplay. That's not a bad thing in itself. Volume does a lot of things well, and it is enjoyable overall. However, it suffers from a few issues of varying severity that prevent it from achieving greatness.

From: n4g.com

After Co-op, Soloing Borderlands Is No Fun At All

Added: 18.08.2015 9:18 | 10 views | 0 comments


Bored Alone: The Pre-Sequel.

From: n4g.com

The Resident Evil 2 Fan Project Has Been Canceled After All

Added: 17.08.2015 22:12 | 18 views | 0 comments



It's not all bad news... well, if you were hoping to play the fan remake of Resident Evil 2, I suppose it is bad news. But still, the reason the project is being canceled has to do with Capcom stepping in to make an official Resident Evil 2 remake.

From: www.cinemablend.com

AR-K: The Great Escape

Added: 17.08.2015 21:20 | 30 views | 0 comments


Achievements: Easy "Detective" achievement: After talking to all the witness, select the recorder in your inventory...

Tags: Green, Easy, After
From: megagames.com

Cities: Skylines After Dark Preview | PC Invasion

Added: 17.08.2015 18:18 | 6 views | 0 comments


When the sun goes down the Cities: Skylines population will be hitting the cities for entertainment; but there's a lot more coming in the After Dark expansion.

From: n4g.com

Trine 3: The Artifacts of Power Preview | Mouse N Joypad

Added: 17.08.2015 1:18 | 16 views | 0 comments


MNJ: It almost feels like it was yesterday that I played Trine for the first time. A real marvel of a game, it was. Not only did it feature beautiful graphics and phenomenal physics, but there were also some really good puzzles to be found as the three unlikely heroes made their way through the given encounters. It was a different kind of sidescroller/platformer, and people recognized the value of this new title. Two years later, Trine 2 was released for the general public to enjoy. This title was a much-improved version of an already brilliant game. With even prettier visuals and more dynamic sequences, Trine 2 was better in virtually every way, except maybe for the puzzles, which were now a tad bit too easy for my taste. After these two games and a hefty expansion, there was little place for improvement and thus Frozenbyte, the developer, had to come up with something new for the series third installment. Trine 3: The Artifacts of Power is, then, the seemingly final evolutionary...

From: n4g.com


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