Fallout 4#39;s getting base building, console mod support and lots of weird
Added: 18.06.2015 14:30 | 30 views | 0 comments
So, E3 happened and, as expected, Fallout 4 dominated proceedings. In the course of two days, we learned more about Bethesda's post-apocalyptic RPG than we have in the course of several years of desperate hunting. Rumours were confirmed, gossip was waved away and, most excitingly, there were some real surprises in store, too.
The biggest of all, of course, was the release date. The game will be out in November, bucking the usual E3 trend of a first reveal coming years in advance. Apart from anything else, that means we got trailers, full feature rundowns and huge chunks of gameplay to watch from the get-go - here's everything we know so far.
Our Vault Dwellers have always been the strong, silent types, seemingly communicating all information via telepathy or morse code spelled out by gunshots. This time - whether you play as a male or female character - your character has a . It's apparently taken four years to write and record the 13,000 lines of dialogue required for each character, but producer Todd Howard wanted us to connect with our characters more, and this is the way to do it.
It helps that we'll be designing them to within an inch of their life, too. Far from the buttons and sliders of most RPG character creation sections, Fallout plonks your character in front of a bathroom mirror and lets you literally play with their face until you have it the way you want it. Design their spouse too and the game auto-generates a baby based on your creations. For its final trick, the voice of your Mr. Handy robot can cope with thousands of the world's most popular surnames, meaning you'll be referred to by name as you go. Immersion is the name of the game, seemingly.
This is the one main rumour that proved to be true - Fallout 4's Massachusetts setting is real if a little twisted. The big hitters are all there - there's a settlement inside Fenway Park, and the series has always made reference to M.I.T, now known only as The Institute - but this is an an alternate history, too. Real-life locations that have since been demolished still remain, like the old city centre, Scollay Square.
It's faithful enough that ex-Boston residents working on the game have said it made them homesick - but its the differences to previous games that has us interested. Fallout 4's Boston is significantly more built-up than the Capital Wasteland or New Vegas, with ramshackle skyscrapers and busy settlements popping up across the game trailers. Does that mean this game is set a fair bit later than either of the last two games?
"I'll be playing the game and run into something and be like, 'Who built this? What is this? It's so big!'" So says Todd Howard, a man supposedly overseeing the game. If he's not seen it all, what chance do we have? The focus clearly seems to be on building a world that offers up the kind of stories we can swap with friends, one of Bethesda's chief talents - and in that respect.
We've not had any official word on exactly how big it is, but screenshots show off far more than simple urban wastes, and lead producer, Jeff Gardiner, summed it up by saying "I've played the game probably 400 hours, and I'm still finding stuff that I haven't seen yet." Get working on some thumb calluses - we're going for a virtual hike.
First up, you start the game pre-war. You know those old trailers for Fallout that showed the '50s techno-Americana bliss before the bombs dropped - you're living it. For a bit. Soon, you're running for the familiar environs of a vault (number 111 in this case) and a mushroom cloud signals the end of taht chapter.
I assumed that that meant you'd end up playing as the auto-generated baby mentioned earlier. Nope. As it turns out, your chosen character survives in their vault for 200 years. No one else does. Presumably, this will be the thrust of the storyline - working out just what Vault-Tec did to keep you from dying (or aging), while your spouse and child didn't make it. Fun!
That's not to say you'll be alone. The entire first trailer made it pretty clear that true series hero, Dogmeat, will be playing a major role. I'm guessing this is a different abandoned Alsatian to the one that glitched out and disappeared in my Fallout 3 save file (although in a game where someone can live for 200 years and come out of it a bit groggy, who knows) - it's certainly a more useful version.
Dogmeat can now take more advanced orders, attacking or distracting enemies, fetching items you can't be bothered to schlep over to and, most importantly, is totally invincible meaning I won't have to stop playing to have a bit of a cry at any point.
Fallout 3 ran on the Gamebryo engine. That was modified and re-released as the Creation engine for the release of Skyrim. Fallout 4, which has apparently been in development since 2009, runs on its own version of Creation. Bethesda, it seems, does not like change.
That's not to say that it'll feel like an old game. It's clear enough from the trailers that significant work has gone into the lighting and animation style, while the face-to-face, zombie-like conversations of old are out completely. Facial expressions are far more complex, and the conversation system is dynamic, not only letting you see the scene in third-person, but even break off to run away or attack your unsuspecting talking partner.
Fallout always did a (slightly) better job than its fantasy equivalents at using junk items in meaningful ways - and yes, the Rock-It Launcher returns, thankfully - but Bethesda's collection of inventory ephemera gains new purpose with the addition of a huge new crafting system.
Every weapon and armour set can be added to, altered and made to look significantly more badass with the application of a plethora of junk. How toy rockets are being used to create a sturdier rifle stock is never fully explained, but we'll be happy just to trade in a hundred broomsticks for some discernible reason, thank you very much.
Certain plots of land in the game can be used to create full settlements, from scratch. Think of it like the building system of a game like Rust, but with way> fewer penises. Build it, and wasteland inhabitants will come - the more you offer to passers-by, the more they'll want to set up shop (if they're rare items merchants, sometimes literally).
But the bigger you build, the more of a target you become. You'll need to set up defenses (including stringing powerlines around from generators) to, er, dissuade raiders from stealing your stff and killing your new citizens. But it's worth it - build more than one settlement and you can mogul it up by sending trade caravans between your towns.
Fallout's never taken itself too seriously - expect 4 to follow suit. Even without whatever the inevitable Wild Wasteland perk brings with it, we've already spotted the obligatory nuke launcher, rideable Vertibirds, airstrikes, jetpacks, and baseball bats with buzzsaw blades strapped to the end.
Best of all, your Pip-Boy's now an in-game console of its own - you'll be finding, let's say, familiar retro games to play on your green and black display. The original Donkey Kong featuring a Pipboy player-character, the slightly eerie inclusion of Missile Commander and more will be appearing.
The biggest surprise of all was that Fallout's incredible mod community will be getting a much bigger audience this time around. Todd Howard confirmed that Xbox One players will be able to download mods made for the PC version of the game first, with PS4 to follow suit later.
There's no word on exactly how this will be done - I'd guess at a pool of approved mods, but even without the truly outlandish stuff, that's a huge step towards keeping Fallout a going concern on console for years to come.
If you're really invested (and if you can still find one for sale by this point) the Collector's Edition of the game will come with a wearable Pip-Boy phone case. Slide your phone inside, download a companion app, and you can interact with the game in (slightly embarrassingly) realistic fashion.
Tags: Torn, Evil, Thief, When, Kong, Donkey Kong, Donkey, With, Commander, Xbox, First, Every, Been, Down, Build, Creation, Xbox One, Jedi
From:
www.gamesradar.com
| Fallout 4#39;s getting base building, console mod support and lots of weird
Added: 18.06.2015 14:30 | 26 views | 0 comments
So, E3 happened and, as expected, Fallout 4 dominated proceedings. In the course of two days, we learned more about Bethesda's post-apocalyptic RPG than we have in the course of several years of desperate hunting. Rumours were confirmed, gossip was waved away and, most excitingly, there were some in store, too.
The biggest of all, of course, was the release date. The game will be out in November, bucking the usual E3 trend of a first reveal coming years in advance. Apart from anything else, that means we got trailers, full feature rundowns and huge chunks of gameplay to watch from the get-go - here's everything we know so far.
Our Vault Dwellers have always been the strong, silent types, seemingly communicating all information via telepathy or morse code spelled out by gunshots. This time - whether you play as a male or female character - your character has a . It's apparently taken four years to write and record the 13,000 lines of dialogue required for each character, but producer Todd Howard wanted us to connect with our characters more, and this is the way to do it.
It helps that we'll be designing them to within an inch of their life, too. Far from the buttons and sliders of most RPG character creation sections, Fallout plonks your character in front of a bathroom mirror and lets you literally play with their face until you have it the way you want it. Design their spouse too and the game auto-generates a baby based on your creations. For its final trick, the voice of your Mr. Handy robot can cope with thousands of the world's most popular surnames, meaning you'll be referred to by name as you go. Immersion is the name of the game, seemingly.
This is the one main rumour that proved to be true - Fallout 4's Massachusetts setting is real if a little twisted. The big hitters are all there - there's a settlement inside Fenway Park, and the series has always made reference to M.I.T, now known only as The Institute - but this is an an alternate history, too. Real-life locations that have since been demolished still remain, like the old city centre, Scollay Square.
It's faithful enough that ex-Boston residents working on the game have said it made them homesick - but its the differences to previous games that has us interested. Fallout 4's Boston is significantly more built-up than the Capital Wasteland or New Vegas, with ramshackle skyscrapers and busy settlements popping up across the game trailers. Does that mean this game is set a fair bit later than either of the last two games?
"I'll be playing the game and run into something and be like, 'Who built this? What is this? It's so big!'" So says Todd Howard, a man supposedly overseeing the game. If he's not seen it all, what chance do we have? The focus clearly seems to be on building a world that offers up the kind of stories we can swap with friends, one of Bethesda's chief talents - and in that respect.
We've not had any official word on exactly how big it is, but screenshots show off far more than simple urban wastes, and lead producer, Jeff Gardiner, summed it up by saying "I've played the game probably 400 hours, and I'm still finding stuff that I haven't seen yet." Get working on some thumb calluses - we're going for a virtual hike.
First up, you start the game pre-war. You know those old trailers for Fallout that showed the '50s techno-Americana bliss before the bombs dropped - you're living it. For a bit. Soon, you're running for the familiar environs of a vault (number 111 in this case) and a mushroom cloud signals the end of taht chapter.
I assumed that that meant you'd end up playing as the auto-generated baby mentioned earlier. Nope. As it turns out, your chosen character survives in their vault for 200 years. No one else does. Presumably, this will be the thrust of the storyline - working out just what Vault-Tec did to keep you from dying (or aging), while your spouse and child didn't make it. Fun!
That's not to say you'll be alone. The entire first trailer made it pretty clear that true series hero, Dogmeat, will be playing a major role. I'm guessing this is a different abandoned Alsatian to the one that glitched out and disappeared in my Fallout 3 save file (although in a game where someone can live for 200 years and come out of it a bit groggy, who knows) - it's certainly a more useful version.
Dogmeat can now take more advanced orders, attacking or distracting enemies, fetching items you can't be bothered to schlep over to and, most importantly, meaning I won't have to stop playing to have a bit of a cry at any point.
Fallout 3 ran on the Gamebryo engine. That was modified and re-released as the Creation engine for the release of Skyrim. Fallout 4, which has apparently been in development since 2009, runs on its own version of Creation. Bethesda, it seems, does not like change.
That's not to say that it'll feel like an old game. It's clear enough from the trailers that significant work has gone into the lighting and animation style, while the face-to-face, zombie-like conversations of old are out completely. Facial expressions are far more complex, and the conversation system is dynamic, not only letting you see the scene in third-person, but even break off to run away or attack your unsuspecting talking partner.
Fallout always did a (slightly) better job than its fantasy equivalents at using junk items in meaningful ways - and yes, the Rock-It Launcher returns, thankfully - but Bethesda's collection of inventory ephemera gains new purpose with the addition of a huge new crafting system.
Every weapon and armour set can be added to, altered and made to look significantly more badass with the application of a plethora of junk. How toy rockets are being used to create a sturdier rifle stock is never fully explained, but we'll be happy just to trade in a hundred broomsticks for some discernible reason, thank you very much.
Certain plots of land in the game can be used to create full settlements, from scratch. Think of it like the building system of a game like Rust, but with way> fewer penises. Build it, and wasteland inhabitants will come - the more you offer to passers-by, the more they'll want to set up shop (if they're rare items merchants, sometimes literally).
But the bigger you build, the more of a target you become. You'll need to set up defenses (including stringing powerlines around from generators) to, er, dissuade raiders from stealing your stff and killing your new citizens. But it's worth it - build more than one settlement and you can mogul it up by sending trade caravans between your towns.
Fallout's never taken itself too seriously - expect 4 to follow suit. Even without whatever the inevitable Wild Wasteland perk brings with it, we've already spotted the obligatory nuke launcher, rideable Vertibirds, airstrikes, jetpacks, and baseball bats with buzzsaw blades strapped to the end.
Best of all, your Pip-Boy's now an in-game console of its own - you'll be finding, let's say, familiar retro games to play on your green and black display. The original Donkey Kong featuring a Pipboy player-character, the slightly eerie inclusion of Missile Commander and more will be appearing.
The biggest surprise of all was that Fallout's incredible mod community will be getting a much bigger audience this time around. Todd Howard confirmed that will be able to download mods made for the PC version of the game first, with PS4 to follow suit later.
There's no word on exactly how this will be done - I'd guess at a pool of approved mods, but even without the truly outlandish stuff, that's a huge step towards keeping Fallout a going concern on console for years to come.
If you're really invested (and if you can still find one for sale by this point) the Collector's Edition of the game will come with a phone case. Slide your phone inside, download a companion app, and you can interact with the game in (slightly embarrassingly) realistic fashion.
Tags: Torn, Evil, Thief, When, Kong, Donkey Kong, Donkey, With, Commander, First, Every, Been, Down, Build, Creation, Jedi
From:
www.gamesradar.com
| The Verge: HoloLens games are too good for HoloLens
Added: 18.06.2015 3:16 | 5 views | 0 comments
HoloLens is turning into the technological equivalent of a tragic hero the kind whose extraordinary talent isnt enough to overcome a terrible personal flaw. At this springs Build conference, Microsoft showed off beautifully clever demos that were undercut at every point by the complete inability to see them through the headsets narrow field of view. This is more obvious than ever at E3, where youre not looking at business or research tools. Youre supposed to just be having fun.
From:
n4g.com
| Fallout 4 E3 2015 Build versus Fallout 3 Comparison Screenshots
Added: 17.06.2015 21:19 | 0 views | 0 comments
DSOGaming writes: "Reddits member CaptainThump has released some screenshots comparing the 2015 build of Fallout 4 with Fallout 3. CaptainThump chose identical scenes in Fallout 3, thus giving us a glimpse at the graphical differences between these two games."
From:
n4g.com
| Age of Wonders 3 - Trainer 1.600 Build 16350 (+ETERNAL REALMS) (PC)
Added: 17.06.2015 15:05 | 62 views | 0 comments
Stuck? Check out the latest hints cheats for this game!
From:
www.videogamer.com
| FreeOrion 0.4.3 / 0.4.4 Build 7641 RC / Build 2015-06-15.1daea13 Test
Added: 17.06.2015 0:02 | 2 views | 0 comments
Try to conquer an entire galaxy using either brute force, or spotless diplomacy to trick the enemies
From:
spd.rss.ac
| NBA LIVE 16 E3 2015 First Look Trailer
Added: 16.06.2015 0:42 | 11 views | 0 comments
Today, NBA LIVE 16 revealed LIVE Motion, an all-new physics-based player movement system that creates the type of movement youd expect to see on a basketball court. Prior to the game launching on September 29, EA SPORTS will also release an exclusive mobile app that includes GameFaceHD. The app is an easy-to-use, mobile face scan that gives players the opportunity to get their own likeness into NBA LIVE 16 with an accuracy that rivals the NBA stars already in-game.
The dynamic nature of LIVE Motion in NBA LIVE 16 keeps players in control of movement so youll never feel like youre stuck in a scripted animation. Built over the past two years, LIVE Motion combines an innovative approach to motion capture with run-time physics to give players the ability to pull off contextual movement all over the basketball court. With completely rebuilt passing and catching systems, now you can distribute the ball exactly when and where you want with touch passing and dribble hand-offs. Plus, unprecedented control in pick and roll situations, along with a brand new shot system, gives players additional opportunities for self-expression on the court.
GameFaceHD, an exclusive mobile head scanning app launching later this summer, combines the ease of using a mobile phone with high-fidelity HD head scanning technology, so gamers can quickly and simply apply their face directly to a created character in NBA LIVE 16. This process results in an incredibly realistic rendering of a gamers face, which can be immediately uploaded into the game. Coupled with several unique player customization options, NBA LIVE 16 delivers the level of self-expression basketball videogame players have been asking for.
From:
www.gamershell.com
| NBA LIVE 16 E3 2015 First Look Trailer
Added: 16.06.2015 0:42 | 2 views | 0 comments
Today, NBA LIVE 16 revealed LIVE Motion, an all-new physics-based player movement system that creates the type of movement youd expect to see on a basketball court. Prior to the game launching on September 29, EA SPORTS will also release an exclusive mobile app that includes GameFaceHD. The app is an easy-to-use, mobile face scan that gives players the opportunity to get their own likeness into NBA LIVE 16 with an accuracy that rivals the NBA stars already in-game.
The dynamic nature of LIVE Motion in NBA LIVE 16 keeps players in control of movement so youll never feel like youre stuck in a scripted animation. Built over the past two years, LIVE Motion combines an innovative approach to motion capture with run-time physics to give players the ability to pull off contextual movement all over the basketball court. With completely rebuilt passing and catching systems, now you can distribute the ball exactly when and where you want with touch passing and dribble hand-offs. Plus, unprecedented control in pick and roll situations, along with a brand new shot system, gives players additional opportunities for self-expression on the court.
GameFaceHD, an exclusive mobile head scanning app launching later this summer, combines the ease of using a mobile phone with high-fidelity HD head scanning technology, so gamers can quickly and simply apply their face directly to a created character in NBA LIVE 16. This process results in an incredibly realistic rendering of a gamers face, which can be immediately uploaded into the game. Coupled with several unique player customization options, NBA LIVE 16 delivers the level of self-expression basketball videogame players have been asking for.
From:
www.gamershell.com
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