Monday, 25 November 2024
News with tag Bungie  RSS

From: www.gamesradar.com

Upcoming Destiny Patch Details Revealed

Added: 18.07.2015 1:19 | 3 views | 0 comments


Bungie previewed the upcoming patch, highlighting the many changes coming to Destiny in this massive fix.

From: n4g.com

The Gjallarhorn Nerf Doesnt Solve Destinys True Problems

Added: 18.07.2015 0:22 | 1 views | 0 comments


Bungie has decided to nerf some more weapons in Destiny for some pretty solid reasons. But, are they doing the right thing or just avoiding a bigger issue that plagues the game?

From: n4g.com

10 Popular Destiny Weapons Getting Nerfed Or Buffed Soon

Added: 17.07.2015 17:21 | 13 views | 0 comments



Bungie will be making some huge changes to weapon balance in an upcoming patch. Some of your favorite Exotic weapons will be weakened significantly.

From: www.cinemablend.com

Bungie re-balances Destiny#39;s entire weapon roster. Here are the 10 biggest nerfs and buffs

Added: 17.07.2015 14:35 | 39 views | 0 comments


What's changed in Destiny's 2.0.0 re-balance? Rather a lot, actually. A hell of a lot, in fact. But these are the big 10 adjustments you should be aware of first.

Increased base damage.

Damage falloff starts closer to the player to emphasize the AR's role as a close to medium-range weapon.

Small reduction in base stability. Landing shots at optimal range is unaffected, but repeated precision hits require more weapon control to land consistently.

Boost damage by 10% against AI combatants.

Damage falloff starts closer to the player to limit long range lethality.

Small reduction in ADS accuracy, targeted at making long range snap-shooting less reliable.

Reduction in final accuracy when firing from hip. Fast firing from hip is less reliable.

Reduction in magazine size for all base inventory stats.

Reduction in base Optics (zoom) for all Hand Cannons. ADS now grants more width in favor of depth.

Increased base damage for medium to high rate of fire scout rifles. Does not affect time-to-kill in PvP on a Guardian with full health.

Increased magazine size for all base inventory stats.

Reduced Final Accuracy when firing from hip. Fast firing outside of ADS will be less accurate.

Damage bosted by 5% against AI combatants.

Shotgun perks that enhance lethality at range should be less effective when combined with a high initial Range stat. Shot Package accuracy buff decreased by 30%. Rangefinder adds a 5% base Range increase on ADS (was 20%).

Reduced Precision Damage multiplier on Shotguns by 10%.

Reduced damage against AI combatants by 10%.

Damage of Wolfpack rounds reduced. Intent is to reduce Gjallarhorn's status as 'the one true weapon', and thusly avoid situations in which Raid parties will not entertain players without it. Which is nice.

Range stat reduced to 10 (was 20), Stability reduced to 20 (was 30).

Reduced effective range while in ADS.

Increased accuracy and precision damage aim assist scale when firing from the hip.

Fixed bugs with Hipfire damage bonus applying incorrectly.

Reduced base damage of Thorn’s Mark of the Devourer DoT (Damage over Time) to roughly 1/3 of what it was in PVP and PVE.

DoT can now stack up to 5x across multiple landed projectiles.

This is a net buff for Thorn’s DoT, but reduces the lethality of the weapon in PVP.

Recharge time for Ice Breaker's self-replenishing rounds increased to 1 every 8 seconds. Was previously 1 round every 5 seconds. The intent here is to add extra tension to those moments when Ice Breaker will utterly destroy the problem in front of you, but you're still waiting for that one.. bullet... to reload...

Added a stack limit to Luck in the Chamber and Holding Aces so that only 2 of the bonus perks will ever stack on one round. This should prevent Hawkmoon from 1-hit killing full health players in PvP.

Add 2 rounds to Hawkmoon’s magazine when Holding Aces is unlocked.

Luck in the Chamber damage bonus reduced by 3%.

Base Stability increased to 60 (was 40).

Magazine size increased.

Cursebringer perk will always trigger on a precision kill.

Cursebringer explosion has increased radius and deals more damage.

In other words, Necrochasm isn't the total, blistering disappointment it used to be. Hooray!

Destiny Dev Hires New Community Manager From Reddit

Added: 15.07.2015 19:27 | 11 views | 0 comments


For one Reddit user, a hobby has turned into a full-time job at the developer of , Deej explained that the Destiny community has grown too large for one person to manage. "The fact of the matter is that there are too many of you for me to handle alone," he wrote. "Sure, I have urk [community and marketing relations manager Eric Osborne] to lead the way, but we both get pulled behind the scenes more and more to make sure you’re informed about the next evolution that Bungie will be hurling at you. But what about the front lines?"

As a result, Cozmo will be engaging with the community, most likely through social media channels and in the forums on Bungie's sites. Deej will still write the Bungie Weekly Updates.

Since he's now an employee of Bungie, Cozmo is stepping down as moderator of the subreddit.

This is likely a move to prepare for the upcoming release of Destiny's next expansion, The Taken King. The expansion launches on September 15 and will cost $40.

From: www.gamespot.com

Destiny Dev Hires New Community Manager From Reddit

Added: 15.07.2015 19:27 | 4 views | 0 comments


For one Reddit user, a hobby has turned into a full-time job at the developer of , Deej explained that the Destiny community has grown too large for one person to manage. "The fact of the matter is that there are too many of you for me to handle alone," he wrote. "Sure, I have urk [community and marketing relations manager Eric Osborne] to lead the way, but we both get pulled behind the scenes more and more to make sure you’re informed about the next evolution that Bungie will be hurling at you. But what about the front lines?"

As a result, Cozmo will be engaging with the community, most likely through social media channels and in the forums on Bungie's sites. Deej will still write the Bungie Weekly Updates.

Since he's now an employee of Bungie, Cozmo is stepping down as moderator of the subreddit.

This is likely a move to prepare for the upcoming release of Destiny's next expansion, The Taken King. The expansion launches on September 15 and will cost $40.

From: www.gamespot.com


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