Fallout 4#39;s concept art is a vault full of clues
Added: 23.06.2015 23:40 | 60 views | 0 comments
Fallout 4's only five months away, and yet we don't really know all that much about it. While E3 2015 certainly provided us with a wealth of information, we've still got a ton of questions. What's it about? Why is it so colorful? What locations can we visit? We've gleaned a few details here and there from Bethesda's conference and various interviews and quotes we heard from the show floor, but it's not enough. We want to know more.
So, we did what any rational person would do: we combed through the Bethesda conference frame by frame and analyzed every single piece of concept art for any scrap of information we could find. While there's no guarantee any of this stuff will end up in the final game, these drawings give us a good indication of what to expect - or, at the very least, a few ideas the developers formed during the creation of Fallout 4.
The man in the center is clearly irradiated, and most likely a ghoul from the looks of it. He's also dressed like… is that a Redcoat? It is set in Boston, so I wonder if there's some American Revolution reenactment going on here.
There's a lot going on in this image. You've got the Brotherhood of Steel in the foreground and the redcoat in the background (possibly the same one as above?), and they're both fighting alongside our protagonist. Perhaps you'll be able to call upon them as your companions, and maybe they'll even both join up at the same time? Also, look off in the distance - we've got airships blowing up. Will air travel play a significant role - and will you get to call upon them in battle?
We've had super mutants show up before, but super mutants in power armor? That's new. We've seen video footage of how the player can equip and use power armor, but here's some concepts of a few mutants who are just as decked out. Perhaps society has moved on if mutants are equipping themselves with high-tech gear?. The image to the left also suggests that the mutants themselves might be evolving into something a bit more … sophisticated.
Looks like you'll meet a few children on your journey, and the one front and center here looks like she's more than capable of defending herself. She's got a lunch box and a backpack, like she's headed off to school. She looks confident; like carrying a golf club to fend off radroaches is just part of her daily routine. Could be another sign of humanity trying to return to some kind of pre-war normalcy in a post-apocalyptic world. And of course, the mutated, two-headed cows (or brahmin) make a return.
While we don't know the exact places you'll go in Fallout 4's futuristic version of Boston, we're able to make a few educated guesses about the kinds of places you'll see. This looks like a very New England-style Ivy league school - something from , perhaps? Considering the last image, maybe there's actual learning going on in these halls.
Here's a good one. To the left, you'll see a picture of an alien that looks like he came right out of a 1950s comic book. Fallout 3 delved into the potential existence of life on other planets (especially in the Mothership Zeta add-on). Above the alien? Could be a member of Caesar's Legion. And who are the guys in the middle? They look like a cross between Vault dwellers and spacemen. Considering their helmets, the white 'wings' motif on the shoulder, and the inclusion of various aircraft in previous and future slides, they're probably some kind of test pilot.
This garage looks like it's seen better days. Hopefully that power armor still works. There's another alien in the bottom right, and it looks slightly different from the one we've seen before. A variation? A different species? Or just a redesign? They've usually been relegated to smaller Easter egg moments or DLC before, but considering their prominence in these images, it seems like they might play a pretty important role in Fallout 4.
We've got a dapper gentleman in the middle, a child in rags at the bottom, and a few examples of a bowling outfit - complete with bowling ball. I wonder just how much the pre-war section of Fallout 4 is going to encompass. Can we expect some kind of bowling mini-game? Also, there's a particularly creepy image of some monsters in a dark tunnel. And to the left - is that a new kind of mutant?
Fallout 4's ecosystem appears to be growing considerably since Fallout 3. Two-headed deer are new, as are bats (which you can see in the very top-left in the image). The inclusion of bats in Fallout 4 is an interesting one, considering that they would have appeared in the original Black Isle-developed version of Fallout 3 - before it was cancelled, of course.
We learned during Bethesda's presentation that Fallout 4 will start before the bombs drop, and here's a piece of art that showcases the major beats from those opening moments. And seriously, who's that creeper peeking in from behind the image on the left? He's got to be some new kind of hulking mutant, but is he friend or foe?
The blast didn't cause this. Look at the flat landscape around the ship, and the pools of water that still remain. Or the the rotting trees. Or the state of disrepair of the ship. This area was flooded, and the images of seagulls and yachts only reinforce how important water is to Fallout 4.
We've been assaulted by nautical imagery (and there's more ahead) which leads us to believe that Project Purity was a smashing success. Life is beginning to return to the wasteland, and people have begun to 're-colonize', so to speak, finding some small portion of their old life mixed with the new. It's why everything looks so much more vibrant in these images than they did in past games. As for this image, he's looking out to sea. What could be out there? New lands to explore? Sunken treasure? New threats to face? Either way, the open ocean seems to play a huge part of whatever adventure you'll find yourself on.
Some examples of several different outposts you'd see in the wasteland. There's the big one in the middle, but you've also got a treehouse and a rebuilt skyscraper. Fallout 4's cities are going to be much more varied and full of life than they've ever been. Based on the wide variety of locations, it appears much more fragmented as well. I wonder how much time has passed between Fallout 3 and Fallout 4, and if humanity's doing a good job recovering from the initial blast.
It would seem that whoever was working on this dig wasn't quite fast enough, considering the general state of disarray, all of the dead trees in the background, and the lake that's formed in the meantime. Yep, flooding again. There's a lot of death still in the air, but life appears to be rapidly returning to the world.
We've seen Red Rocket gas stations before in Fallout 3, but it appears the East Coast branch of the franchise received a bit of a redesign. What's teresting, however, is that sweet-looking bowgun in the lower left - finally making its way into an official Fallout release after all these years. You just know that thing will come with exploding crossbow bolts.
That image in the center is interesting - like a petroleum container of some kind? - but the image my eyes are drawn to is the one above it. That looks like a submarine - likely Chinese, if the crest is any indication. Maybe some underwater action is in our future? Given the protagonist's focus looking out to sea in a previous image, chances are pretty good. Other images worth pointing out include the bottom-left (some kind of new energy weapon) and the bottom-middle. Different haircuts on the same face - NPC variants or part of the character creation tools?
The poor robot (which appears to be a new addition to the series) is doing its best to keep the dirt farm thriving. Meanwhile, that heavily armed bandit in the upper right looks like a real bad time. Joking aside, the fact that anyone is even attempting to farm in this wasteland is further proof that life is starting to come back to the area, and humans are rediscovering the joys of agriculture.
Hopefully one of them is that sweet, colonial-era ship in the bottom right - unless it's been turned into a colonial airship, which would be awesome. Either way, the colonial era looks like it's going to be just as big as the nautical theme, and the society that's sprung up from Boston's ashes is taking a liking to tri-corner hats. Ten bucks says there's a group that calls themselves the Tea Party.
The buildings off in the distance (like the air traffic control tower) are appropriately futuristic, almost like flying saucers. The planes around them look like they've seen better days, though. This looks like a very interesting (and possibly major) location in the final game. Perhaps there's a mission to get a Vertibird working. "What Vertibird," you ask? Well...
Take a glance at the background - is that the same airport as before? Will we be able to ride around on Vertibirds? Is this a mission where we get to steal our own? Can this just be the entire game please?
OK, yeah, this looks cool. Here, we've got a fully-functional airship, just trucking along in the atmosphere. It's got some nautical flags up at the top, and much of it looks like it's been customized from other parts. Those engines on the side look like they've been ripped from a Vertibird, though how they've been able to get this giant hunk of metal in the air is... impressive. I wonder if you'll get to fly it?
Commerce blooms in what looks like the central hub for this particular town. This is Diamond City, which appears to be located in a reinforced Fenway Park. Look at the massive light structures in the background - and is that the poking out above the other structures? I wonder if they keep a literal Green Monster around to guard it.
If there's a surefire way to ensure ladies don't frequent your establishment, it's putting "Ladies Invited" on a sign in neon lights. Also, what is Memory Den? Perhaps someone monetized that simulation program you find in Fallout 3? Maybe that's why there's so much pre-war art here - people have found a way to virtually live out what life was like before the bombs dropped.
Are these pods related to the Memory Den? They certainly look like the from Fallout 3. Or maybe they're some kind of sleep or purification chamber. Whatever they are, this room screams high-society. Look out the window - you can see the sky, so this is probably near the top of some high-rise somewhere. Maybe VR is a special luxury for the upper-class?
Here's the biggest evidence for inland flooding thus far. Look how close the shoreline is to these buildings. If Project Purity was, in fact, a success, this ocean is probably mostly clean by now. So yeah, you'll totally be exploring a decaying, flooded, Venice-style city at some point.
Boston looks like a much more varied wasteland than either Washington DC or new Vegas. Swamps, for instance, are new to Fallout 4, and are likely a result of all of the flooding that took place since Fallout 3. Wading through water used to be fatal (unless you had a huge stash of RadAway), but here, it would appear that walking through water is perfectly safe - well, except for those monsters in the distance. You won't get radiation sickness, anyway. Nature appears to be reclaiming the land once ruined by humanity.
Even in the ruined landscape of the post-apocalypse, there's still room for adorable puppies and kitties. Look at the image at the bottom left - dogs being walked by some kind of floating robot? Is this a pre-war image, or perhaps the return of some kind of posh, upper-class society returning to the wasteland? It would gel with the player's Jeeves-ian butler robot and the more refined colonial look that appears to be spreading. And is that a Fatboy up top? Looks much sleeker than previous models.
Tags: Green, Steve, Evil, Easy, Memory, When, With, Black, Live, American, Revolution, While, Monster, Lots, Washington, Easter, Zero, Project, Brotherhood, Could, Other, Tale, Bethesda, Soul, About
From:
www.gamesradar.com
| A look at the upcoming Fallout necklaces
Added: 25.05.2015 4:16 | 10 views | 0 comments
Images and details for the upcoming Fallout Brotherhood of Steel, Vault Boy Thumbs Up and Vault 101 Necklaces.
From:
n4g.com
| Assassins Creed Chronicles: China Complete Gameplay Walkthrough
Added: 01.05.2015 0:17 | 19 views | 0 comments
One Angry Gamer "Ubisofts side-scrolling platformer, Assassins Creed Chronicles: China is a step away from the typical third-person adventure. The new game puts players in the role of Shao Jun as she escapes from the glitches of the Templars and goes out to seek revenge against the group that wiped out the Chinese Brotherhood of Assassins. For gamers looking for a way to get through the entire game with the Shadow Gold standard, and a few hints on how to kill and how, theres a spiffy walkthrough guide available."
Tags: Gods, Games, Creed, Shadow, Shop, Complete, Angry, Gameplay, Brotherhood, Assassins Creed, Assassins, Assassins Creed, China
From:
n4g.com
| Shacknews | Assassin's Creed Chronicles: China Review: The Art of War
Added: 23.04.2015 23:17 | 14 views | 0 comments
SN: In Assassin's Creed Chronicles: China, players relive the memories of Shao Jun, the last living member of the Chinese Brotherhood during 1526 China. This 2.5D adventure has a great look, but does it capture the spirit of Assassin's Creed? Our review.
From:
n4g.com
| Assassin's Creed Rogue Review | Hooked Gamers
Added: 04.04.2015 22:17 | 23 views | 0 comments
HG:
Aaaahhh, life on the high seas hasnt been this fun since well, since Assassins Creed Black Flag. Assassin's Creed Rogue has you taking on the role of Shay Patrick Cormac, an Irishman in 1750's colonial America. Shay has recently been recruited to the Brotherhood of Assassins, but seems to have somewhat of an issue with some of his superiors. Despite this he is given control of a captured ship, the Morrigan, and after some initial training is tasked with finding an important manuscript and a device used to decipher it. Without giving too much away, Shay becomes disillusioned with some of the Brotherhood's tactics and turns against them, becoming one of the famed Templars instead.
From:
n4g.com
| 2.5D gameplay, full AC experience in Assassin’s Creed Chronicles
Added: 31.03.2015 17:00 | 33 views | 0 comments
When Assassin’s Creed Chronicles: China was announced last year as part of Unity’s cancelled Season Pass, it looked like a pretty addition to the franchise but perhaps something that would sit better on mobiles than the intended PS4, Xbox One and PC. Side-scrolling 2.5D stabbing? Really? The AC universe is surely all about exploration and freedom? But, now part of a trilogy that also travels to both India and Russia, it transpires that this is a much more substantial affair than we thought. Going hands on with Chronicles: China and Chronicles: India proves that the series fits 2.5D like the arm of a certain Italian nobleman into a Da Vinci designed gauntlet.
Developed by Climax Studios in association with Ubisoft Montreal, the key pillars of the series haven’t been forgotten. The main focus is on stealthy super-sneaking, but the stylised environments are far teractive than they first seem. Neither has all-out combat been forgotten, watercolour blood spatters spraying the screen during many a satisfying throwdown . Let’s take a look at the ways Chronicles keeps to the Creed without that pesky half dimension. Because it does a very convincing job indeed.
Those familiar with the series will feel instantly at home with Chronicles control scheme. The ol’ free running sits happily on the right trigger while the left is on crouching and sliding duties. The flowing movement of the Brotherhood hasn’t been forgotten here. Protagonist Shao Jun is nimble. Climbing between ledges before yanking an enemy off his feet with a rope dart is effortless and delightfully slick - wait, sick, that should be sick - experience. Sliding under timed doors is consustently fun, and there’s a particularly nifty new slide-and-assassinate motion that looks more than a tad painful for everyone involved.
The side-scrolling action flows nicely into the series' existing play-style, and the lack of a third-dimension almost entirely eradicates any of awkward the ‘Oh Arno/ Ezio/ Edward/ Altair’ climbing moments we’ve all encountered over the years. Shao Jun jumps neatly and happily in and out of windows, and she can leap between hiding spots with a simple tap of a button and slide of the analogue stick. Meanwhile in India, reminiscent of the Ezio trilogy, Arbaaz Mir takes on perilous environmental hazards as he leaps between stalactites crumbling under his weight.
Yes, never fear, haystacks and haycarts clearly have their place in 16th century China too. Climax Studios has intently focussed on stealth - which makes complete sense for Chronicles’ more focused, side scrolling design - and that means plenty of hiding spots to pick off guards. Under ledges, inside shadowy doors, behind pillars, in the long grass like a Lost World velociraptor… Shao Jun can make herself invisible in all of them and pick off enemies with a snap of the neck. Hiding bodies is essential too, and it’s in the little moments where you snatch a corpse just in time before plonking it into the shadows that the stealth shines.
It’s also worth noting how satisfying it is to finally know exactly what guards can see too. Every enemy has an awareness cone, a simple beam of light that means you can stay just out of eyeline if you play your sneaking right. Carrying forward Assassin’s traditional colour coding, get spotted and this goes yellow before quickly turning red if you don’t hot foot it out of sight.
Shao Jun redefines the idea of a hidden blade in one exceptionally delightful, not to mention nasty, move. Sneaking up behind an enemy until a skull indicates that an assassination can occur, she will shake a blade out of her boot and with a swift kick will embed it crunchily in her unsuspecting victim’s face. Nice. Meet the Footblade.
Jun is also armed to the teeth with a Jian sword, throwing daggers for snapping ropes - to drop items and distract guards - and an ultra-useful rope dart that can be used to gain access to the ceiling for Spiderman-style hunting of enemies. Jun also has a handful of firecrackers to throw in villainous faces as a distraction tool before creeping past undetected. In Chronicles: India, Arbaaz Mir has a different set of deadly toys including a traditional disc weapon known as a Chakram for throwing in the same manner as Jun’s daggers. In Russia, the less agile Orelov is armed with a rifle, which is certainly less stealthy but gets the job done when it comes to taking down foes.
The main focus for Chronicles might be on stealth, but that doesn’t mean these Assassins can’t murder folks hand to hand (blade to blade) like the best of them. Combat controls will be familiar to Creed aficionados but they’re not identical. None other than Ezio Auditore himself teaches Shao Jun to brawl in a handy White Room where you learn normal and heavy attacks, as well as how to dodge crossbow bolts, and a stylish leap over the heads of enemies.
The counter button must be pressed at the exact moment an enemy goes to strike, and combat overall keeps you more on your toes than ever before. The lack of that extra third dimension means it might look as though enemies are queueing up to strike, but Shao Jun’s overhead counter move is essential, and the relentlessness of enemies armed with crossbows makes for tough battles overall. Add in an exceptionally low health bar, soldiers armed with shields, and Reinforcement Zones where more guards will hurtle in from doorways, and sneaking in the shadows is far less stressful than a full-on brawl.
Even in 2.5D there’s no escaping the rather useful second sight that travels down the Assassin lineage. Eagle Vision in Chronicles is handy not only for clearly identifying enemies - that’ll be them in red as usual - but now has an essential indicator of enemy paths. Guards have set rotas and you can see their plans to make sure you map your movements accordingly. Enemies need to be predictable if you’re aiming to get by undetected sneaking into a hiding place.
Chronicles will reward you with a stealth rating after each encounter, which adds up bonus unlocks at the end of each level. Setting off distractions - such as cutting the ropes of wind-chimes or throwing a dagger at a caged bird (to make it chirp, you animals!) - work as nice ways to keep enemies busy if you don’t fancy getting blood on your footblade.
Assassin’s lore hasn’t been forgotten here. Despite no mention of the modern day aspect of the series, there are plenty of gentle reminders that you’re still in Animus territory. Those glittering fragments hide in hard-to-reach places for the collect ‘em all fans of the Brotherhood, and will unlock various pieces of Animus lore and juicy character information and history. Plus, in a nice touch and an attractive contrast with the 16th century art style, the awareness cone of enemies is represented by animus fragments.
And plot-wise, there’s no escaping the fact that we’re in the delightfully ridiculous realm of Eden Apples and giant laser temples. Shao Jun is questing not only to avenge the death of her Brotherhood in China, but also to get back an Artifact taken from her, while a section I played of Chronicles: India is set in one of the Vaults of the First Civilisation.
It was never going to be easy to transform the series into a side-scroller, but Chronicles currently seems to nail it. It not only manages to look like Ubisoft concept art come to life, but has managed to get in more than enough AC staples while making them feel entirely right in the new format. Sync points let you unlock extra items on the map - complete with an exclamation mark for your main mission - while Shao Jun’s leap of faith is complete with scattering birds.
This might be a 2D world in practical terms, but the camera glides smoothly around corners, adding new levels of perspective and extra depth as you swing or run cinematically between layers. Instead of the white of the original series, splashes of red show you where to go next, and there’s a surprising amount of choice in the ways you can explore (highlighted spectacularly as I get lost exploring the Great Wall Of China). The Chronicles trilogy looks to play with the conventions of the Creed just enough, and with a beautiful fresh art style for each entry, it’s going to be interesting to see how that feeds into differing gameplay in the different locations. .
Tags: Green, Studios, Evil, World, Ubisoft, Wake, When, Creed, Xbox, First, Developer, Every, While, Shop, Lots, Combat, Mega, Roll, Indie, Brotherhood, Because, Assassins, Chronicles, Edge, Animal, Despite, China, Xbox One
From:
www.gamesradar.com
| Assassins Creed 2s Monterigginoi Recreated In Medieval Engineers
Added: 30.03.2015 5:18 | 15 views | 0 comments
One Angry Gamer "Modders have been adding and expanding the content of Medieval Engineers rapidly. The games Steam Workshop page has been exploding with new content on a regular basis. One of the new mods added to the game is the small commune known as Monteriggioni, the same commune that Ezio Auditore from Assassins Creed II and Assassins Creed: Brotherhood used as a base of operations for his devilish, rebel antics."
From:
n4g.com
| Check out New Elder Scrolls Online Features and Areas Ahead of Relaunch
Added: 16.03.2015 20:35 | 30 views | 0 comments
Starting this week, , the feature went live earlier this month and lets players steal from and murder basically anyone. That might sound a little sociopathic, but it's been one of the Elder Scroll Series staples features for quite some time. It could also be the first step to adding in the still-missing Thieves Guild and Dark Brotherhood quests, which will almost certainly focus on stealing and assassination, respectively. More than the new content, the Tamriel Unlimited update will mark Elder Scrolls Online's official transition to a buy-to-play model. Users can purchase the game and then play as much as they like, ditching the $15 per month subscription that ESO required at launch. Current subscribers can continue their monthly payment, and will be upgraded to ESO Plus accounts which grants a number of in-game bonuses including cosmetic and convenience items. Tamriel Unlimited will launch March 17, but a price for the relaunched game hasn't been announced yet. We've reached out to Bethesda for comment and will update the story as we have more details.
Tags: Online, Mario, Play, Daly, Guild, Series, Arena, Most, Brotherhood, Scrolls, Elder, Elder Scrolls, Thieves, Chevy, Bethesda
From:
www.gamespot.com
| Check out New Elder Scrolls Online Features and Areas Ahead of Relaunch
Added: 16.03.2015 20:35 | 16 views | 0 comments
Starting this week, , the feature went live earlier this month and lets players steal from and murder basically anyone. That might sound a little sociopathic, but it's been one of the Elder Scroll Series staples features for quite some time. It could also be the first step to adding in the still-missing Thieves Guild and Dark Brotherhood quests, which will almost certainly focus on stealing and assassination, respectively. More than the new content, the Tamriel Unlimited update will mark Elder Scrolls Online's official transition to a buy-to-play model. Users can purchase the game and then play as much as they like, ditching the $15 per month subscription that ESO required at launch. Current subscribers can continue their monthly payment, and will be upgraded to ESO Plus accounts which grants a number of in-game bonuses including cosmetic and convenience items. Tamriel Unlimited will launch March 17, but a price for the relaunched game hasn't been announced yet. We've reached out to Bethesda for comment and will update the story as we have more details.
Tags: Online, Mario, Play, Daly, Guild, Series, Arena, Most, Brotherhood, Scrolls, Elder, Elder Scrolls, Thieves, Chevy, Bethesda
From:
www.gamespot.com
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