Remnants of Isolation Review
Added: 07.05.2015 1:11 | 3 views | 0 comments
If you chip away at Remnants of Isolation's outer shell--its piano-heavy soundtrack, turn-based combat, and vibrant color palette--you're left with a lifeless love story. This dyadic core leaks into each subsequent layer, from the party system that never expands beyond a twosome to the title screen overpowered by two tightly clutched hands superimposed over a gang of silhouetted fiends unmoved by the romance. The narrative drives the experience, but the ride is neither touching nor inspiring. The bond between hero and heroine is hampered by the female character's lack of a voice, and the inconsistent writing makes it difficult to care when the male lead fumbles his way through conversations. The surrounding elements have their charm, but Remnants of Isolation falls far short of making a believable or memorable emotional connection. The stage is set with a scene of isolation. Stowed away in a castle is a lilac-skinned girl with eyes of mismatched colors, absent a voice but masterful with an acoustic instrument that she can summon from thin air. She's alone and seems to have been that way for some time, but that changes once she's mysteriously freed from her prison and runs into a brash, out-of-sorts mage, quick to make friends. Unfortunately, the girl cannot speak to the nature of the castle (or speak at all, for that matter), so the couple must explore its many corridors to discover their purpose for being there and, more importantly, how to escape. The game plays out in a window--and a tiny one at that. Learning both characters' connections to the castle can be interesting, but Remnants of Isolation runs just shy of three hours. That gives these two strangers a remarkably short window to get to know each other, let alone foster any sort of tender relationship. Additionally--and I'll continue to press this issue--the female lead is mute. Maybe it's her prolonged confinement that's kept her silent, but robbing such a substantial character of opinions, personality, and any opportunity to connect with the player at a deeper level is a missed opportunity. The text boxes are dominated by the hero, Melchior, who alternates between exposition-heavy blurbs and uncomfortable romantic gestures that he often retracts in embarrassment. The scattered notes that provide context for your environment tend to be well-written and mostly interesting, but the dialogue leads to more eyes rolled than hearts warmed. The link that the duo shares during battle is much more substantive. Along with a standard physical attack, each character can launch either an "innate" ability or a spell. Using your fire, ice, or lightning magic on its own doles out significant damage, but leading with one character's innate ability and following with the other's spell produces a combination attack that might do double damage, hit multiple targets, or cause myriad status effects. As you gain levels and acquire new abilities, your arsenal of offensive and defensive maneuvers expands, and you often need to experiment mid-battle to come up with combos that hit the hardest. It just doesn't strike as many chords or hit as many notes as it should. Remnants of Isolation is a truncated RPG that never allows its story or progression system to properly develop, and while the focus on a pair instead of a full party pays off in combat, the woefully undercooked bond between the protagonists never does enough to make you care about any of the three possible endings. It can be sweet, but Remnants of Isolation has far too many potholes to be worth its notably short ride.
From:
www.gamespot.com
| Destiny House of Wolves: Content Update
Added: 06.05.2015 0:00 | 24 views | 0 comments
Along with new game modes Trials of Osiris and Prison of Elders, new maps, strikes, rewards and more come to Destiny as part of the House of Wolves DLC.
From:
www.gametrailers.com
| Mortal Kombat X Patch 1.04 Is Live For PS4. Fixes Jason DLC Issues.
Added: 05.05.2015 22:17 | 8 views | 0 comments
Following some issues with the Jason Voorhees DLC on PS4, Neatherealm Studios have released a patch to fix the Jason issues on PS4. Along with the Jason fix there are even more fixes that come with this 3GB+ download.
From:
n4g.com
| New Star Wars: Battlecry Gameplay Teaser Trailer Screenshots Released
Added: 05.05.2015 14:17 | 18 views | 0 comments
The team of passionate developers and fans behind Star Wars: Battlecry just released their first gameplayer teaser trailer for the game, and it's looking great. Along side the teaser comes new screenshots.
From:
n4g.com
| Code Name: S.T.E.A.M. Review | GES
Added: 04.05.2015 18:17 | 8 views | 0 comments
GES Writes: "Initially I thought that Code Name Steam was going to be a simple game but, I shocked to see how much they added. The game reminds me of a XCOM game but only form a third person perspective. The game is set in a comic book style and it opens up in a lush full Steampunk version of London where later on you will travel to other places as well. You play as the protagonist Henry Fleming voiced by Adam Baldwin, the world gets invaded by aliens and it is up to Henry and a secret government agency called (you guessed it) S.T.E.A.M. Along with other members you meet along the way, you take on the alien invasion and try to save the world!"
From:
n4g.com
| Playing Catch Up: A Animatronic Gamer Army
Added: 04.05.2015 13:17 | 11 views | 0 comments
In this Weeks intallament of Playing catch up; a GSR lighthearted take on the weeks events. They examine the cancellation of Silent hills and other Konami shenanigans. Along with that GSR also sigh at another Five Nights At Freddy's game. In addition Broken Age act 2 is released but was the wait worth it?
From:
n4g.com
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