Naruto Ultimate Ninja Storm 4 - Madara vs Hashirama Giant Awakening Gameplay Clip
Added: 28.01.2015 21:10 | 30 views | 0 comments
New, although very brief Gameplay footage of Naruto Shippuden Ultimate Ninja Storm 4 in Action!
Tags: Ninja, Stone, Ultimate, Naruto, Ninja Storm, Naruto Shippuden, Shippuden, Shippuden Ultimate, Ultimate Ninja, Gameplay, Awakening, Giana
From:
n4g.com
| Toukiden Kiwami Mission Trailer (HD)
Added: 23.01.2015 18:06 | 27 views | 0 comments
Coming to PS4 and PS Vita on 27th March 2015. Website: http://www.toukiden.eu/kiwami/
In the deeply rich world of Toukiden, Demons (Oni) have always hid in the shadows and aimed to torment mankind. Through history, a secret caste of warriors, the Slayers, have been trained to dispose of the demonic threat before it could consume the world. However, an event called the Awakening caused rifts to appear in space and time. Through those rifts places that had long disappeared from the world resurfaced, and with them came hordes of various demons that started to relentlessly hunt humans.
These demons would consume the souls of those they killed and imprison the ones of brave heroes in order to grow in size and strength. Using these souls, Oni can regenerate at a rapid rate and only Slayers are trained in the proper way to battle them.
As the extinction of humanity was not far from reality, the Slayers opened their villages as sanctuaries, to protect those who escaped, and provided a last line of defence against the horror.
Toukidens original storyline starts 8 years after the Awakening and follows a newly trained Slayer from the village of Utakata (enter: the player!). The players role is to complete various missions, strengthen his relationships with the other warriors in the village and eventually start battling the largest of the Oni to banish them back to their dimension (a mysterious demi-plane that stands between space and time) and free the souls of the heroes theyve trapped. In turn, when these souls are free, they stay with the player and provide him with a variety of equipable abilities for his weapons.
Set against a backdrop inspired by various historical periods of Japan, Toukiden: Kiwami continues to narrate the tale of humanitys last stand for survival. As it makes its debut appearance on the PlayStation 4 computer entertainment system, Kiwami picks up the story from the beginning, allowing new players to familiarise with its vast, demon-ridden world. Nevertheless, it is actually almost double the size of the original game, offering fans of the series the opportunity to pick up where Age of Demons stops and follow their slayer into a variety of new, exciting adventures.
Visually stunning, like its predecessor, this game boasts an extensive character creation mode, a multitude of new and returning weapon types , each of which can be forged and upgraded to the players preferences, while it also features 300 characters based on both fictional and historical Japanese figures, whose souls help players strengthen their team and defeat their enemies.
Toukiden: Kiwami will also include an extensive multiplayer mode. The player is always encouraged to tackle battles with the most powerful Oni as part of a group and, as with the previous title, there is a choice between a number of NPC or, preferably, a cooperative multiplayer mode that allows for a team of up to four Slayers to band up and banish a demon together!
From:
www.gamershell.com
| The best (and worst) features we’ll miss from Club Nintendo
Added: 22.01.2015 23:00 | 23 views | 0 comments
You know how you’ll buy ten sandwiches at that corner shop to eventually earn a free meatball sub? Well, some years ago, Nintendo decided to take that approach with its games, rewarding its fans with free stuff for buying the publisher’s products. And now, after Club Nintendo’s ups and downs (if you believe the internet, mostly downs), Nintendo is pulling the plug on the global service.
As someone who registered literally hundreds of items with Club Nintendo, I was as sad about the program’s demise as anyone. But I’m not here to bury Caesar, I’m here to praise him! There are so many great things Club Nintendo gave to company diehards over the years, whether it was something physical, digital, or just a modest sense of community. And now, as Nintendo preps a new approach to rewarding consumers, let’s look back on the many great (and even not-so-great) aspects of disappearing service.
Easily Club Nintendo’s most obvious highlights were all the physical items you could earn. After registering games and accruing hundreds of coins or stars (depending on region), you could get all kinds of Nintendo memorabilia that couldn’t be found in stores. There were posters, playing cards, pins, folders, and much, much more - though the prices didn’t always make sense. You had to register six games to get a tiny Mario badge? It was a bit much.
Out of the many things I got gratis from Club Nintendo (even the shipping was free!), my favorites were the practical items. I’m not 15 anymore, so a set of posters doesn’t do much for me, but Mario hand towels? A desk rack for storing DS carts? A Pikmin tote bag? Historically accurate recreations of old hanafuda cards and Game Watch machines? Now those are things I can (and do) use in everyday life.
Nintendo didn’t restrict Club Nintendo to physical releases either, as games were also claimable. However, as nice as it may be to receive a free port of Super Mario Land for a few hundred coins/stars, Club Nintendo also hosted a number of free titles you couldn’t get anywhere else. In the US, the practice began with an early version of North America’s Club Nintendo giving away the indispensable The Legend of Zelda: Collector’s Edition for registering a couple games. And the exclusives only grew from there.
Grill-Off with Ultra Hand! is an early reward that gave many Club Nintendo alums a set of Wii minigames based on Nintendo’s grabby toy of the 1960s. The team behind the Punch-Out!! reboot pit trainer vs. trainee in Doc Louis’ Punch-Out!!, an extremely rare Wii download that only North American Club Nintendo folks could get in 2009. And then there were the Game Watch Collections for DS, exclusive (and very simple) recreations of some of Nintendo’s earliest games. All of these could only be claimed by Nintendo devotees ready to register every game under the sun - or those ready to pay big bucks on eBay.
Just about every publisher has gotten into the business of fancy freebies and extras for preordering the next big sequel. Yet, Club Nintendo was where the N took a different approach from its competitors. Instead of giving you some exclusive costume or gun, registering a particular game with the service could net you soundtracks, posters, new characters, or even a hefty amount of store credit.
Registering Ocarina of Time 3D got you a CD version of the soundtrack, and you were similarly rewarded for registering both versions of Super Smash Bros. in 2014. Add Kid Icarus: Uprising to your account and you’d get a set of AR Cards not offered in US stores. If you bought the combo of Fire Emblem: Awakening and Shin Megami Tensei 4 (games that any real RPG fan was going to buy anyway), you got $30 in eShop credit. And then there’s the exclusive DLC attached to games like Hyrule Warriors and Smash Bros. 3DS/Wii U. In retrospect, Nintendo could’ve done this type of stuff with way more games, but whenever we did get a special offer, it always felt worthwhile.
If you were a particular level of Nintendo obsessive, you registered enough games to qualify for either ‘Gold’ or ‘Platinum’ tiered rewards once a year. Being a crazy consumer, I ranked Platinum every year and for a time collected some really cool stuff offered on the North America store. I got a pretty detailed Mario figurine, a Mario hat I wear on special occasions, and the aforementioned Doc Louis’ Punch-Out!! It was fun for a time… but then the rewards started to go downhill.
Exclusive games and figurines are impressive, and look even better compared to the tiny desk calendar, and shoddy set of pins that came down the line. As the years wore on, it seemed like Nintendo’s heart just wasn’t into the Platinum rewards anymore. I get that sending out stuff all across the country is pricey, but if you’re only going to offer a small set of playing cards instead of an exclusive figure or hat, why even bother? Those rewards felt like a last minute gift your uncle bought you on the way to your birthday party.
Speaking of not being happy with what you’ve got, any Club Nintendo member outside of Japan would be routinely filled with rage when they saw the cool stuff that never left the island nation. See, Club Nintendo had been running much longer in Japan than in every other part of the world, so that branch had a lot of momentum behind its freebies. So, if you want to preserve your sanity, you may want to head to the next slide before seeing what items stayed in Japan.
When it came to games, Club Nintendo Japan released an impressively odd remake of Balloon Fight that cast lovable weirdo Tingle as the lead. There’s also the fanservice-laden card game Nintendoji, and an exclusive digital rerelease of the underrated Advance Wars: Days of Ruin. But my eyes get extra green when I see the non-game rewards, like an anniversary soundtrack for Luigi, or CDs for the stellar Super Mario Galaxy orchestral scores, or a couple of fashionable Mario and Luigi handbags, or a Wii Classic controller that looked like a Famicom joypad. But the exclusive, ridiculously rare Chotto Mario-themed 3DS is the easiest to covet of Japan's freebies. Just try finding one of those online for less than a grand.
Reaching the end of Club Nintendo has gotten me all nostalgic, so I headed to my account and looked back on everything I registered. It’s a loooooong list, with over 350 items registered over the last 11 years. Though that includes demos and game updates, so I’m not as crazy as that number seems. Aside from reminding me that I’ve played a LOT of games since 2003, that registration list is also an unexpected journal for my fandom.
Thanks to Club Nintendo, I know it was September 26, 2013 when I decided to try Hakuouki: Memories of the Shinsengumi, and that I first played Elite Beat Agents two days after Christmas in 2006. Where were you on June 14, 2005? Because I know I had just opened up a Nintendo DS. As a gamer, it’s easy to lose track of the when and where of it all, but if you’ve been devoted to Club Nintendo through its entire run, your history with the company is chronicled for more than a decade.
It’s easy to remember Club Nintendo for all the free crap it delivered, but that ignores all the hard work involved in actually acquiring the lovely junk. To score those coins/stars, you had to register a game and then spend valuable minutes filling out lengthy questionnaires for your purchase. Having a pile of surveys to complete could feel like a real chore, but after doing dozens of them, you realized out how to fly right through them - mainly by not giving a fuuuuuuuuu...
That part that asks for a number? Put in 99 or 22 or whatever, it doesn’t matter. Nintendo wants you to explain what you liked about the game in 150 words? Type in “gdfsgsdgonsdnsgokn.” The system can’t tell the difference - and I don’t write reviews for free. The last seven years of my surveys couldn’t have been all that useful to Nintendo, but all I know is that I got my hands on that free stuff much, much faster.
I want to take one last moment to spotlight the extra effort Nintendo put into the freebies, including some stuff that many didn’t notice. When it came time to design a set of hanafuda cards, the cover to a CD soundtrack, or a tote bag, the company could’ve slapped any old art on the giveaways. Instead, Nintendo put the work to get their top class artists to create brand new portraiture for Club Nintendo.
Look at those highly stylized cards above! Stare at that calendar cover! And marvel at the energy and excitement crammed into the Super Mario 3D World soundtrack case! Not everyone noticed, but if you were paying attention, Club Nintendo was like a secret gallery showcasing the company’s talented art team.
Club Nintendo will soon be no more, but what could take its place? Nintendo says it plans to roll out a new customer loyalty system, but will I be able to get a new tote bag when it debuts? Will my catalogue of previously registered games simply vanish? So many questions without answers. In the meantime, please head to the comments section below to share your own Club Nintendo memories as the service rides off into the sunset.
Need to console yourself with more Nintendo features? Check out this dense list of .
Tags: Nintendo, Fight, Mario, World, Gain, Daly, When, With, North, America, North America, Jump, Japan, Watch, American, Last, There, Time, After, Galaxy, Shop, Legend, Been, Staff, Lots, Elite, Fire, Though, Super Mario, Warriors, Luigi, Platinum, Awakening, Because, Chevy, Uprising, Club, Megami, Megami Tensei, Tensei, Shin Megami, September, Smart
From:
www.gamesradar.com
| Review: Fire Emblem (Wii U eShop / Game Boy Advance) - NLife
Added: 19.01.2015 0:10 | 13 views | 0 comments
NL:
"Before Fire Emblem: Awakening started the Year of Luigi off with a bang, there was a great deal of concern at Nintendo regarding its future viability as a franchise. Sales were at an all-time low, and series producer Hitoshi Yamagami was given an ultimatum: at least 250,000 copies of the latest entry needed to be sold in order to ensure the franchise had a future. Of course, we know now that the 3DS masterpiece went on to sell more copies in the US than any other game in the series, bringing the game to a bigger audience than ever before and cementing the Fire Emblem brand's value."
From:
n4g.com
| Toukiden Kiwami Promotion Anime Trailer (HD)
Added: 17.01.2015 11:21 | 8 views | 0 comments
Note: This animation serves as an introduction to the world of Toukiden: Kiwami and does not constitute part of the game.
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Coming to PS4 and PS Vita on 27th March 2015. Website: http://www.toukiden.eu/kiwami/
In the deeply rich world of Toukiden, Demons (Oni) have always hid in the shadows and aimed to torment mankind. Through history, a secret caste of warriors, the Slayers, have been trained to dispose of the demonic threat before it could consume the world. However, an event called the Awakening caused rifts to appear in space and time. Through those rifts places that had long disappeared from the world resurfaced, and with them came hordes of various demons that started to relentlessly hunt humans.
These demons would consume the souls of those they killed and imprison the ones of brave heroes in order to grow in size and strength. Using these souls, Oni can regenerate at a rapid rate and only Slayers are trained in the proper way to battle them.
As the extinction of humanity was not far from reality, the Slayers opened their villages as sanctuaries, to protect those who escaped, and provided a last line of defence against the horror.
Toukidens original storyline starts 8 years after the Awakening and follows a newly trained Slayer from the village of Utakata (enter: the player!). The players role is to complete various missions, strengthen his relationships with the other warriors in the village and eventually start battling the largest of the Oni to banish them back to their dimension (a mysterious demi-plane that stands between space and time) and free the souls of the heroes theyve trapped. In turn, when these souls are free, they stay with the player and provide him with a variety of equipable abilities for his weapons.
Set against a backdrop inspired by various historical periods of Japan, Toukiden: Kiwami continues to narrate the tale of humanitys last stand for survival. As it makes its debut appearance on the PlayStation 4 computer entertainment system, Kiwami picks up the story from the beginning, allowing new players to familiarise with its vast, demon-ridden world. Nevertheless, it is actually almost double the size of the original game, offering fans of the series the opportunity to pick up where Age of Demons stops and follow their slayer into a variety of new, exciting adventures.
Visually stunning, like its predecessor, this game boasts an extensive character creation mode, a multitude of new and returning weapon types , each of which can be forged and upgraded to the players preferences, while it also features 300 characters based on both fictional and historical Japanese figures, whose souls help players strengthen their team and defeat their enemies.
Toukiden: Kiwami will also include an extensive multiplayer mode. The player is always encouraged to tackle battles with the most powerful Oni as part of a group and, as with the previous title, there is a choice between a number of NPC or, preferably, a cooperative multiplayer mode that allows for a team of up to four Slayers to band up and banish a demon together!
From:
www.gamershell.com
| Identifying What’s New in the Brand New Fire Emblem Game for Nintendo 3DS
Added: 17.01.2015 0:30 | 15 views | 0 comments
Using both pre-rendered and gameplay footage, Nintendo unveiled to gamers earlier this week that a new Fire Emblem game is in the works for Nintendo 3DS. I. Cannot. Wait.
Seriously, I loved the latest Fire Emblem game, subtitled Awakening and out on 3DS a few years ago. If you havenÄ‚Ë€â„Ët played it, prepare yourself for a beautifully written, mechanically-moving strategy game with deep role-playing elements and a cast that youÄ‚Ë€â„Ëll quickly fall in love with. ItÄ‚Ë€â„Ës OK, weÄ‚Ë€â„Ëll wait. Pairing characters up so that they could work together, compliment each otherÄ‚Ë€â„Ës skill sets in battle, and fight for you in StreetPass skirmishes proved intensely satisfying.
Now that a new Fire Emblem game is on the way, letÄ‚Ë€â„Ës try to capture a few of the details that set it apart from Awakening and how it looks to improve on the last game:
The opening cinematic starts with armies fighting in a wooded area. The soldiers on horses look like theyÄ‚Ë€â„Ëve got ancient middle-eastern garb, including a Spartan-looking tuft of hair on each helmet while the ground forces seem to be dressed in slightly more eastern-inspired armor and facemasks. Will the opposing forces feature even more variation?
Flying forces and keeps will return to the game, though the archers defending the castle appear to be using flame-tipped arrows. Will players be able to use poison-tipped weapons or ice-infused projectile attacks from mounts?
A large rock-boss monster appears and puts a massive mit on the castle walls. This rock-boss has a flattened, tablet-looking face with a stern looking expression on it. Will Fire EmblemÄ‚Ë€â„Ës miniaturized military units have to bring down bigger bosses, like those that take up multiple spots on the battlefield or actually change the level as they attack, creating a valley with a smash attack, for example?
One heroic-looking sequence in the trailer appears to feature an enemy on a horse with a central figure wielding a very Japanese-looking blade. The characterÄ‚Ë€â„Ës face isnÄ‚Ë€â„Ët shown, so could this be the player character or is it another central figure like Chrom was in Fire Emblem: Awakening?
A dancer-class character is featured prominently in the new gameÄ‚Ë€â„Ës teaser trailer, but I always felt like the dancer in Fire Emblem: Awakening was meant to be a comely and sympathetic unit the player would want to protect and use for high-strategy. Will this dancer feature more prominently in the gameÄ‚Ë€â„Ës story? Will she have a fellow dancer to interact with at camp and will players be able to power her fighting ability up with specific partners?
The battle transition now swings the camera around the field map and into the scene with their hero or heroine and the opponent. This looks really cool and seems to give a better sense of the players surroundings in battle, but the game also appears to feature a lot of new animations.
Whole armies sit in the background of some of the battles shown in the gameplay portion of the trailer, but theyÄ‚Ë€â„Ëre just watching the player kick ass! I canÄ‚Ë€â„Ët help but wonder if Fire Emblem aficionados can expect the biggest battles the series has yet seen.
There are lots of stern-looking soldiers, but thereÄ‚Ë€â„Ës also a maid character shown during the dialog clips. The next Fire Emblem game seems to feature the same character exchanges and types of interaction, though weÄ‚Ë€â„Ëll still hope for new ways of seeing relationships grow back at camp.
The settings shown in the trailer feature Japanese-style castles, huge battlefields, a port with big battleships, a desert town with windmills, and (towards the end of the trailer) an inter-dimensional-looking space with islands floating upside-down and sideways.
Could you catch any other details in the latest Fire Emblem trailer? Share with us in the comments and be sure to click here for our impressions of all the software and the "New" 3DS XL hardware from this weekÄ‚Ë€â„Ës big Nintendo presentation.
Tags: Paul, Nintendo, Brave, Gain, With, There, Fire, Fire Emblem, Emblem, Chris, Awakening, Shack, Could
From:
www.gamerevolution.com
| 'Mounting Force: The Awakening' Pokes Fun at RPGs
Added: 15.01.2015 10:10 | 20 views | 0 comments
TouchArcade: It's still early in the year, and while there were a few gems that hit the App Store last week, we're always liable for a slow period around this time of year. As such, when an indie RPG sneaks out mid-week, and for free, we might as well check it out, eh? Mounting Force: The Awakening [Free] is a free, ad-supported real-time RPG, the debut title from Deprecated Software. I'm not going to mince words: this game is ugly. I don't want to be mean, but it is. The production values are definitely lacking here, there's visual judder all over the place (the bad kind of screenshake), and the script is riddled with typos.
From:
n4g.com
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