A striking look and stealthy style combine for an interesting New World adventure, but not without its share of kinks. Check out our review of Betrayer.
Chaz at Twinfinite writes,
Ive said before that I find multi-genre games tend to bear with them a slew of problems along the way. The biggest hurdle that these types of games have to overcome is mixing all the parts together into a strong, coherent whole thats passably good at several different things, which seems to give developers a tougher time than honing in on one idea that they can work on refining and doing very well. Betrayer has elements of exploration, FPS, stealth, and a few other things mixed in for good measure, and I think that ultimately, theres some shortcomings that crop up as a result of the lack of focus. That said, there are some really great high points, and a ton of stylistic greatness to uncover.
The chilling cry of a spirit told me to move off the trail and head into the woods, wherein lay the next clue in my investigation. What would I find this time? Perhaps the remains of a skeleton, weathered by the elements, its bones shattered by some malicious deed. Or would it be broken arrow shafts, left behind after an intense and bloody battle? In my eagerness, I made a grave error. My sudden movements were careless, as confirmed by the arrow whistling through the air. It struck its mark, and I attempted to limp to the safety of the forest. A coarse bellow drowned out the sound of my footsteps. Bursting through the brush charged a creature in the shape of a Spanish conquistador, its armor accented by red, from the belt, to the undershirt, to the burning eyes. It looked like the spirit would have to be patient for just a little while longer. The flash of a blade caused my screen to erupt in crimson.
Welcome to the New World. You are not wanted here.
Betrayer allows you to change its stark monochrome aesthetics by adjusting a set of sliders to tweak color levels to those of typical adventure games. But doing so removes the game's air of mystery, and it is the mysteries that make Betrayer such a compelling experience. A lot of riddles are solved by the end of the game, yet even as the final curtain falls, many more questions are left unanswered. Nevertheless, with such questions still lingering, the macabre, eerie world of Betrayer is worth the time spent. Spirits of the damned cry out for your help, and you should heed their calls.
The chilling cry of a spirit told me to move off the trail and head into the woods, wherein lay the next clue in my investigation. What would I find this time? Perhaps the remains of a skeleton, weathered by the elements, its bones shattered by some malicious deed. Or would it be broken arrow shafts, left behind after an intense and bloody battle? In my eagerness, I made a grave error. My sudden movements were careless, as confirmed by the arrow whistling through the air. It struck its mark, and I attempted to limp to the safety of the forest. A coarse bellow drowned out the sound of my footsteps. Bursting through the brush charged a creature in the shape of a Spanish conquistador, its armor accented by red, from the belt, to the undershirt, to the burning eyes. It looked like the spirit would have to be patient for just a little while longer. The flash of a blade caused my screen to erupt in crimson.
Welcome to the New World. You are not wanted here.
Betrayer allows you to change its stark monochrome aesthetics by adjusting a set of sliders to tweak color levels to those of typical adventure games. But doing so removes the game's air of mystery, and it is the mysteries that make Betrayer such a compelling experience. A lot of riddles are solved by the end of the game, yet even as the final curtain falls, many more questions are left unanswered. Nevertheless, with such questions still lingering, the macabre, eerie world of Betrayer is worth the time spent. Spirits of the damned cry out for your help, and you should heed their calls.