Saturday, 23 November 2024
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From: www.gamesradar.com

Toy Soldiers: War Chest Review | TSA

Added: 19.08.2015 12:18 | 14 views | 0 comments


TSA: A darling of the Xbox Live Arcade movement, the original Toy Soldiers arrived in 2010, with Signal Studios creating an enjoyable amalgam of tower defence and action. They built on this foundation and released an even more refined sequel a year later entitled Toy Soldiers: Cold War, but with the new generation of consoles, theyre looking to expand the series horizons while straddling the multiplatform divide for the first time.

From: n4g.com

Deus Ex creator Warren Spector to open PAX Australia 2015 with 'storytime' keynote

Added: 19.08.2015 11:18 | 21 views | 0 comments


Penny Arcade Expo (PAX) is proud to announce that industry icon, Warren Spector, will be providing the opening storytime keynote at PAX Australia 2015. In a career spanning over 30 years, Warren is perhaps best known for his work on the critically-acclaimed Deus Ex (2000)

From: n4g.com

6 console games that would be better on iPhone

Added: 18.08.2015 15:08 | 69 views | 0 comments


It was a well-known console franchise - Super Monkey Ball - that first showcased the iPhone's gaming capabilities, back in 2007. But the iPhone certainly didn't become the home of console conversions. After several early attempts tried (and mostly failed) to emulate the console experience on mobile, the two platforms went their separate ways.

The touch-screen controls, lack of a universal (and cheap) controller and totally different attitude towards purchases have proven... 'problematic'. But even so, I sincerely believe the following console games would nonetheless be even better on iPhone. Yes, I do feel OK, thank you - why do you ask?

It's almost as though Animal Crossing was designed for a mobile phone. The hardware has a consistent clock for real-world calendar functionality. It's always connected so friends can visit easily. It is intended to be played every day when you have a few minutes, and opens and closes easily.

The game's cute, colourful graphics would perfectly suit iPhone. The multi-touch interface would be even better than 3DS' stylus control for inventory management, minigames and rearranging furniture. DLC could be provided automatically, there could be cross-save functionality with an iPad edition (which would also be fantastic)… basically this is an iPhone game ON THE WRONG PLATFORM.

Back in the halcyon days of 1997, I tried playing Wipeout 2097 with my Sega Saturn's Arcade Racer steering wheel. The wheel has no pedals, and no rumble, let alone Force Feedback. But you know what? It felt amazing with Wipeout. That sensation of not being in contact with anything that made Sega Rally Championship feel so detached was instantly a bonus. It felt like I was piloting an anti-gravity machine.

So the floaty, gyroscopic control of an iPhone would surely feel amazing with Wipeout. You could dive or pull the nose up through subtle tilting, and this ease of motion would leave your thumbs free for braking and firing your weapons. AG Drive has proven that iPhone can handle beautiful anti-gravity race tracks, but Wipeout is a volved and driveable experience. iPhone would feel better than analogue sticks in this instance, I'm sure of it.

Flying games don't always feel as good as perhaps they should on the iPhone, but Pilotwings' more nuanced, deliberate controls would suits gentle titling far better than coaxing your glider through the skies using a thumbstick or circle pad.

The beauty of the environments would benefit massively from the retina display, too, and the pick-up-and-play nature of its short challenges would also be perfect for those 'I've got six more minutes until the past's cooked' moments.

This may sound like an odd choice, but it's actually very similar to several iOS concepts that worked well. Prope Discoverer and Epic Citadel that focused on creating a beautiful, explorable environment that pushed the platform's graphical capabilities while providing a slow-paced, interaction-light experience. Even so, they were fascinating.

Those concepts share many features with Everybody's Gone to the Rapture. Recreating The Cinese Room's beautiful and startlingly naturalistic visuals on mobile would be a tricky task, but iPhone 6 is certainly capable of giving it a good go. And the slow-paced, observation-heavy gameplay is perfect for the touch screen's interface. A gyroscopic 'look' function would also add to the experience.

OK, so this isn't even out yet, but the premise arguably suits a multitouch display better than Wii U's single-touch input. Sure, the iPhone's screen is small, but imagine using the pinch to zoom in and out of your created level, then drag blocks and enemies onto the scene. It would work so smoothly.

And if you're concerned about the controls of actually playing the game being imprecise, don't forget there are game pads available for iPhones. You could enjoy the pixel-perfect 2D platforming experience anywhere, make levels anywhere and upload them for your friends to enjoy – you guessed it – anywhere.

OK, this isn't even a thing on consoles any more, let alone iPhone. But imagine the terror if using an iPhone's gyroscoping motion sensing control to look around the hallway and bathroom in real-time. You literally wouldn't want to turn around for fear of Lisa waiting to scream at you.

Imagine doing that in the dark, with headphones on. Seeing as the game was always free anyway, acting as a teaser for the now-never-to-be-release Silent Hills, that would have been the cheapest laxative available. Such a pity it'll never happen.

Nitroplus Blasterz: Heroines Infinite Duel - When visual novels and fighting collide

Added: 18.08.2015 12:18 | 7 views | 0 comments


Examu and Nitroplus sure knew what they did when they came up with the brilliant idea to mix Arcade fighting, with characters from famous visual novels. And the outcome of that combination is spelled "Nitroplus Blasterz: Heroines Infinite Duel." And this is our (The Gaming Ground´s) thoughts and opinions about the game so far.

From: n4g.com

Curses N Chaos to Remind Gamers of Classic Arcade Days on Playstation 4 and PS Vita

Added: 16.08.2015 21:18 | 7 views | 0 comments


Carl Williams writes, "The glory days of arcade gaming are all but forgotten now as an even younger generation of gamers (one that has no memory of life before the Internet) is taking charge in gaming. There are still a few of us left that remember dropping quarters into the latest SNK title (may I mention prior to the whole fighting game craze when SNK was original?). Seeing those graphics that the Super Nintendo and Sega Genesis couldnt touch was just something magical, not to mention the musical capabilities of the Neo Geo hardware. Those were the days when every so often a visit to the local arcade yielded a surprise discovery of a new arcade game by Capcom, Konami, Sega, SNK or one of many others vying for our quarters. Tribute Games remembers those days quite well and they are proving it with their upcoming title, Curses N Chaos for the Playstation 4 and PS Vita."

From: n4g.com

Super Mega Baseball: Extra Innings Review (Xbox One) | Arcade Sushi

Added: 14.08.2015 13:18 | 13 views | 0 comments


AS: Getting a competent baseball simulation game on the Xbox platform since EA scuttled the MVP series has been a challenge. Though a few developers have tried their hands at bringing the excitement of America's pastime to life on Microsoft's consoles, there haven't been very many success stories. With Super Mega Baseball: Extra Innings, Metalhead Software is hoping to buck that trend, and become a true go-to baseball sim for fans thirsty for hardball on the Xbox One. The devs are successful in bringing quality baseball to the console for the most part, but Super Mega Baseball has a few shortcomings that keep it from becoming a truly standout experience.

From: n4g.com


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