E3 2015 For Honor Hands-On Preview: Blood and Glory | PSLS
Added: 21.06.2015 23:15 | 7 views | 0 comments
PSLS - Every year at E3 there is usually one new game that takes me completely by surprise and becomes the one game that I wont be able to stop thinking about until it launches. And this year it has to be Ubisofts For Honor. One of the few games that I have seen that has been able to truly capture the brutality of metal on metal warfare, and combine it with a deep but accessible combat system that makes each fight a life or death match up based on skill and tactics.
From:
n4g.com
| Wolfenstein: The Old Blood podcast review - QuitorContinue.com
Added: 21.06.2015 21:16 | 5 views | 0 comments
Listen in as the QorC regulars tread the fine line between crass and downright offensive as they talk Nazis, Hitler (or a lack thereof). And why taking on giant gun-toting robots in small spaces is just a tad annoying in Wolfenstein: The Old Blood.
From:
n4g.com
| Corpse Party: Blood Drive E3 2015 Hands-On Preview | Twinfinite
Added: 20.06.2015 8:16 | 4 views | 0 comments
Twinfinite writes:
XSEED showed off Corpse Party: Blood Drive at this year's E3. Check out our impressions of the game here.
From:
n4g.com
| Hitman Is Low-Calorie Stealth No Longer
Added: 18.06.2015 23:58 | 3 views | 0 comments
Although 2012’s In our demo, Elverdam pointed out a series of barges floating on the river surrounding the mansion. At the end of the fashion show, these launch fireworks to illuminate the night sky and dazzle guests. However, with a little effort, Agent 47 can also set these off early to lure guests out of the mansion, spread a little confusion among the guards, and slip through the cracks in the security unseen. There have also been a number of other smart tweaks in other areas. The Instinct mode, for example, is less about telling the player exactly what to do and what’s around them, and instead now represents Agent 47’s innate assassin’s intuition. It shows enemies in his immediate surroundings that he could conceivable hear or see, and points of interaction that he’d naturally gravitate to. Of course, since it is based on Contract modes, that means other players around the world can create new scenarios and designate the dozens of other NPCs in the area as a new target for Agent 47. Which means the sheer variety of strategies available to players is almost overwhelming. What we’ve seen so far is highly promising. Using Absolution’s Contracts mode as a foundation on which to rebuild the classic Hitman experience has obviously worked for IO Interactive. Even this early, it seems the studio has confidently struck a balance between the approachability of Absolution, and Blood Money’s depth and freedom.
From:
www.gamespot.com
| Hitman Is Low-Calorie Stealth No Longer
Added: 18.06.2015 23:58 | 32 views | 0 comments
Although 2012’s In our demo, Elverdam pointed out a series of barges floating on the river surrounding the mansion. At the end of the fashion show, these launch fireworks to illuminate the night sky and dazzle guests. However, with a little effort, Agent 47 can also set these off early to lure guests out of the mansion, spread a little confusion among the guards, and slip through the cracks in the security unseen. There have also been a number of other smart tweaks in other areas. The Instinct mode, for example, is less about telling the player exactly what to do and what’s around them, and instead now represents Agent 47’s innate assassin’s intuition. It shows enemies in his immediate surroundings that he could conceivable hear or see, and points of interaction that he’d naturally gravitate to. Of course, since it is based on Contract modes, that means other players around the world can create new scenarios and designate the dozens of other NPCs in the area as a new target for Agent 47. Which means the sheer variety of strategies available to players is almost overwhelming. What we’ve seen so far is highly promising. Using Absolution’s Contracts mode as a foundation on which to rebuild the classic Hitman experience has obviously worked for IO Interactive. Even this early, it seems the studio has confidently struck a balance between the approachability of Absolution, and Blood Money’s depth and freedom.
From:
www.gamespot.com
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