Episode 7: Red Brass - Metal Gear Solid 5 S-Rank Walkthrough
Added: 03.09.2015 0:58 | 11 views | 0 comments
IGN takes you through Episode 7: Red Brass in Metal Gear Solid 5: The Phantom Pain.
For more on MGS5, check out our full wiki @ http://www.ign.com/wikis/metal-gear-solid-5-the-phantom-pain
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| eSports Brand Unikrn Adds Ashton Kutcher From That '70s Show As An Investor
Added: 01.09.2015 18:17 | 11 views | 0 comments
NoobFeed writes: "As eSports become rapidly more popular, new players in the game, such as Unikrn, are expanding to get their piece of the pie. In Unikrns case, the company has just added That '70s Show star, Ashton Kutcher, to its list of investors."
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| Tales from the Borderlands Ep. 4: Escape Plan Bravo Review | High Score Reviews
Added: 31.08.2015 15:20 | 23 views | 0 comments
Tales from the Borderlands has been everything we could hope for from Telltale games. The first three episodes have been what Borderlands fans could hope for; action, snarky humor, great opening songs and characters that fit well within the Borderlands canon. There hasnt been an episode that has been disappointing, but unfortunately, this episode came dangerously close.
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| Halo Community Update: Rigged
Added: 29.08.2015 8:17 | 37 views | 0 comments
By B is for Bravo
Hello friends! PAX Prime is upon us, which means that weve got long days and long nights ahead, and hope to spend many of them with many of you. Due to the holiday weekend, weve got a quick update this week, but well talk about a new Halo 5 Arena map, the latest MCC playlist update, and more.
Before we move on, just yesterday, we brought Halo 5: Guardians to the ID@Xbox event at the Xbox HQ in Redmond, and it was a pleasure having some of you join us for the pre-PAX festivities. If you joined, you were likely able to snag some game time, plus limited edition Chief Locke posters and pins from Frankie and Josh Holmes as well. We hope you had a great time, and we thank you for spending your evening with us. Lets do it again some time.
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| Trophy data exposes fighting games#39; motivation problem
Added: 29.08.2015 0:00 | 98 views | 0 comments
Last generation saw a lot of excellent fighting games, from the genre-revitalizing Street Fighter 4 to the bone-crushing brutality of Mortal Kombat. But as the dust settles on those bygone bouts - and developers flock to current-generation hardware - I thought it was as good a time as any to look back and see what we can learn from the past 10 years of fighting.
I've pinpointed a few trends from the limited data we have available. This is by no means a scientifically sound analysis. All I've done is collect trophy completion data from the PS4 for 10 last-generation fighting games - , it should offer a glimpse into what could - and should - define the next generation of fighting games.
In a genre about eccentric characters coming together and punching each other, you'd think a coherent story would be the least of our concerns. And yet, narrative-based trophies have some of the . In Mortal Kombat, 40 percent of players made it halfway through the campaign. In Soulcalibur 5 and Dead or Alive 5, roughly 70 percent initiated story mode. And even in games without story mode - such as Tekken Tag Tournament 2 and Marvel vs. Capcom 3 - over half cleared arcade mode and saw an ending.
I've seen plenty of fourmgoers decry narrative-based modes as a waste of resources. But the data shows that these modes clearly resonate with the greater fighting game audience. I believe players - especially those don't play at a tournament level - appreciate the sense of progression and accomplishment that story modes (or arcade endings) provide. Fighting games take a lot of time and practice to reach proficiency, which can fly by if you have plenty of local, skilled competition. But for the rest of us, seeing how a story unfolds can be the carrot-on-a-stick needed to stay invested in learning our prefered characters.
Playing another human over the internet is for most fighting game players. In King of Fighters 13, only 21 percent of people bothered to play a ranked or player match. MvC3 didn't fare much better, with 38 percent of people participating in ANY online mode. Meanwhile, Street Fighter 4 lists only 17 percent of people as having won a single ranked match. If playing online against others is the end game of any fighter, this trend needs to change.
There are several reasons why someone wouldn't play online: a poor connection, an abundance of local competition, or a genuine lack of interest. However, I believe the biggest detractor is intimidation. Dueling another person is a very emotionally intense experience, because whether you win or lose, you have no one to blame but yourself. Victory and defeat are not shared among teammates; they fall on your shoulders alone. And fighting games traditionally do a very poor job of preparing players for online play, which leads me to my next point...
many people will start a tutorial, only to abandon it. In both Street Fighter X Tekken and TTT2, around 40 percent of players started the tutorial - but only around 13 percent finished it. Mortal Kombat and KOF13 show similar completion statistics, with 17 and 15 percent respectively. Honestly, this doesn't surprise me one bit, as most fighting game tutorials have the creativity and teaching method of an Algebra textbook. Between the cluttered checklists and clinical presentation, they feel like homework.
James Chen, long-time fighting game commentator and enthusiast, for the way it handles its tutorial modes: they're disguised as mini-games. Break the Targets is an exercise in learning your character's moveset, Home Run Contest is about dealing as much damage as possible in a short amount of time, and so on. Part of getting people engaged in a fighting game is arming them with the skills necessary for success. There's a need here that's not currently being met - at least, not in a way that makes new players follow through on their efforts to improve.
What all this data says to me is that fighting games have a motivation problem. I imagine most people reading this article understand that, when you're proficient at a particular fighting game and have the chance to face someone of similar skill, it's a rush like no other. But reaching that point takes a lot of honest-to-goodness work. Unless you already know that your investment is going to have some concrete payoff - be it satisfaction or bragging rights - there's little reason to make such a commitment. You're simply not motivated.
Fighting games in the current generation need to do a better job of using what they have to incentivize their audience. One simple way to lure players in is with more costumes, stages, gems, additional fighters, backstory, and other extras to unlock within the game itself rather than locking them behind a bunch of intrusive microtransactions. It means using the story mode to guide players from their first fireball to defeating the hardest-level AI in a way that feels natural.
A while back, I ran a story about the system coming to Killer Instinct. In brief, the Shadow Brain is an AI you spar against and send out into the internet to do battle in your name. Meanwhile, you can fight against other player's custom-made AIs. This is a really smart way to help acclimate players to the online arena. It creates a bridge between the tough-but-exploitable challenge of a traditional CPU opponent and the instinctual quirks of an actual person.
With any luck, Shadow Brain will be just the first in a long line of innovations that'll encourage players to get more out of their fighting games. This genre offers some of the most intense and gratifying experiences in all of gaming; it just needs to make you want it.
Tags: Dead, Paul, Capcom, Brave, Street, When, With, Shadow, Last, There, Kids, Alice, Hold, Fighter, Street Fighter, Playing, James, Victory, Killed, Marvel, Mortal, Kombat, Mortal Kombat
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| Tales from the Borderlands Episode 4: Escape Plan Bravo PC Review | Gaming Enthusiast
Added: 28.08.2015 18:18 | 21 views | 0 comments
"Tales from the Borderlands is another Telltale adventure game that, as a Borderlands fan, I was hesitant to try. Quality differs greatly from series-to-series, as Telltale adapts to each genre. As well, I didn't want to see a series that I enjoy so much getting a mediocre addition. Thankfully, playing up to and then through Episode 4, I was pleasantly surprised at just how enjoyable the ride has been so far." - Gaming Enthusiast
From:
n4g.com
| Tales from the Borderlands Episode 4 Escape plan Bravo Review I Xbox Players
Added: 28.08.2015 9:18 | 15 views | 0 comments
Welcome to the penultimate episode in Tales from Borderlands, as the story continues to tell of how Rhys and Fiona ended up in the hands of a mysterious bounty hunter.
From:
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| PS4/PS3 Exclusive Blade Arcus From Shining EX Gets Brand New Screenshots
Added: 28.08.2015 6:19 | 13 views | 0 comments
Sega released today a batch of new screenshots of the upcoming 2D fighting game Blade Arcus From Shining EX, that will hit the Japanese shelves on November 26th for PS4 and PS Vita.
From:
n4g.com
| PS4/PS3 Exclusive Blade Arcus From Shining EX Gets Brand New Screenshots
Added: 28.08.2015 5:18 | 12 views | 0 comments
Sega released today a batch of new screenshots of the upcoming 2D fighting game Blade Arcus From Shining EX, that will hit the Japanese shelves on November 26th for PS4 and PS Vita.
From:
n4g.com
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