Bungie Weekly Update 09/10/2015
Added: 11.09.2015 21:19 | 13 views | 0 comments
DeeJ:
This week at Bungie we began the second year of Destiny.
First anniversaries are usually celebrated with offerings of paper. Instead, we delivered many GBs of data, containing sweeping changes for the world weve inhabited since the launch of Destiny. Thats stranger cargo than a thoughtful card, and there was a lot of it. Ever since Update 2.0 went live, weve been monitoring the progress of the millions of Guardians who are downloading it. If youre curious to hear from the watchmen in Destiny Player Support, scroll down to their report. Theyre on the scene, walking their beat on the #Help forum.
From:
n4g.com
| GBN Gamescast - 05 - What Bungie's Lawsuit Tells Us About Destiny
Added: 11.09.2015 18:17 | 37 views | 0 comments
On this week's GBN Gamescast, Courtney and Lou discussed this weeks biggest gaming news like the recent lawsuit between Bungie and Marty ODonnell, Metal Gear Solid V: The Phantom Pains sales numbers, Apple TV, Three Dog not appearing in Fallout 4, whatever Kingdom Hearts 2.9 is, and the release date for Shovel Knight: Plague of Shadows!
Tags: Mario, Gear, When, Metal, Metal Gear, Phantom, Solid, Kingdom, Kingdom Hearts, Hearts, Gear Solid, Plague, The Phantom, Bungie, About
From:
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| Bungie to Release Destiny The Taken King Soundtrack
Added: 11.09.2015 14:08 | 24 views | 0 comments
“As the World of Destiny continues to evolve, so must the music that brings it to life."
From:
www.ign.com
| Activision offers solution to those with Taken King storage problem
Added: 11.09.2015 10:21 | 4 views | 0 comments
Although Bungie was all inclusive with the launch of its online shooter, Destiny, by making it available on both Xbox...
From:
megagames.com
| PlayStation Blogcast 179: Take Me, King, Tonight
Added: 11.09.2015 2:15 | 27 views | 0 comments
Our courageous leader Sid Shuman makes his triumphant return to the Blogcast. Today, the team is honored to sit with DeeJ and James from Bungie to discuss Destiny: The Taken King, which is out next week. What’s it like working on such a huge project for such a long time? What’s their reaction to the dedicated player community?
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| 6 reasons you stopped playing Destiny (and why you should come back)
Added: 10.09.2015 21:00 | 100 views | 0 comments
is a very, very different shooter to the one that launched 12 months ago. It has been patched, tweaked, added to, tweaked some more, then patched again for good measure. Weapons have been balanced and rebalanced, loot caves have been blocked off, and two expansions have brought fresh challenges for Guardians to take on. So much has changed but despite this, many have fallen off the Destiny wagon.
Just about everyone on the GamesRadar+ team has played Destiny, but some have abandoned the Light of the Traveler in pursuit of other gaming interests. That's understandable. Parts of early Destiny were broken and the repetition of quests and environments pushed players away. But as we all learn more about the upcoming expansion, former players (GR+'s included) are seriously considering a return to the fight. There are always concerns when coming back to such a sprawling and involved game, which is why I - as someone who is still playing Destiny regularly - have had the GR+ staff bring their Taken King concerns to me. Now let's see if the new expansion squashes those doubts.
I'm not saying The Taken King is going to revolutionize video game storytelling or anything, but I expect The Taken King's story to be on par with what the Halo series has been putting out in the most recent years. Destiny's Lore runs deep - it's just not in the game. The Taken King is building on what narrative there was from vanilla Destiny and the following DLC content The Dark Below and House of Wolves and bringing some of the Grimoire-style storytelling into the missions.
The story is going to be more fleshed out. In the Dark Below, the Guardians killed Crota, a Hive god who had taken over Earth's moon. The thing is, Crota has a daddy, and he's super pissed that his son is dead. Now he's coming to destroy all of man/Exo/Awoken kind, and it's up to the Guardians to stop him in TTK. There is teraction with the prominent characters in the tower, which include a Nathan Fillion-voiced Exo hunter leading you through the new adventure. The story missions also feature an improved Ghost character, voiced by Nolan North (RIP Dinklebot) who gives you lore tidbits as you explore and scan the environments.
Let's be real. You're going to be replaying content in Destiny. There are Strikes, Missions, and Raids to grind for gear and you're going to see those events and environments over and over if you want those shiny Exotics. BUT! Bungie has been working on making much of Destiny's repeatable content less predictable. Strikes now have randomized elements, so you might walk into a room full of Cabal your first time in but come into that same room a second time to find it filled with Taken.
Then there's the Dreadnaught. This place is all about exploration, solving puzzles and uncovering secrets hidden in the darkest corners of the Hive-built space ship. We don’t have many details on what we'll find during Dreadnaught Patrols, but Bungie promises that there are plenty of worthwhile rewards to uncover. Like, Legendary / Exotic quality, not that Rare or Uncommon garbage.
This is where Bungie has made some big changes. There used to be a saying in Destiny: "Forever 29," referring to the level players were stuck on as they kept grinding the Vault of Glass for their last piece of randomly dropped raid gear. Now, your character level is no longer tied to the gear you have equipped. You progress as you would in any other RPG. You kill stuff, complete missions, and turn in bounties to get experience and earn max level 40.
The game no longer forces you to grind a single event to get to the max level. The Trials of Osiris, Raids, the Court of Oryx, and Strike missions all allow you to get the game's most powerful gear.
Playing Destiny with a coordinated crew of likeminded players is definitely the best way to experience the open-world shooter, but unlike vanilla Destiny, The Taken King makes it easier to see high-level content without having to set up a fireteam beforehand. In the Dreadnaught's Court of Oryx, you can join in on any other player's event, helping them accomplish their task and netting you some hefty loot in the process. You play with other players, earn gear, and face some pretty tough bosses without any strings attached.
The old Weekly Heroic Strikes have been axed in favor of a more rewarding Heroic Strike Playlist, which automatically does matchmaking for you (much like the old Weeklies did). Playing through the playlist with other random Guardians will ensure you're getting plenty of Legendary Marks - the primary currency for purchasing high-level legendary gear. With this new system you can get up to the max level with some pretty effective gear all by your lonesome.
Even though your character level no longer relies on you acquiring new gear, higher level weapons and armor does make you more powerful. You still have to get Legendary and Exotic kit from chests, quests, and boss drops, but - hold on - it's better now.
Destiny's random loot system now takes all of the items in your inventory into account. So if you already have a Last Word hand cannon, you'll be less likely to receive it in a drop and more likely to get another Exotic instead. Grinding one event over and over is less likely to be a thing you’re forced to do, because you'll get the items you want more often.
Quests, bounties, and faction reputation have changed quite a bit in The Taken King. Now everything is ‘questified’ (actual term used by Bungie). Meaning, the bounties and quests can be tracked in the new quests screen and progress can be viewed in the ghost overlay in-game. In addition to the interface, Bungie is adding a greater variety of bounties to the rotation.
With The Taken King expansion, the faction vendors have also gotten an upgrade. You can still earn rep by turning in bounties and completing missions for experience, but now you don't have to wear that faction's class item to earn it. You just pledge allegiance to your chosen faction by paying a small fee of Glimmer. Also, if you don't want to grind out experience, you can sell materials for faction rep. Then there are vendors like the Gunsmith, with whom you can test out guns to gain reputation and purchase weekly Legendary rewards.
That's cool. No game is perfect and Destiny isn't for everyone, but Bungie has put a lot of effort into transforming Destiny over the last year. The developer has been incredibly dedicated to making the game better and has been very transparent with the community about making the necessary tweaks and changes. Though Destiny might not have started off with the best first impression, the future is looking bright, and now's definitely the time to hook up with your old fireteam, jump into the Crucible, and get back into Destiny.
Tags: Hack, Evil, Mario, Heroes, Daly, With, North, Jump, Last, There, Kids, Croft, Ghost, Lots, High, Rage, House, Destiny, Though, Wolf, Party, Playing, Wolves, Bungie, Light, Trials, Could, Legendary, Strike
From:
www.gamesradar.com
| Destiny Patch 2.0 Starts A Bright New Future
Added: 10.09.2015 18:57 | 20 views | 0 comments
Destiny patch 2.0 is officially here and, with it, the team at Bungie has given the popular first-person shooter quite an overhaul. Some changes have turned out to be a welcome improvement while others are a bit of a disappointment. On the whole, though, it looks like 2.0 is paving the way to an even brighter future for Destiny.
From:
www.cinemablend.com
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