Sega Is Focusing On 3DS For Sonic Boom Because It Wasn't Happy With The Wii U Version
Added: 10.06.2015 17:00 | 5 views | 0 comments
"We totally feel the 3DS was the stronger of the two"
From:
www.nintendolife.com
| The Most Fun Theme Park Rides of All Time
Added: 09.06.2015 22:51 | 23 views | 0 comments
Buzz Lightyear’s Space Ranger Spin
Also known as Buzz Lightyear’s Astro Blasters, this attraction at Disney World and Disneyland takes place on the tiny scale of the Toy Story hero. You pilot an Omnimover space vehicle equipped with laser pistols in an arcade-style shooting gallery showdown. Dripping in neon and nostalgia, it's a love letter to Pixar fans. Space Mountain
Chief among Tomorrowland's highlights is the venerable Space Mountain, an institution of a roller coaster. The lines are often gargantuan, but you're treated to space-age decor that only Disney can deliver. It's a ride so fun you almost don't mind the wait. Most people exit its sleek steel tubes reborn with a brighter smile and hope for the future. Star Tours (and more!)
Disney and Star Wars have long had an amiable relationship, but now that Disney owns the franchise outright, you can expect a much larger Star Wars presence at their parks coinciding with the sequels. Until then, there's always the delightfully quaint motion simulator ride Star Tours. Indiana Jones Adventure
You've always wanted to blast through dangerous caves on an expedition with Indy, and this ride at Disneyland finally lets you fulfill that dream. You're even treated to an iconic boulder chase. If you want to hang onto your memories, Indiana Jones artist Drew Struzan sells prints of the original ride poster featured above. The Twilight Zone Tower of Terror
Disneyland's sister park California Adventure offers up a Rod Serling-inspired surprise for guests willing to explore this haunted hotel. If you've got the stomach for a 13-story drop, you don't want to miss this weird and wonderful homage. Spaceship Earth
If you're the kind of person who gets a kick out of browsing through vintage issues of Popular Mechanics, then Spaceship Earth will be your retro-future kitsch metropolis. Housed inside Epcot's trademark sphere, Spaceship Earth is a waltz down a memory lane of human technological dreams and accomplishments. Mission: SPACE
Despite its utopian space-age vibe, Disney's Mission: Space (located in Epcot Park) puts you through a very real physical gauntlet in this astronaut training simulation. Finally you can experience the g-force of liftoff in the pit of your own stomach. The Incredible Hulk Roller Coaster
The fabled Marvel Superheroes Theme Park has yet to open in Dubai, but Islands of Adventure in Florida has a healthy array of comic book coasters, including this one featuring The Incredible Hulk. After hurtling through its launched lift hill, your face might turn a shade of green too. Transformers: The Ride
Frequently cited as one of the best theme park attractions in the world, Transformers: The Ride is a thrilling combo of a 3D cinematic experience and a traditional vehicle-mounted expedition. You can find it at Universal Studios Hollywood and Florida, but unfortunately, Tyrese Gibson is not included. Jurassic Park: The Ride
The upcoming release of Jurassic World already has reignited Jurassic Park fever, and the only prescription is more dinosaurs. Get yourself over to Universal Studios Hollywood for a boat ride through a vicious velociraptor picnic. Clarence's Coaster from True Romance
Quentin Tarantino's first screenplay remains his most charming and sincere film. If you've got a soft spot for Clarence, a fellow comic book shop geek, you'll want to catch The Viper at Six Flags Magic Mountain to recreate his infamous drug deal with Bronson Pinchot. Batman: The Ride
Batman may hide out in a cave, but that hasn't stopped him from showing up at more than a half-dozen theme parks across the country, like this breackneck coaster ride at Six Flags Over Texas. You can even ride the whole thing backwards this year at Six Flags Over Georgia and Six Flags Great Adventure in New Jersey! Battlestar Galactica: Human vs Cyborg
If you're willing to travel, you can find decent geek-culture-inspired rides overseas, like this Battlestar Galactica set of dueling roller coasters at Universal Studios Singapore. Because of intentional near-misses that are mere inches apart, the ride has been under an extended safety review. But if you're brave enough to hack it, it's scheduled to reopen this year. Back to the Future: The Ride
It used to be a staple at Universal Studios in Hollywood and Florida, but now that those attractions have shut down, Universal Studios Japan is the only place to find this Delorean simulator that hurtles you back through time to the prehistoric age. Great Scott! Ace Attorney Investigations
Diligent travelers can find a special treat hiding on the third floor of Sega's Tokyo amusement park, Joypolis. A life-size Miles Edgeworth from Phoenix Wright fame invites guests to investigate clues strewn about a crime scene. Expect cameos by fan favorites across the classic adventure series.
Tags: Green, Studios, Paul, World, Star, Trek, Wake, Batman, Phoenix, Japan, Disney, Space, There, After, Stone, Ball, Rick, Flash, Also, Drop, Star Wars, Most, Magic, Tower, Huge, Adventure, Human, Pixar, Earth, Because, Over, Marvel, Despite, China
From:
www.gamespot.com
| XCOM 2 Could Come to PS4 and Xbox One
Added: 09.06.2015 2:16 | 14 views | 0 comments
For right now it's been confirmed that XCOM 2 is only scheduled to arrive on PC as an exclusive. However, it might be a timed exclusive because the developers haven't completely ruled out a release on Microsoft and Sony's eighth-gen consoles.
According to an interview with IGN, creative director Jack Solomon mentioned to IGN that the team at Firaxis Games aren't opposed to porting XCOM 2 to home consoles but at the moment they're just focused on the PC. Why? Because they can't afford to be stretched thin working on a multiplatform game and trying to scale the assets and features from PC to PS4 to Xbox One. Firaxis is a small team and they want to work on doing the best they can with the capabilities and power of a PC.
From:
n4g.com
| Ever Dance With the Devil in the Pale Moon Light?
Added: 06.06.2015 16:00 | 22 views | 0 comments
The Velvet Room's Margaret now takes to the stage in Persona 4: Dancing All Night. So does that mean Igor is next? Because that would be effing amazing. Here's the video:
There's other stuff here.
Persona 4: Dancing All Night and is set to arrive in North America some time in the fall of 2015, though it will be out in Japan on the 25th of this month.
Tags: Paul, Evil, With, North, America, North America, Japan, Devil, Most, Dance, Because, Night, Persona
From:
www.gamerevolution.com
| Pre-ordering Rainbow Six Siege On PS Store Gets You An Exclusive Mission For... AC: Syndicate
Added: 06.06.2015 8:16 | 12 views | 0 comments
Did you ever pre-order a game to expect to get a DLC of another game that you might or might not own? Because Ubisoft seems to think that youll love that idea. Turns out, if you pre-order Rainbow Six Siege on the Playstation Store, you get an exclusive mission DLC for Assassins Creed Syndicate.
From:
n4g.com
| The dullest places to visit in the best RPG worlds
Added: 05.06.2015 16:30 | 29 views | 0 comments
RPGs have and will continue to enrich our lives immensely. Because when an RPG fulfils our wildest expectations, we're not just sitting on the sofa, mourning tomorrow's seven am start for the weekly slog. We're commandeering our own ship and crew across the universe. We’re stalking dragons amid ruined castles, on the way to becoming grand ruler of all we survey. We’re utterly invested in fighting for a cause, with the future of an entire, carefully crafted universe dependent on our actions; both good and bad.
However, throughout the course of enjoying epic adventures through hours of innovative open-world gameplay, I have, on occasion, been dragged crashing back to reality. The cause? The odd incoherently lacklustre areas, popping up to take the sheen off even the mightiest of RPG worlds. From the likes of the Mass Effect and Elder Scrolls games, to lesser known but equally brilliant titles, such as Divinity: Original Sin and Kingdoms of Amalur: Reckoning, there is one common thread. All of these games are great, but, thanks to one bad-apple location, none of them is perfect. So what’s wrong with them, exactly? How and why do these dull areas detract from our overall RPG experiences? Here are six games that pose the dilemma.
Dragon Age: Inquisition is a great big magnet of character attachment. Falling in love with characters is unavoidable. You can even possess your own castle-come-love-mansion where everyone just adores you and thinks you're great. And the open-world exploration throughout is beautiful, varied, and did I mention beautiful? But as the hours trickle on, a sense of deja vu begins to settle in. It's not that the areas suffer from visual similarity, since BioWare has done an excellent job of moulding diverse landscapes. It's the open world gameplay that feels stuck on repeat.
This is especially apparent in the later stages of the game, in areas such as The Hissing Wastes. As a wasteland, we’re understandably faced with a barren expanse of land to explore, but with set-dressing greatly reduced, the game’s underlying structural issues are accentuated horribly. Repetitive fetch quests, 'blank spaces' that offer no reward for exploration, easy battles, too many rifts to close… It’s all too obvious. Essentially, we’re faced with open-world gameplay experienced as copy-and-paste, and while DA: I saves itself from any grievous damage thanks to a gripping storyline and extremely well crafted characters, this structural stuff potentially hinders any yearning for future replay.
There are many, many great things we can say about Oblivion. Massive and addictive open-world? Check. Gripping storyline? Yep. Diverse character development? Of course. But do you want to go back and close that gate? Nope. Not even a little bit. While not quite as bad as ironing, closing the oblivion gates to keep the baleful Daedra at bay seems to be a universally hated chore. The gate destinations themselves are well crafted, in terms of their vibe, at least, owning a suffocating presence of death and despair that only increases our urgency to close them. However, in terms of structure and design, navigating your way through dead-end passages, caves and identikit rooms, in a realm where everything relentlessly wants to kill you rapidly loses its appeal.
When you eventually do the deed, the return of those verdant, deer-filled fields evokes an overwhelming sense of relief, if only because it’s over. Except that it’s not. More gates open up, in addition to those needed in to increase the haul of sigil stones. Exploring otherworldly new areas has never felt so tedious, rendering the gates of Oblivion places we are desperate to forget, rather than powerful experiences to remember.
I like Final Fantasy 13… don’t look at me like that - I really do! The game’s linearity, while heavily criticised, suits the pace of the storyline in many respects, and the environments explored along the way are magnificently eye-catching, married with tough battles involving plenty of trial and error strategy. Saying that, by the time we enter Gran Pulse, expecting a vast and dangerous plain appropriately feared by the people of Cocoon, we’re more than ready for some addictive open-world exploration.
Gran Pulse is certainly vast and dangerous. But unfortunately, also painfully boring. Sighs could be heard from across the globe, as wandering RPGers first plodded from battle to battle, plain to plain, like lost souls searching for meaningful NPC relationships and butterflies to chase. Instead, after such a long and ominous build-up, the disappointment is overwhelming. Once Final Fantasy games open up, the usually explode with character and content, filled out with bustling towns and cities, fun and urgent side-quests, and many a mystery to investigate along the way. Without this to break up the monotony of random enemy encounters, Final Fantasy 13 becomes, well, just random enemy encounters, really. It suffers heavily, leaving us truly not wanting to come back for more. Not that there is much more to be had in the first place.
From the multi-cultural Citadel and the beloved Normandy, to moons, planets, space stations, asteroids, starships and really scary reaper nest monstrosities, Mass Effect offers vast scope on a munificent sci-fi level. So why is one of the best RPGs ever skulking around on this list? Because of an exploration feature I choose to forget. Or try to. But can’t, because it’s terrible.
As the saviour of multiple universes, it’s your responsibility to harvest precious materials to ensure full competency in the end-game. In the first ME, this means taking your crew for a joyride in the Mako buggy, dropping in on a planet, and scouring the environment using a radar. Despite the awful car handling, this is passable the first time round. The second, third, fourth and fifth times, however, demonstrate three specific things: That alternative, off-track exploration results in sheer nothingness, that getting stuck up mountains due to horribly springy physics (a lot) is furiously dull, and that seeing rocks and then more rocks, over and over again, forever, truly dampens our yearning to explore the majesty of the universe. BioWare misses an opportunity here, and this is a feature I hope to see improved in ME4. It’d be epic to carry out such tasks, and even side quests, on a vibrant and fully realised alien world. Mass Effect is a universe of brilliantly crafted cultures, so can we make it a bit teresting to explore please?
With its bold, chunky production design, shot through with vibrant colours and textures, Kingdoms of Amalur: Reckoning almost feels like the offline version of World of Warcraft, delivering a stunningly spirited world you really want to explore. Its vast array of caves, ruins, magical forests, towns and cities positively burst with life. And like the Dragon Age and Elder Scrolls games, it delivers huge scope, easily containing 50 hours of exploration in addition to the main storyline.
But that doesn’t necessarily mean that all those hours are exciting. Akin to Dragon Age: Inquisition in this respect, the open-world areas, while diverse, offer exploration that sometimes feels strained. I started to feel this in Klurikon, a region entered after a memorable battle with the hideous (and enormous) Balor. Sadly, a little inadvertent grinding at this point saw the game deem me over-levelled, detracting from the importance of side quests, and making me feel punished for my earlier enthusiasm for exploring its world. Simply, Klurikon just wasn’t designed to accommodate my wandering. Massive nerd tears were shed as this pattern increased in intensity towards the end of the game; the growing tedium emphasised without the strength of a ‘good-enough’ storyline.
As if in answer to our prayers, Larian Studios put major focus on its game's environment, not just in form, but in terms of making the fabric of the world an engaging game mechanic in itself. There are four main regions to explore as you progress through the game, with busy fishing towns, forest villages, and secret-filled dungeons en masse. But in addition to delivering the expected looting, lock-picking, object-moving, lever-pulling and trap-triggering, Divinity: Orginal Sin’s environment is design to be a weapon in its own right.
Whether you’re creating volatile surfaces to trap enemies, or setting off deadly substances for game changing damage, using the environment to your advantage is a table turner, and often the most effective way to win the game’s uncompromising battles. So what do we actually have to complain about? The problem, alas, is the environmental structure around the action. The difficulty of battles and abundance in loot necessitates far too many repeat visits to towns along the way. Quests work similarly, to the point where toing and froing from place to place, repeating conversations with the same vendors and characters, feels like a tedious mess of bureaucratic busywork. Get it all cleared, and then you’ll find that the next area brings all of that again, but it’s tougher. Talk about making a rod for your own back.
Tags: Studios, Onto, World, Mask, Wake, Gear, When, With, Fantasy, Effect, Mass Effect, Citadel, There, Grab, While, Help, Most, Final, Final Fantasy, Dragon, Scrolls, Elder, Elder Scrolls, Because, BioWare, Tale, Despite
From:
www.gamesradar.com
| Rock Band 4 Not Coming To PC Because Of Piracy - At Least, Not Yet
Added: 05.06.2015 4:16 | 16 views | 0 comments
Harmonix will be observing the launch and release of Valve's Steam Machines.
From:
n4g.com
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