Thursday, 09 January 2025
News with tag Build  RSS
Hitman Interview: The Aspiration Is To Build The Perfect Hitman Game

Added: 03.07.2015 11:15 | 4 views | 0 comments


"The Hitman [official site] trailer shown at E3 gave a promising tease for a game which is provoking anxiety as well as anticipation. The sentiment Ive heard echoing through editorials and comment sections boils down to more Blood Money, less Absolution, please but IO Interactives creative director, Christian Elverdam hopes to marry the best of both games, distilling them to find the essence of Hitman. Eau dAssassin, perhaps? Were trying to distil the essence of [Hitman], Elverdam tells me. Weve been doing Hitman for fifteen years and we felt we had a chance now to try to build I wouldnt say the perfect hitman game, but the aspiration is to build the perfect Hitman game."

From: n4g.com

rFactor 2 Build 982

Added: 02.07.2015 18:23 | 38 views | 0 comments


FEATURES: - This build represents the first major step in migrating our game rules out of the base game and into plugins. This system is intended to allow easy adjustment of rules for your races without waiting for ISI to add or develop them. We're still working on this, so feedback is very welcome. NEW PLUGIN SYSTEM RELEASED. - Max vehicles for the All Cars Tracks default mod was increased to 45. - Added a configurable control for "Skip Formation" (but if none is configured, the Space key will be used). - Added AI self-preservation reaction to preventing tipping. - Increased effect AIW parameter AISpec has on AI acceleration and max speed. - Added cockpit readouts "BESTLAP" and "LASTLAP" for modders to use. - Clean up of AI multiline pack driving. More tolerance of nearby cars when slowingly moving towards grid or pit spots. - Assume any future Thrustmaster wheel will need its FFB direction reversed and do so automatically. If for some reason that is not desired, open up the Controller.JSON file and set "Steering Effects Strength" to 9999 instead of 10000. - FOV now stored per (exact) vehicle. - Added steering wheel ranges to plugin telemetry. - Now recognizing GDB track type of "Oval" in addition to the original types "Superspeedway", "Superspeedway Oval", "Speedway", "Speedway Oval", "Short Track" and "Short Track Oval". Despite all these choices, the app code doesn't actually differentiate them, other than to identify these track types as not being a "Road Course". The main differences in behaviors between ovals and road courses are 1) whether the spotter works (oval only), 2) whether formation/caution lines are called "inside/outside" (ovals) or "left/right" (road courses), 3) auto-shifting and AI shifting behavior, and 4) some scoring things that will soon be obsolete because they will be controlled by plugins rather than the app code - Added a plugin interface to view some pit menu data. Currently, you can only change the pitstop choices by using this in conjunction with CheckHWControl(). - Expanded the virtual vehicle creation to optionally include vehicle description and vehicle number. - Adjustment parameters for multiview are now available in config.ini. You must manually edit the values in this file until the in-game tool is available. You can revert to the original multiview method by setting UseSubViewParams to 0. Setting UseSubViewParams to 1 assumes a symmetric setup and will use the ViewParams for all viewports. Exit the sim, edit config.ini and restart for settings to take effect. - Forcing vehicle body collision model to be below a certain limit now (automatically LOD'ing if necessary). This is done for performance reasons.

From: www.gamershell.com

Heroes Of The Storm: Abathur Death Hat Build Guide

Added: 02.07.2015 13:15 | 6 views | 0 comments


One Angry Gamer "Heroes of the Storm is in full swing and bringing in a ton of new players each and every day. Many gamers are curious about which characters to play and which builds to use in order to get maximum efficiency out of playing the character. One new guide explains how to completely wreck opponents using Abathurs Death Hat build."

From: n4g.com

LEGO Minifigures Online Re-launched as Buy-to-Play Game, Video Available

Added: 01.07.2015 9:58 | 9 views | 0 comments


Build your team of Minifigures and explore classic LEGO worlds in an online adventure for LEGO fans of all ages, unfolding seamlessly across all devices

From: www.gamershell.com

Official Trailer

Added: 30.06.2015 23:24 | 0 views | 0 comments


Build and shoot in this XBLA title.

From: feeds.ign.com

Age of Wonders 3 - Trainer 1.602 Build 16468 (+ETERNAL REALMS) (PC)

Added: 26.06.2015 15:05 | 51 views | 0 comments


Stuck? Check out the latest hints cheats for this game!

From: www.videogamer.com

StarMade 0.19282 / Development Build 20150621_023107

Added: 25.06.2015 19:55 | 2 views | 0 comments


Build spaceships, explore planets, and go to war in this procedurally generated voxel-based sandbox game

Tags: Mask, Build
From: spd.rss.ac

AI Program Learns How To Build Super Mario Levels By Watching Gameplay Videos

Added: 25.06.2015 15:30 | 10 views | 0 comments


Article: AI Program Learns How To Build Super Mario Levels By Watching Gameplay Videos

Next stop, the complete destruction of mankind as we know it

From: www.nintendolife.com


« Newer articles Older articles »
advertising

Copyright © 2008-2025 Game news at Chat Place  - all rights reserved