Destiny E3 News Teased
Added: 05.06.2015 1:32 | 1 views | 0 comments
Bungie has teased that it will make some kind of. What are you hoping to see from Destiny at E3? Let us know in the comments below.
From:
www.gamespot.com
| Bungie files trademarks for 'Eververse'
Added: 03.06.2015 13:19 | 1 views | 0 comments
"Bungie has filed three trademarks for something called Eververse. One of which could point towards a very interesting concept for Destiny."
From:
n4g.com
| Destiny's Solo Problem, And How To Solve It
Added: 03.06.2015 10:16 | 9 views | 0 comments
GI
As I noted in my write-up about House of Wolves, now is the best time for lapsed or new players to get into Destiny. The Prison of Elders arena mode and end-game PvP Trials of Osiris event round out an already compelling package of activities. At the same time, the endgame experience is increasingly group-centric. Lone wolf guardians (or just players who hop on at odd hours) are at a severe disadvantage, both in activities they can enjoy, and in the rewards they can reap. However, Bungie already has the tools and mechanics in place to solve the problem, and in the process the developer could enrich the anemic storytelling that has plagued the title since launch. The answer lies in further embracing the potential of the bounty system.
From:
n4g.com
| Bungie files trademarks for 'Eververse'
Added: 03.06.2015 8:16 | 1 views | 0 comments
"Bungie has filed three trademarks for something called Eververse. One of which could point towards a very interesting concept for Destiny."
From:
n4g.com
| Destiny's Solo Problem, And How To Solve It
Added: 03.06.2015 5:19 | 9 views | 0 comments
GI
As I noted in my write-up about House of Wolves, now is the best time for lapsed or new players to get into Destiny. The Prison of Elders arena mode and end-game PvP Trials of Osiris event round out an already compelling package of activities. At the same time, the endgame experience is increasingly group-centric. Lone wolf guardians (or just players who hop on at odd hours) are at a severe disadvantage, both in activities they can enjoy, and in the rewards they can reap. However, Bungie already has the tools and mechanics in place to solve the problem, and in the process the developer could enrich the anemic storytelling that has plagued the title since launch. The answer lies in further embracing the potential of the bounty system.
From:
n4g.com
| If Bungie Built 'Destiny' Around Groups, They Need To Help Players Find Them
Added: 03.06.2015 4:16 | 8 views | 0 comments
Forbes:
One Strike. Two Raids. Three Arena Challenges. PvP Endgame. These are seven different Destiny activities that require premade teams of three to six players, without the help of matchmaking within the game itself. Given that four of these seven were introduced in the new DLC alone (House of Wolves), some players are finally getting fed up with Bungie insisting on group activities, yet failing to provide the tools in which to assemble these groups in the game.
From:
n4g.com
| Destiny's Solo Problem, And How To Solve It
Added: 03.06.2015 3:17 | 5 views | 0 comments
GI
As I noted in my write-up about House of Wolves, now is the best time for lapsed or new players to get into Destiny. The Prison of Elders arena mode and end-game PvP Trials of Osiris event round out an already compelling package of activities. At the same time, the endgame experience is increasingly group-centric. Lone wolf guardians (or just players who hop on at odd hours) are at a severe disadvantage, both in activities they can enjoy, and in the rewards they can reap. However, Bungie already has the tools and mechanics in place to solve the problem, and in the process the developer could enrich the anemic storytelling that has plagued the title since launch. The answer lies in further embracing the potential of the bounty system.
From:
n4g.com
| « Newer articles Older articles »
|
|
|
Copyright © 2008-2024 Game news at Chat Place - all rights reserved
Contact us
|