Watch How a Normal Dude Becomes a Robotic Monster in Borderlands: The Pre-Sequel
Added: 24.07.2014 13:00 | 3 views | 0 comments
If you played , you saw a very different version of Wilhelm than the one you'll find in The Pre-Sequel. In that game, Wilhelm looked more like the power loader from Aliens than an actual human being. But The Pre-Sequel takes place, well, before the sequel, so you'll get a chance to see what Wilhelm looked like before he went all robotic. Even as a perfectly normal-looking guy, robotics are very much a part of Wilhelm's identity. His action skill is called Wolf and Saint, and it allows him to summon a pair of combat drones to help him in battle. Wolf is the aggressive one, running off and attacking distant enemies, while Saint stays close by to replenish your health. Climbing the Hunter-Killer skill tree grants you unlockable abilities such as manually commanding Wolf to attack certain enemies, or just straight-up launch a missile strike for you. Saint can be upgraded using an entirely different skill tree, giving you an opportunity to choose how you want to express your own inner robot dog monster. But it's a third skill tree, Cyber Commander, where you can really see Wilhelm's transformation to his Borderlands 2 form. There you'll find an upgrade called Power Fist, which gives you an explosive (literally!) punch melee ability using a robotic arm and robotic legs that let him sprint while running. And tying it all together is the fact that Wilhelm's voice becomes more processed and machinelike the further you work through this skill tree. Take a look at the video above and you can see a number of those skills in action, and make sure to come back next week for another video showcasing a third playable character in Borderlands: The Pre-Sequel.
Tags: Evil, Power, Duty, Watch, There, Monster, Aliens, Borderlands, Wolf, Norman, Killed, Tale
From:
www.gamespot.com
| Rebellion Talks Sniper Elite 3 Tech - Tessellation, Mantle, DX12, Multicore CPUs, Obscurance Fields
Added: 12.07.2014 17:13 | 10 views | 0 comments
DSOGaming writes: "A couple of days ago, we had the pleasure of interviewing Kevin Floyer-Lea, Head of Programming at Rebellion. Kevin shared some new details with us about the tech features of the Asura Engine, its Multicore CPU capabilities, and the Obscurance Fields setting that most of you were unaware of what it was responsible for. In addition, Kevin shared his thoughts on Mantle, DX12 (as well as DX11.2), a possible new Aliens vs Predator game and the advantages/disadvantages of self-publishing a PC game."
From:
n4g.com
| Another Alien vs Predator game? Rebellion's up for it
Added: 11.07.2014 16:59 | 18 views | 0 comments
"Personally I'd love to see an AvP game with fully procedurally generated levels.".
Watch your back, Creative Assembly! Rebellion Developments is minded to have another crack at Aliens vs Predator, the franchise for which the Sniper Elite developer is probably most famous. That's according to head of programming Kevin Floyer-Lea, who also thinks that an AvP game that relies heavily on procedural generation could be rather entertaining.
From:
www.totalxbox.com
| Rebellion - New Aliens vs Predator Game Could Happen, Would Love To Return To This Franchise
Added: 11.07.2014 1:13 | 8 views | 0 comments
DSOGaming writes: "A couple of days ago, we had the pleasure of interviewing Kevin Floyer-Lea, Head of Programming at Rebellion. Kevin was the lead programmer on the original PC version of Aliens vs Predator so we couldnt resist asking him whether Rebellion would return to this franchise. After all, the best version of AVP was developed by this team."
From:
n4g.com
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