The Peter Dinklage Destiny Lines Well Miss Most
Added: 26.08.2015 13:18 | 61 views | 0 comments
Kotaku
In just a couple of weeks, Peter Dinklage will no longer be in Destiny. Lets take a moment to remember him.
A couple of weeks ago Bungie announced that Dinklages character, Ghost, would be recast for the upcoming Taken King expansion. In addition, Bungie is taking the unusual step of having Ghosts new actor, voiceover veteran Nolan North, re-record all of Dinklages old lines in addition to the new ones. Peter Dinklages Ghost is about to become, well, a ghost.
From:
n4g.com
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Destiny teases year two Exotics: No new Gjallarhorn, but a new weapon class
Added: 26.08.2015 12:16 | 61 views | 0 comments
The hoarder's dream, this one. Are you the sort of player who runs around, tactically reloaded every weapon you have just so that you can collect every possible brick of ammo in the area? Do you find yourself sprinting instinctively at those lovely, enticing clusters of orbs, knowing full-well that you only need one, max, to top out your bar? Well suddenly greed is good. In fact if you're running Sunsinger, that latter ability would tie very well into Flame Shield, turning you into a great big covetous tank.
What's this? A shotgun that swaps shells for slugs? Oof. Actually, it's less a shotgun, more a bona fide headshot machine. Look how many goddamn stats it buffs with every precision kill. If each skull exploded makes you faster, rangier and more accurate, this thing is positively designed for Crucible sprees. And it'll be Kryptonite to the Vex, Those big precision spots in their bellies don't stand a chance.
Oh yes. This helmet is perfect for either a Defender or Striker set-up, and will likely be huge for Sunbreaker too. The headline perk is the ability to hover in mid-air while aiming your weapon, which could allow a primary burst followed by Fist of Havoc or a series of burning hammers to the face. And the fact that collected orbs will recharge your melee if your super is full? That’s the best news for Defenders who enjoy the benefits of Force Barrier.
Love to throw knives as a Hunter? This is for you. It gives you an extra melee charge, so when combined with Knife Juggler that’s a total of three knives (and a change to recharge these when you score a headshot). And, as a back-up, a melee kill has a chance to reload your primary weapon. So, empty you clip, stab, carry on shooting. And yes, this could make Blade Dancers who use Blink insufferable.
WHAT THE HELL IS THAT!? Seriously, this is the first big sign that Bungie is really mixing things up with the Exotics this time around. Fusion rifles are not Heavy weapons. They're a core part of the Special class. But now there's a Heavy version. CATS AND DOGS, LIVING TOGETHER!. Ahem. Sorry. But yes, the melding of the boundaries between traditional weapon classes is very exciting, and utterly game-changing. Also, look at those perks. Projectiles that bounce off walls and burn straight through from one enemy to another? This is going to play havoc with small base rooms in Control.
After that pioneering slice of madness, let's have a look at an entirely more normal fusion rif-oh my god no it fires sticky grenades. Not only that, but any - entirely likely - multikills you score with it will buff up your team-mates. Packing this thing could make you a crucial player in tight, defensive, small team Crucible modes. And if you can get up to a decently safe vantage point, it should be great for supportive mob control in Vanguard too.
From:
www.gamesradar.com
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