9 important things I learned about Street Fighter 5 by playing its new guys
Added: 17.08.2015 13:04 | 58 views | 0 comments
The most impressive thing you can say about is that every update is surprising. The more we learn about it, the less it seems like a slothful rehash of Street Fighter 4. The grimy on-disc DLC fiasco is now nothing but a distant memory, replaced with an update policy that makes every other fighting game look grasping and mercenary like a coin-diving Scrooge McDuck.
More than this, characters we’ve known (and in Vega’s case, hated) for ages now feel exhilaratingly fresh, like sticking your head out of a fast-moving car. Let’s take a look at how Vega has changed, what’s frightening about Necalli and why Ken is suddenly our new favourite character...
Not in the sense that he’s no longer a preening, self-obsessed bellend; more that the charge character you once knew and probably-despised is long gone, replaced with a preening, self obsessed bellend with command attacks, new stances and the ability to sidestep moves like a matador. That’s right: a character custom built for sneering annoyance now takes his fighting cues from people who murder bulls for a reason that isn’t beef. Let’s not get into that here. Short version: he’s different, but still a prick.
As with many of the other changes, Capcom has cunningly made him feel familiar even though things are quite different. For example, his rolling crystal flash now ends with a thumping overhead kick, rather than a claw strike. And that’s just the beginning.
The biggest change is that he can take his claw on and off, dramatically altering his style of play. With it, things are similar, if not identical. Without it, he adds flashy command throws to his moveset, but sacrifices range. The real skill will be learning to switch stances depending on the situation - something I comprehensively failed to grasp, because why wouldn’t I want to fight using a massive claw?
Vega’s changes are bad news if you’re relying on muscle memory from Street Fighter 2 Turbo, but great news if you’re a Gen player who wants to try another techie character with varied stances. There are defensive changes, too; if you knock off Vega’s claw he won’t be able to pick it back up, making an already satisfying event even more delicious. If only there was a way to kick off his stupid mask, smug grin and bottom jaw, too...
Vega’s V-Skill lets you dodge incoming attacks, and you also have the option to counterattack with a blow that knocks your opponent down. If you’ve ever played at Raphael in Soulcalibur - or, more annoyingly, played against him - this move will feel immediately familiar. The timing is tight, but the rewards are worth it. Street Fighter 5 is all about hitting these V-Skills in the flow of battle to swiftly build your meter, and much like Ryu’s parry, Vega’s sidestep gives us clear insight into how delicately balanced all of Street Fighter 5 is.
One his bar is full, Vega can unleash the Bloody Kiss - a V-Trigger move that has Vega throwing a rose at you. A rose. If it connects - and in my limited experience on the receiving end, it almost always did - he charges forward and chops you up like a greedy boy cutting bacon with scissors. Annoying, and very, very Vega.
It’s an ancient, often-asked Street Fighter question: why the crap would you play as Ken - a man who looks like a melted He-Man figure wrapped in a red sock - when you could play a Ryu, who punches waterfalls and stands moodily in the wind, thinking about fireballs? Thanks to Street Fighter 5, that question finally has an answer. The answer is 'running'.
That’s right. Running. As well as looking ever-so-slightly different, Ken’s V-Skill is a game changer, contrasting deliciously with Ryu’s defensive parry. It’s called the Quick Step and it’s marvellous statement of intent - a bit of internal signposting, as vivid and informative as any piece of overt character design. Ken is running at you with the express and ignoble purpose of fucking your shit up and sending it, boxed and wrapped, back to sit-down town.
Why is it so important? There’s the super-obvious fact that it closes gaps quickly, and the more you use it the quicker your V-gauge will build. But it’s far deeper than that. Ken has a delicious, meaty kick he adds to the end of the run. It’s perfect for nudging enemies backwards, but the real use is far more tactical.
By leading with a quick, pokey attack like a medium punch, then chaining it immediately into the run, Ken becomes incredibly tricky. It’s best used with a throw on the end, meaning three totally disparate moves occur in swift succession. Experienced players will soon spot this, but it’s an indication of how deep Street Fighter 5 will be. The run isn’t just for running: it’s for punching, throwing and kicking, too.
We spent a few desperate days at GamesRadar+ trying to work out who Necalli was when we first saw a flash of him at the end of Ken’s reveal trailer. Genuine suggestions included Zombie E Honda, Angry Fat Urien and Abigail from Final Fight. We were, and continue to be, complete and utter dolts. Necalli is Necalli, and there’s nobody else like him.
He’s so unrefined he makes Blanka feel like a pinze-nez wearing Victorian milquetoast. Fighting him is like being brutalized up by unpasteurised cheddar. He’s rougher than a camel poo rolled in fish hooks. All his moves feels savage and stampy, and that’s before you reach his empowered V-Trigger state. In contrast to Vega’s smooth, flowing style, Necalli fights like a wardrobe falling down stairs; and God help you if you get in the way.
Necalli’s V-Skill perfectly summarises his style. It’s called Culminated Power, but what it should be called is ‘smashy-smashy rock bosh’. Necalli whacks the ground, causing shockwaves to appear in the location of his choice: you hold away for a close one, towards for long range. In isolation, it’s pretty useless: there’s an obvious tell, and savvy fighters will leap towards you and start kicking off your dreadlocks. As anyone who’s ever summoned the power of rocks will no doubt know, it belongs at the end of a combo.
It’s fiddly, but by chaining it to the end of Necalli’s target combo you can smash enemies as they land on the ground. Hit medium kick, fierce kick then time your V-Skill correctly and it’s a cheap, effective way of knocking about your opponent while building up your gauge.
Fighting as Necalli is all about rushing to his V-Trigger, Torrent of Power. As the name suggests, it’s a fearsome buff that increases his attack power, unlocks new combos and changes his Critical Art. There’s no time limit, and once activated you can’t turn it off. The only downside is that Necalli loses the ability to use V-Reversals, and his floaty magic hair probably keeps getting in his mouth.
On a more tactical level, it also changes his frame data, so you’ll have to familiarise yourself with both versions if you’re going to defend effectively. Unlike some the other V-Triggers, turtling up in a corner won’t be enough to save you. Our advice? Knock him on his ass before he gets there.
Mix all these things together into a delicious burgoo of fists, fireballs and Super Saiyan transformations, and Street fighter 5 becomes even more impressive. It shouldn’t work, but it does. Brave variation between characters feels like the next logical step in Street Fighter’s immaculate design, and the new V-Skills tell us more about each character than any wiki bio could (Chun-Li’s favorite food is crepes, apparently - we have so much in common).
When Cammy was revealed at the first hands-on session, there was a ripple of indifference from the audience, but it was only because people didn’t understand how different Street Fighter 5 is. Now, the reveal of every new character will be met with whoops, cheers and feverish examination. Hell, I'm even excited to see if Dhalsim turns up. What a time to be alive.
Tags: Capcom, Brave, Star, Street, When, With, Shoot, There, Kids, Zombie, Angry, Fighter, Street Fighter, Most, Final
From:
www.gamesradar.com
| Skullgirls: 2nd Encore Review: Once More with Feeling |WASDuk
Added: 17.08.2015 11:18 | 14 views | 0 comments
"Originally released in 2012, Skullgirls was widely received warmly by both critics and fighting game fans alike, and with good reason; its bloody brilliant. The brain child of top tier BlazBlue expert Mike Z, animator Mariel Cartwright, and character designer Alex Ahad, Skullgirls was a fresh new fighter that married the technical complexity of Blazblue and Guilty Gear with the over the top craziness of Marvel Vs Capcom and Darkstalkers. In short if you like any of the games Ive just mentioned youll have a fine time with any iteration of Skullgirls."
From:
n4g.com
| Graveyard: Darkwing Duck
Added: 16.08.2015 0:18 | 13 views | 0 comments
Those who grew up in the early 90s have had Lets Get Dangerous! echo through their ears more than once. The then-popular Darkwing Duck show was, much like Tale Spin and Duck Tales, a Disney Channel hit show that established that Disney could create excellent TV animation in addition to revolutionizing film animation. The early 90s werent just a renaissance period for Disney, but for Capcom as well. They were riding high in the late 80s and early 90s with a ton of great NES games, and arcade hits like Street Fighter II turned them from a highly-respected company into one that also happened to be a juggernaut in the arcade industry.
From:
n4g.com
| Street Fighter V on PS4: Watch Two Online Matches in Shiny 1080p, 60 FPS from the Beta
Added: 16.08.2015 0:18 | 5 views | 0 comments
Yesterday Capcom accidentally (or so it seems) opened an internal stress test of the PS4 beta of Street Fighter V to the public, and many managed to get quite a few matches under their belt.
From:
n4g.com
| Graveyard: Darkwing Duck
Added: 15.08.2015 23:18 | 4 views | 0 comments
Those who grew up in the early 90s have had Lets Get Dangerous! echo through their ears more than once. The then-popular Darkwing Duck show was, much like Tale Spin and Duck Tales, a Disney Channel hit show that established that Disney could create excellent TV animation in addition to revolutionizing film animation. The early 90s werent just a renaissance period for Disney, but for Capcom as well. They were riding high in the late 80s and early 90s with a ton of great NES games, and arcade hits like Street Fighter II turned them from a highly-respected company into one that also happened to be a juggernaut in the arcade industry.
From:
n4g.com
| The Future for the Resident Evil Series
Added: 15.08.2015 3:18 | 19 views | 0 comments
"Capcom has been making waves recently with multiple Resident Evil announcements. The Resident Evil 2 remake, the upcoming Resident Evil 0 remake, and the previous releases of Revelations 2 and the original Resident Evil beg the question: Is Resident Evil even relevant anymore? -- PlayStation Enthusiast
From:
n4g.com
| Capcom Cup Dates Announced
Added: 14.08.2015 19:57 | 15 views | 0 comments
The conclusion of the Capcom Pro Tour coincides with PlayStation Experience so get your tickets now.
From:
www.ign.com
| Dragon's Dogma Online for PS4, PS3 and PC Gets Screenshots Showing Areas and Class Master NPCs
Added: 13.08.2015 20:20 | 22 views | 0 comments
Today Capcom released a brand new batch of screenshots of Dragon's Dogma Online, that will hit the Japanese shelves on August 31st.
Tags: Online, Capcom, Gear, August, Japanese, Master, Arena, Today, Screenshots, Dogma, Class
From:
n4g.com
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