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From: www.gamesradar.com

From: www.gamesradar.com

Metal Gear Solid 5 Easter Egg: Big Boss and Quiet Play in the Rain

Added: 11.09.2015 18:17 | 76 views | 0 comments


** POSSIBLE SPOILERS AHEAD ** In this Phantom Pain easter egg, Snake and Quiet return to Mother Base during a storm and decide to have a splash fight in the rain. For more on MGS5, check out our full wiki on IGN @ http://www.ign.com/wikis/metal-gear-solid-5-the-phantom-pain

From: feeds.ign.com

Big Boss vs Best Boss

Added: 11.09.2015 15:17 | 47 views | 0 comments


RPS: "I quailed at even the idea of bosses in MGSV [official site]. Its my desert, leave me alone to do my thing, and that thing most certainly does not involve filling something big with as much heavy ordinance as is possible. A couple of encounters with the teleporting zombie super-soldiers known as The Skulls had already left a bad taste in my mouth. While stealth, or at least avoidance was possible to some degree, they were exactly the sort of bullet-sponge nightmare I was afraid of. Would this be pre-Directors Cut Deus Ex: Human Revolutions bosses all over again? I would be abandoning this game halfway through, of that I was increasingly sure. Then I met Quiet. Spoilers for an early boss fight follow."

From: n4g.com

Blood Bowl 2 Bretonnian Jousting Gameplay Trailer

Added: 11.09.2015 13:56 | 43 views | 0 comments


The beta of Blood Bowl 2, the sequel to the video game adaptation of Games Workshop's famous board game that combines American football with the fantasy world of Warhammer, has launched! Players who have pre-ordered the game on Steam (official release on September 22) may already start playing and test their strategies in multiplayer, as well as against AI in one-off matches. Join the many players already playing, and create your teams from the races currently available in this beta: Humans, Orcs, Skaven, and Dwarfs. All customised multiplayer leagues as well as teams created during the beta will be preserved... so you may start leveling up your favourite team without any regret! When the game officially launches on September 22, the other races will be made available, including the Bretonnians, who are showing-off their jousting talent in today's gameplay video! Bretonnian teams are geared toward fighting. They benefit from very skilled Blitzer players and dirt cheap linemen boasting respectable characteristics and the Fend skill. Blitzers are their key players, and any action undertaken by Bretonnian teams will revolve around them. While Blitzers are indisputably fantastic Blood Bowl players, they are also very expensive. They are necessary for any action carried out by their team, with other players mostly there to provide them with support. Strong yet still rather fragile compared to more bashy teams, Bretonnian team also lack agility, impeding their passing and running game. Matching their skillset, their hiring fee is also exceptionally high, and they will only ever join your team for a single match. However, if you can spare the Gold to afford hiring one (or even two!) of them, they will be worth the hiring cost, as they might very well turn the tide of the match, all by themselves. Blood Bowl 2 is currently available for pre-order, with, as a bonus, one of two additional races (the Wood Elves or the Lizardmen). Players who pre-order the game on Steam also receive immediate access to the Multiplayer Beta of the game, currently running! Click here for fo: http://www.bloodbowl-game.com/bloodbowl2/shop Blood Bowl 2 will release on PS4, Xbox One and PC on September 22

From: www.gamershell.com

Blood Bowl 2 Enters Beta, New Gameplay Video

Added: 11.09.2015 13:54 | 25 views | 0 comments


Players who have pre-ordered the game on Steam may already start playing and test their strategies in multiplayer, as well as against AI in one-off matches

From: www.gamershell.com

Characters we want in Mortal Kombat X's Kombat Pack 2

Added: 11.09.2015 13:17 | 58 views | 0 comments


GameZone: "With Ed Boon and NetherRealm Studios recently announcing that Mortal Kombat X's second Kombat Pack is coming in 2016, we got to thinking on who we wanted to see added into the game. With some characters rumored, but no one officially confirmed by the developer, it left us to our imaginations. We've included seven characters we hope will make the cut. Even though the Kombat Pack is four characters, any of the seven will suffice."

From: n4g.com

Top 5 Metal Gear Solid Boss Battles

Added: 11.09.2015 8:17 | 16 views | 0 comments


From Cinelinx: With Metal Gear Solid V: The Phantom Pain now unleashed upon us, we think it's a great time to look back at some of the most iconinc boss battles the franchise has thrown our way over the last couple decades.

From: n4g.com

Why Rocksteady and James Bond would be a match made in heaven

Added: 11.09.2015 6:17 | 25 views | 0 comments


"All of the perfect scenarios are already in place. Stealth sections, action set-pieces, puzzle solving and more. That's not to mention that if Arkham Knight proved anything it's that the developers have gotten and handle on video game driving and car combat. Apply that to an Aston Martin and you're away." Gamespresso's Steve argues that if their Arkham games are anything to go by, Rocksteady has to be the studio to make the next James Bond games as he insists that the potential for success is huge.

From: n4g.com

The lost Kojima games we#39;ll never play

Added: 10.09.2015 19:00 | 102 views | 0 comments


I watched Silent Hills along with everyone else as it burst - Hindenburg-esque - into flames and crash-landed all over the internet. And despite my best attempts to plug that pyramid-shaped , it festers to this day. But what I didn't appreciate until recently is that the tragedy of Silent Hills and Kojima's unceremonious departure from Konami doesn't end there. It gets even worse.

Over the years, the prolific game designer has hinted at a handful of other ideas and projects he'd love to puruse. In fact, it was this hinting that landed him the ill-fated Silent Hills gig in the first place. But between his recent departure and Konami's... shall we say... new direction, it's unlikely any of these ideas will ever been seen or heard from again. Here's a look at what could have been:

Back in 2012, Konami held a special, Zone of the Enders-centric event in Japan where they 'Enders Project' was in development. The game would utilize the Fox Engine (which now powers Phantom Pain) and would be the Enders series' first major release since 2003's 2nd Runner. At the same event, the company also announced a release for the much-anticipated Zone of the Enders HD Collection, which would help kick off the hype train for Enders Project.

Except the exact opposite happened. One year later, Kojima went on his online radio show (because of course he has one) and announced Enders Project was scrapped. "Right now," Kojima said (via from the HD Collection, following his departure from Konami, and the series is quietly fading into obscurity.

The Boss - mentor of Solid Snake's father, Big Boss - is one of the strongest, most complex characters in gaming. Hell, even Volgin is this idea in a video interview about Metal Gear Rising, stating "I had several ideas for a game featuring The Boss and the Cobra Unit during the invasion of Normandy."

Ultimately, it was Metal Gear Rising that won out, but the idea of a Boss-centric Metal Gear obviously stuck with Kojima. In 2012, during a PAX Prime presentation, he that while he wasn't a "huge fan of spin-offs," a Metal Gear starring The Boss was still something he'd "definitely love to make." I imagine it as Saving Private Ryan except Tom Hanks is a woman and her teammates include a dude who controls bees and someone who talks to ghosts. This would also be a great opportunity to showcase the Philosophers, an organization who immense capital fueled the plot of Snake Eater.

Turns out Phantom Pain isn't the only open world Metal Gear game Kojima was interested in creating. Speaking at the 2015 Taipei Game Show, the developer he'd love to someday play an open-world version of Shadow Moses but that currently no developer had come forward offering to make it.

This builds upon comments Kojima made months earlier when asked about remaking his games. "Personally, I’m not too fond of remakes," he said (via ) "But I would have to go with MGS1. If it was going to be a remake, I wouldn’t want to make a standard remake, but something similar to Planet of the Apes: Bringing the best of the past to the present and doing something new."

Considering how many changes (read: ) the Metal Gear universe has undergone since 1998, the original Metal Gear Solid would gain a lot from an updated script that recognized everything that has happened over the years.

In a game filled with bizarre, creepy moments, Metal Gear Solid 3's '' minigame is one of the creepiest and most bizarre. It is presented as a dream sequence (or nightmare) that triggers after Naked Snake endures the game's infamous torture scene. Beaten and broken, he collapses on a cot in his prison cell, dozes off to sleep, and then everything changes. The player is now some sort of hook sword-wielding convict who butchers zombie police officers in a hack-and-slash minigame. Everything is desaturated and there's no music, which heightens the surrealness of this sequence. Eventually, after hacking up enough enemies, Snake stirs from his slumber.

Not much else is known about 'Guy Savage' or what it was supposed to become. The game was removed from later versions of MGS3, along with any references to it. Shuyo Murata, co-director on MGS4 and writer on MGS5, is goes, Guy Savage was actually a demo for a future Konmai game that was later canceled. Now (almost) all traces of the game have faded away, much like PT.

The smoldering embers of our once blazing passion for this Silent Hill reboot/revival/reimagining still smolder across the internet. Kojima. Del Toro. A dream team mashup of two offbeat visionaries tackling a series made famous for its mind games. We're talking Chrono Trigger levels of game developer collaboration here. And then it all went up in flames. A Scorched Earth policy that burned Silent Hills to the ground and took Kojima Productions along with it, searing away Kojima's name from Konami's recent history; a revisionist history.

The silver lining, at least, is that Hideo Kojima apparently still has a passion for creating things, as evidenced by this from the Metal Gear series and has even mentioned a passion for writing and making movies. Chances are, outside of a pachinko machine, the ideas in this list will likely never see the light of day. However, there are certainly more adventures to come from the original Big Boss.

The lost Kojima games we#39;ll never play

Added: 10.09.2015 19:00 | 81 views | 0 comments


I watched Silent Hills along with everyone else as it burst - Hindenburg-esque - into flames and crash-landed all over the internet. And despite my best attempts to plug that pyramid-shaped , it festers to this day. But what I didn't appreciate until recently is that the tragedy of Silent Hills and Kojima's unceremonious departure from Konami doesn't end there. It gets even worse.

Over the years, the prolific game designer has hinted at a handful of other ideas and projects he'd love to puruse. In fact, it was this hinting that landed him the ill-fated Silent Hills gig in the first place. But between his recent departure and Konami's... shall we say... new direction, it's unlikely any of these ideas will ever been seen or heard from again. Here's a look at what could have been:

Back in 2012, Konami held a special, Zone of the Enders-centric event in Japan where they 'Enders Project' was in development. The game would utilize the Fox Engine (which now powers Phantom Pain) and would be the Enders series' first major release since 2003's 2nd Runner. At the same event, the company also announced a release for the much-anticipated Zone of the Enders HD Collection, which would help kick off the hype train for Enders Project.

Except the exact opposite happened. One year later, Kojima went on his online radio show (because of course he has one) and announced Enders Project was scrapped. "Right now," Kojima said (via from the HD Collection, following his departure from Konami, and the series is quietly fading into obscurity.

The Boss - mentor of Solid Snake's father, Big Boss - is one of the strongest, most complex characters in gaming. Hell, even Volgin is this idea in a video interview about Metal Gear Rising, stating "I had several ideas for a game featuring The Boss and the Cobra Unit during the invasion of Normandy."

Ultimately, it was Metal Gear Rising that won out, but the idea of a Boss-centric Metal Gear obviously stuck with Kojima. In 2012, during a PAX Prime presentation, he that while he wasn't a "huge fan of spin-offs," a Metal Gear starring The Boss was still something he'd "definitely love to make." I imagine it as Saving Private Ryan except Tom Hanks is a woman and her teammates include a dude who controls bees and someone who talks to ghosts. This would also be a great opportunity to showcase the Philosophers, an organization who immense capital fueled the plot of Snake Eater.

Turns out Phantom Pain isn't the only open world Metal Gear game Kojima was interested in creating. Speaking at the 2015 Taipei Game Show, the developer he'd love to someday play an open-world version of Shadow Moses but that currently no developer had come forward offering to make it.

This builds upon comments Kojima made months earlier when asked about remaking his games. "Personally, I’m not too fond of remakes," he said (via ) "But I would have to go with MGS1. If it was going to be a remake, I wouldn’t want to make a standard remake, but something similar to Planet of the Apes: Bringing the best of the past to the present and doing something new."

Considering how many changes (read: ) the Metal Gear universe has undergone since 1998, the original Metal Gear Solid would gain a lot from an updated script that recognized everything that has happened over the years.

In a game filled with bizarre, creepy moments, Metal Gear Solid 3's '' minigame is one of the creepiest and most bizarre. It is presented as a dream sequence (or nightmare) that triggers after Naked Snake endures the game's infamous torture scene. Beaten and broken, he collapses on a cot in his prison cell, dozes off to sleep, and then everything changes. The player is now some sort of hook sword-wielding convict who butchers zombie police officers in a hack-and-slash minigame. Everything is desaturated and there's no music, which heightens the surrealness of this sequence. Eventually, after hacking up enough enemies, Snake stirs from his slumber.

Not much else is known about 'Guy Savage' or what it was supposed to become. The game was removed from later versions of MGS3, along with any references to it. Shuyo Murata, co-director on MGS4 and writer on MGS5, is goes, Guy Savage was actually a demo for a future Konmai game that was later canceled. Now (almost) all traces of the game have faded away, much like PT.

The smoldering embers of our once blazing passion for this Silent Hill reboot/revival/reimagining still smolder across the internet. Kojima. Del Toro. A dream team mashup of two offbeat visionaries tackling a series made famous for its mind games. We're talking Chrono Trigger levels of game developer collaboration here. And then it all went up in flames. A Scorched Earth policy that burned Silent Hills to the ground and took Kojima Productions along with it, searing away Kojima's name from Konami's recent history; a revisionist history.

The silver lining, at least, is that Hideo Kojima apparently still has a passion for creating things, as evidenced by this from the Metal Gear series and has even mentioned a passion for writing and making movies. Chances are, outside of a pachinko machine, the ideas in this list will likely never see the light of day. However, there are certainly more adventures to come from the original Big Boss.


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