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15 Castlevania Games You Should Be Playing

Added: 16.05.2015 0:50 | 15 views | 0 comments


1. Castlevania: Symphony of the Night



Symphony of the Night remains the undisputed king of the Castlevania series, responsible for shaping an entire genre of exploration-based action games. Its continued popularity two decades later fueled an enormously successful new Kickstarter game from its legendary designer, Koji Igarashi.


2. Castlevania



The very first title in the Castlevania series also hit stores during the first year of the Nintendo Entertainment System's US release. Castlevania's precise action and gothic atmosphere stood head and shoulders above its contemporaries. Facing creepy bosses and a wielding a versatile arsenal, Simon Belmont knocked down the doors of Dracula's castle with aplomb.


3. Castlevania: Bloodlines



Bloodlines has never been one of Castlevania's most beloved games, but the amount of unbridled ingenuity on display in the game's haunted hallways makes it one of the best. If you value experimental ideas, prepare to fall under its spell.


4. Castlevania: Rondo of Blood



For years, Rondo of Blood was spoken about in hushed tones by importers and collectors as the best Castlevania that never left Japan. We finally received English ports of the Turbo Grafx game recently, and the game's branching paths, secret rooms, and superb action lived up to the hype.


5. Castlevania: Aria of Sorrow



Castlevania had a rocky history on the Game Boy, but Igarashi nailed the format with his trilogy of Game Boy Advance games that nearly match his revered Symphony of the Night. Aria of Sorrow is widely considered the best of the bunch.


6. Super Castlevania IV



Like its 8-bit predecessors, Super Castlevania IV was one of the early stars of the Super Nintendo. The game took wonderful advantage of the 16-bit system's graphic innovations like translucency and Mode 7-enabled background rotation. Plus, the supernatural soundtrack was absolutely killer.


7. Castlevania: Dawn of Sorrow



After the success of the Game Boy Advance Castlevania games, the Nintendo DS received its own trio of demon-slaying "Igavanias." Each DS game has its fanbase, but with clever rune-drawing mechanics and classical castle exploration, Dawn of Sorrow may go down in history as the last of the grand style, capital-C Castlevanias.


8. Castlevania III: Dracula's Curse



The last Castlevania game to arrive on the NES was also the most ambitious. With multiple endings, alternate paths, and a cast of assistant characters, Castlevania III combined the non-linear direction of more experimental Castlevania games with polished action and a sense of purpose. It's also ridiculously difficult in all the right ways.


9. Castlevania: Order of Ecclesia



We didn't know it at the time, but Order of Ecclesia was Koji Igarashi's swan song in the official Castlevania franchise. With his final game, he revamped the art style, added an enormous difficulty spike over previous DS titles, and let the player explore far beyond the boundaries of Dracula's castle.


10. Akumajou Special – Boku Dracula-kun



Akumajou Special, also known as "I'm Kid Dracula," is a colorful Konami spinoff title that features many of the Castlevania touchstones twisted into campy and cute parodies. It's also an intense action platformer that plays like it received a healthy infusion of Mega Man DNA.


11. Vampire Killer



Vampire Killer is a forgotten offshoot of the Castlevania series, but it still had a powerful impact on several future titles. This MSX 2 game came out the same year as the original NES Castlevania, but it featured drastically different gameplay with open-ended, Metroid-style exploration. It's a theme Castlevania would return to later in more successful iterations.


12. Castlevania: Lords of Shadow



Depending on how you look at, Lords of Shadow either saved or ruined the Castlevania franchise. With a gigantic budget and hack-and-slash gameplay reminiscent of God of War, it certainly forged a bold new direction for the series. Taken on its own merits, it's an admirably ambitious game, even if didn't quite capture that ephemeral Castlevania feel.


13. Castlevania: The Adventure ReBirth



It was a small adventure on the Wii's digital game service, but it did deliver a proper 2D side-scrolling Castlevania title on a console. The Adventure ReBirth revives the story of Christopher Belmont from a dormant Game Boy game, but this time, the action snaps like a whip. It's a Castlevania back alley well worth exploring.


14. Castlevania II: Simon's Quest



Although it's often maligned for its confusing translation and esoteric puzzles, Simon's Quest implemented plenty of interesting concepts. Between a day-and-night cycle that strengthened enemies and its fresh RPG leveling elements, Simon's Quest was an awkward, yet important, step for the series.


15. Sexy Parodius



It's not an official Castlevania game, but Sexy Parodius is still an essential experience for fans of the franchise. An entire level in this wacky-shoot-'em up plays out as an extended Castlevania homage, complete with an enormous Medusa-head boss. It's one of the rare times you can see these classic elements in a humorous context. (Image via Shadowserg)


From: www.gamespot.com

Deception IV: The Nightmare Princess Promotion Trailer

Added: 15.05.2015 18:34 | 18 views | 0 comments


Deception IV: The Nightmare Princess is coming to PS4, PS3 and PS Vita on 14 July in North America and 17 July 2015 across Europe. The Nightmare Princess follows on the heels of Deception IV: Blood Ties which revolved around Laegrinna, a deceitful fragment of the Devil’s soul whochose between Sadistic Torment, Elaborate Death, or Humiliating Demise, to defeat her foes through trickery. In this new installment players not only relive Laegrinna’s entire pursuit to free her father, the Devil, from his eternal prison; they also get introduced to an entirely new, wickedly sadistic, and infernally mischievous character: Velguirie. Velguirie’s story is covered with a shroud of mystery and the player will have to solve the one hundredquests in the brand new Quest Mode to find out who she really is. The only certainty is that Velguirie is an incredibly dangerous creature that takes extreme pleasure in setting up intricately complex combinations of traps to lure her victims to their untimely- yet in her eyes wildly entertaining- death. Taking the franchise’s spirit of casting the player in the side of evil up a notch, Velguirie has a unique set of abilities that grow with every successful quest completion. With an immense selection of traps at her disposal she can also try to defeat the previous protagonists of the Deception series and add them to the player’s arsenal. Rolling boulders and spring boards, falling bathtubs and banana peels, balance beams, human cannons, spiked walls, horse-heads and iron maidens are only a few of the more than 180 traps that players can choose from to create the funniest, darkest, or most elaborate combos to defeat their adversaries.

From: www.gamershell.com

Deception IV: The Nightmare Princess Promotion Video and Screens

Added: 15.05.2015 18:34 | 5 views | 0 comments


The follow up to Deception IV: Blood Ties coming this July

From: www.gamershell.com

Why Do We Keep Returning To Castle Wolfenstein?

Added: 15.05.2015 17:00 | 6 views | 0 comments


The first-person shooter genre was forged in the grey, stone halls of Castle Wolfenstein. This medieval monument turned Nazi fortress carries all manner of connotations for the series which bears its name. But what is it about these connotations that compels us to return to Wolfenstein's corridors? Why, after 23 years, is it still exciting to find secret walls and gun down Nazis in this cold and oppressive castle?

For me, Castle Wolfenstein has an almost mythological quality about it--as much as a mythology can form around a video game locale. It is where first-person shooters as we know them were born, and it was the first testing ground of the genre's required skillset. With that skillset, Castle Wolfenstein presented a straightforward but difficult challenge: "Escape me."

Everything you need to know about Wolfenstein is in this one screenshot.

Wolfenstein 3D

The look and feel of Castle Wolfenstein was established in 1992 with the release of - our third trip through the eponymous Nazi stronghold. The Old Blood extends the narrative surrounding Castle Wolfenstein even further by showing your initial disguised infiltration and giving you time to wander the fortress unimpeded. But you are inevitably caught, and the familiar narrative begins again. The castle's history is also divulged in written notes, detailing a medieval king and his explorations of the occult. Much of this history is hidden behind this version of the castle's secret walls, so your reward for exploration is not points or Nazi treasure, but narrative context.

The castle's history is also divulged in written notes, detailing a medieval king and his explorations of the occult.

But those secret walls are rare in this version of Castle Wolfenstein, because The Old Blood presents this location as one that's being torn away from the inside by the Nazis in their occult explorations. Those iconic grey stone walls have literally been demolished and dug through, revealing crypts and catacombs that hide centuries-old secrets. These makeshift tunnels twist and turn in on themselves in ways not possible 23 years ago. While this helps to develop the overall plot of The Old Blood, the story of your escape from Castle Wolfenstein itself now plays out at a slower, more sedate pace, as the game's new stealth mechanics recontextualise the prison break as a stealth mission, not a multi-level gunfight.

Everything Old is New Again

The more things change...

Castle Wolfenstein has been many things: a prison, a fortress, a dungeon, an occult laboratory. But its role in the Wolfenstein series has always remained the same. It is the first challenge you must surmount. It is hostile territory, and you must make it out alive. It is an architectural representation of the enemy force conquering space and recontextualising its purpose. It is what will happen to the rest of Europe if you don't escape its bowels.

But it is also the origin story for an entire video game genre, bringing with it a kind of purity and simplicity which makes shooters appealing at a base level. When you return to Castle Wolfenstein, you're not just revisiting a fictional location--you're visiting a museum. That is where Castle Wolfenstein's mythological quality comes from, and that is why, no matter how the context may change, we keep returning to its grey stone walls.

From: www.gamespot.com

Why Do We Keep Returning To Castle Wolfenstein?

Added: 15.05.2015 17:00 | 14 views | 0 comments


The first-person shooter genre was forged in the grey, stone halls of Castle Wolfenstein. This medieval monument turned Nazi fortress carries all manner of connotations for the series which bears its name. But what is it about these connotations that compels us to return to Wolfenstein's corridors? Why, after 23 years, is it still exciting to find secret walls and gun down Nazis in this cold and oppressive castle?

For me, Castle Wolfenstein has an almost mythological quality about it--as much as a mythology can form around a video game locale. It is where first-person shooters as we know them were born, and it was the first testing ground of the genre's required skillset. With that skillset, Castle Wolfenstein presented a straightforward but difficult challenge: "Escape me."

Everything you need to know about Wolfenstein is in this one screenshot.

Wolfenstein 3D

The look and feel of Castle Wolfenstein was established in 1992 with the release of - our third trip through the eponymous Nazi stronghold. The Old Blood extends the narrative surrounding Castle Wolfenstein even further by showing your initial disguised infiltration and giving you time to wander the fortress unimpeded. But you are inevitably caught, and the familiar narrative begins again. The castle's history is also divulged in written notes, detailing a medieval king and his explorations of the occult. Much of this history is hidden behind this version of the castle's secret walls, so your reward for exploration is not points or Nazi treasure, but narrative context.

The castle's history is also divulged in written notes, detailing a medieval king and his explorations of the occult.

But those secret walls are rare in this version of Castle Wolfenstein, because The Old Blood presents this location as one that's being torn away from the inside by the Nazis in their occult explorations. Those iconic grey stone walls have literally been demolished and dug through, revealing crypts and catacombs that hide centuries-old secrets. These makeshift tunnels twist and turn in on themselves in ways not possible 23 years ago. While this helps to develop the overall plot of The Old Blood, the story of your escape from Castle Wolfenstein itself now plays out at a slower, more sedate pace, as the game's new stealth mechanics recontextualise the prison break as a stealth mission, not a multi-level gunfight.

Everything Old is New Again

The more things change...

Castle Wolfenstein has been many things: a prison, a fortress, a dungeon, an occult laboratory. But its role in the Wolfenstein series has always remained the same. It is the first challenge you must surmount. It is hostile territory, and you must make it out alive. It is an architectural representation of the enemy force conquering space and recontextualising its purpose. It is what will happen to the rest of Europe if you don't escape its bowels.

But it is also the origin story for an entire video game genre, bringing with it a kind of purity and simplicity which makes shooters appealing at a base level. When you return to Castle Wolfenstein, you're not just revisiting a fictional location--you're visiting a museum. That is where Castle Wolfenstein's mythological quality comes from, and that is why, no matter how the context may change, we keep returning to its grey stone walls.

From: www.gamespot.com


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