Wednesday, 27 November 2024
News with tag Brotherhood  RSS
Assassin's Creed: Brotherhood - Savegame (PC)

Added: 30.06.2013 15:05 | 21 views | 0 comments


Stuck? Check out the latest hints cheats for this game!

From: www.videogamer.com

Counter-Strike 2D Skin - AC Brotherhood Butcher Knife

Added: 24.06.2013 17:12 | 18 views | 0 comments


Try out the new AC Brotherhood Butcher Knife skin for Counter-Strike 2D.

From: games.softpedia.com

Castlevania: Lords of Shadow 2 Still SucksYour Free Time Away | IGN

Added: 21.06.2013 2:17 | 8 views | 0 comments


IGN: "My hands-on session opens with Dracula sitting atop his throne, displaying a no-nonsense swagger. Swigging from an ornate goblet and sporting a cod-piece that makes Batmans crotch-covering attire look like a skimpy Speedo, the former Brotherhood of Light knight (spoiler alert: Castlevania: Lords of Shadow concluded with Gabriel Belmont becoming Dracula) casually waits as his former sibling soldiers bust down his castle doors."

From: n4g.com

Assassin's Creed IV: Black Flag - Preview

Added: 18.06.2013 23:46 | 13 views | 0 comments


No rum for me, it's stabbing time. While I like to think that I've become a master at online assassinations on friends and foes alike, booth, I got an opportunity get hands-on with Assassin's Creed IV Black Flag's multiplayer component well ahead of release. You probably already know that AC multiplayer revolves around careful, measured play. Pursuing targets too aggressively might give you away to anyone assigned to end your own life, and higher point values are assigned to stealthy and stylish kills. Since Brotherhood, I've been hooked on the idea that killing more than your competition doesn't guarantee a 1st-place finish, and that aerial assassinations or poisoning your target without them knowing can rocket you to the top of the leader board. Thankfully, the team that won the (which I totally just made up) hopes to push the formula forward and meet the needs of a growing player base with Game Lab. Game Lab allows users to completely customize the way an AC multiplayer match plays out. You can change the rules or combine game types to create your own personal flavor. If you want the teams of Manhunt, but not the strict hide-vs-seek discrete rounds, you can do that. One match type created by the development team only awarded points for gun kills, making for a deliberate third-person shooting experience. If you want to completely eliminate the kill-specific scoring, you can do that too. A 1200-point hidden-poison kill can now equal 1 single point, forcing players to completely rethink their strategies to meet each match type. That's what I was met with when I finally went hands-on. Generally, I prefer stalking my prey, playing patiently and going for high-scoring assassinations above anything else. The standard Wanted mode eventually pushes players like me to move and react faster, especially when three or four players have all been assigned to kill the guy in the lead. Still, my reluctance with this new custom mode put me at a huge deficit. An Ubi developer leading the match knew how to react to the new rule set and immediately began sprinting around, alerting other players to his position. At first I thought this was an odd choice, but when you strip AC multiplayer of different point values, it doesn't matter if another player can spot you as human out of all the AI doubles—it only matters if you strike fast and frequently. In this particular match, players were awarded one point for every stun, every ground finish, and every kill, while contesting a kill meant that neither player received a point. I started to get to the hang of this mode's rhythm and betrayed my silent-stalker sensibilities to climb to higher vantage points. From the few rooftops in the Caribbean map, I could spot my target and see aggressive attackers headed my way. As they scaled the walls, I was able to jump off and pursue my own victim, losing my own tail in the process. Game Lab was already making a meaningful impact on the way I played AC multiplayer. By forcing experienced assassins like me to step out of their comfort zones, Ubisoft Annecy will keep the frantic circle-stabbing at a level that welcomes new players and challenges old-hands. Properly implemented with the rest of AC's community and competitive features, Game Lab will reinvigorate the experience and drive players to continue hunting with creative new game types and challenges. I ducked out of Assassin's Creed III's multiplayer earlier than I had expected, but Game Lab takes the basic blocks that made me fall in love way back in Brotherhood and twists them to create meaningful new competitive rulesets.

From: www.gamerevolution.com

Max: The Curse of Brotherhood E3 2013 Trailer and Screens

Added: 14.06.2013 13:29 | 16 views | 0 comments


From the developers of Max and the Magic Marker

From: www.gamershell.com

Assassin's Creed Brotherhood Mod - Colour Correction

Added: 13.06.2013 1:15 | 9 views | 0 comments


A small mod for Assassin's Creed: Revelations to adjust the default colors.

From: games.softpedia.com

Max The Curse of Brotherhood - E3 Trailer

Added: 10.06.2013 18:53 | 18 views | 0 comments


Take a look Max The Curse of Brotherhood featured at the Xbox One E3 Press Conference.

From: au.gamespot.com

News: New slimmer Xbox 360 available today in the US

Added: 10.06.2013 18:00 | 8 views | 0 comments


A UK release date is still to be determined, claims retailer GAME.

A UK release date is still to be determined, claims retailer GAME.

Microsoft also confirmed strong continued support for the platform with the promise of hundreds more games on the way.

One of which is World of Tanks, the hugely popular tank-based multiplayer game from Wargaming. The game will be released this summer, and will be free to play for Xbox LIVE Gold members.

Also shown for Xbox 360 were Press Play's Max: The Curse of Brotherhood and Dark Souls 2.



From: www.videogamer.com


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