Suits Renewed for Season 6
Added: 03.07.2015 6:15 | 4 views | 0 comments
TVLine:
Harvey Specter Co. are getting a very early vote of confidence.
USA Network has renewed Suits for a 16-episode Season 6, the network announced on Wednesday.
The news marks the shows earliest renewal ever, just one episode into the fifth season. (The next closest was the legal dramas Season 2 order, which came seven weeks into its freshman run.)
Suits has set the bar high in every way and continues to be a strong performer and marquee property for USA, USA Network president Chris McCumber said in a statement. From the incredible on-screen performances and brilliant writing to the aspirational lifestyle portrayed, we look forward to continuing to bring viewers into the world of Suits every week.
From:
filmwatch.com
| Before you back that Kickstarter, consider the following...
Added: 02.07.2015 22:00 | 15 views | 0 comments
Kickstarter has seen a resurgence lately, what with the mega-success of recent nostalgia-fueled projects like Yooka-Laylee, Bloodstained, and Shenmue 3. After a lull last year for big-name, video game Kickstarters, it seems like gamers in general are once again ready to part with their money in the hopes of bringing new experiences to life. Which is great! But there are a few things you ought to think about before throwing some of your hard-earned cash at a project.
Rather than hard-and-fast rules, think of these as points to ponder when you're considering a contribution. No two Kickstarters are identical, so it's always a case-by-case affair - but if you consider the following, you'll feel that much better when you do decide that a project is worth your support. You shouldn't be cynical, but sometimes it pays to be skeptical.
As a general rule, Kickstarters aren't always the wondrous community efforts that they appear to be at first glance. Tucked away in the FAQ for Yooka-Laylee is the fact that there was "a plan in place using personal finances to get the game done no matter what happens." Bloodstained was already 90% funded before it was revealed to the public; the primary purpose of the Kickstarter was to in Sony's case.
These standout spiritual successors are on a different scale than the low-budget projects that really do need every last dollar if they hope to exist. It's not that your money is going into the pockets of some big corporation behind the scenes, but many Kickstarters won't explicitly list out the specifics of how exactly your contributions help make the game possible.
Now, I've never been the producer on a video game, so I have no experience balancing cost charts and divvying up funding into a realistic budget. But common sense dictates that not all stretch goals - extra modes, more bosses, bigger levels, and so on - are entirely dependent on the money that exceeds the initial funding goal. While that may be true for features that require additional salaries, like voice acting or console ports, other stretch goals are just there to be an appealing carrot on a stick.
Take Bloodstained, where an extra $250,000 of funding unlocked such goals as a Speed Run and Boss Rush modes. There's no way in hell that implementing these modes costs that much; plenty of indie platformers that were made in their entirety for less than $250,000 have 'em. Rather, they're more like little objectives to help build up excitement and nudge would-be backers into chipping in for the greater good, like the thought of a corporate sponsor matching your contributions to a fundraiser.
Banjo-Kazooie holds a special place in many of our hearts, with cherished memories of collecting Jiggies, Musical Notes, Eggs, Mumbo Tokens, Feathers, and Extra Honeycomb Pieces while sitting in front of a colossal CRT television. Yooka-Laylee was engineered to tap into that nostalgia, given that that it's a game about two animal buddies teaming up, from a studio founded by ex-Rare developers. And while Yooka-Laylee's looking great so far, it's not going to replicate the experience you had as a kid.
That's because you probably played the original Banjo-Kazooie in 1998, and you're not a kid anymore. When we're young, each game feels like a substantial purchase, and we have all the time in the world to play and replay them. Nowadays, you're a grown-up with responsibilities, strapped for time and burdened by an ever-growing backlog. Of course you're going to experience this game differently. That doesn't mean Yooka-Laylee won't be fantastic in its own way, and could outshine your fondest Banjo memories. But short of establishing a psychic link with your younger self, that experience you remember is going to remain in the past.
If there was such a thing as an albino four-leaf clover, it still couldn't match the rarity of a Kickstarter that successfully meets its estimated delivery date. It's no one developer's fault, really; there will always be unforeseen hurdles that get in the way of making a game. But at this point, you should just ignore those projected timetables, because that development schedule is basically an optimistic delusion.
They're called estimates for a reason: unlike a big-name publisher putting out a AAA game behind schedule and squandering millions of marketing dollars in the process, there aren't as many repercussions for a Kickstarter missing its deadlines. Those creators would no doubt like to deliver their product to you in a timely fashion, but they're not under any contract to ensure that a game code pops up in your email by a certain date or they're fired. You already gave them your money; all you can really do now is wait.
I believe it was the late rapper Notorious B.I.G. who famously said "Mo' project funding, mo' potential to make unrealistic assumptions about the scope of your project." With a creative medium like video games, it's understandable that additional resources would make developers' minds race with possibilities for making their project grander than the one they had originally planned. But that temptation has consequences, because at some point, those ambitions need to be reined in to the realm of the financially realistic.
The Double Fine Adventure that eventually became Broken Age made over eight times the amount it was asking for, but still needed content shaved off to be completed two years behind schedule. Chris Robert's . Or you might get a situation like the Ouya, which blew past its $950,000 goal for a total of $8.5 million, delivered the product exactly as promised, and then collapsed when consumers suddenly realize they had backed something they never really wanted in the first place. More funding than expected doesn't sound bad on paper, but it can impact a project's progress in ways that are tricky to quantify, unlike money.
Yes, nostalgia is a potent and powerful sensation, but don't let it cloud your judgment. You have to keep the perspective that, no matter how much of your own savings you're putting into a Kickstarter, the most you're going to get back is a game (and sure, maybe some extra bits of swag and brief face-time with the developers). It can be a rush donating $100, or $1,000, or $10,000 and feel like you're driving a project to the finish line - but please, consider what your future self will think of that sum once you've beaten that game and moved on with your life.
That last contribution figure isn't uncommon, either. Consider on the eve of its final day. Toejam and Earl may be peerless in the funky fresh department, but they've never done anything that deserves 10 grand of one person's money. If you're paying sums that could cover months' worth of your rent to help make a video game you have no stake in, you're either paying more than you can reasonably afford, or you're being fiscally irresponsible. Probably both, actually.
Movies and TV shows often employ something called 'stunt casting', where a famous celebrity plays a smaller part in an attempt to add legitimacy and publicity to a project. Stunt casting can also apply to the development side of games; take Keiji Inafune's role as producer for .
When a Kickstarter makes a big deal out of an affiliated name, you might want to look for the fine print that describes their actual role on the team. The ill-fated vehicular combat shooter had famed sci-fi author Neal Stephenson as... something. Only he knows what.
There's never a guarantee that a Kickstarter will be successful, even if it gets funded in the allotted time. In most cases, 'success' can be measured simply by whether or not the project ever comes to fruition. are two examples of games that were never completed even after they took backers' money. Other times, the end result may be a disappointment; many of those who had high hopes for the Ouya or Planetary Annihilation felt burned by the finished product.
But ultimately, Kickstarter is not a conventional transaction, where you pay X amount and get Y possession guaranteed. Rather, you should back the projects that you want to see happen, without the expectation of getting anything in return - at least, not for a good long while. Think of those reward tiers as a time-capsule gift to yourself; a pleasant surprise two years from now after this Kickstarter feels like a distant memory. Otherwise, the wait for gratification will be agonizing.
Tags: Onto, Thief, Easy, When, With, Bolt, There, After, While, Kickstarter, Rage, Fire, Speed, Most, Chris, Adventure, Double, Other, Tale, Ruin
From:
www.gamesradar.com
| Review: Lego Jurassic World | The Toledo Blade
Added: 02.07.2015 19:16 | 3 views | 0 comments
The Blade's Will Harrison: If your greatest wish is to control a digital Jeff Goldblum or relive the plot of Jurassic Park 3, I have some great news.
For everyone else: Well, at least there's Chris Pratt and senseless dinosaur violence.
Lego Jurassic World isn't reinventing the wheel, but it doesnt need to. The Lego brand of games is the gold standard for console multiplayer games meant to be played by all ages.
Much like life and digital Jeff Goldblum, Lego Jurassic World finds a way.
From:
n4g.com
| The Ultimate Graphic Novel Summer Reading List
Added: 02.07.2015 0:06 | 8 views | 0 comments
FreakAngels by Warren Ellis
The popular webcomic is now available in six paperback volumes stuffed to the brim with psychics, steampunks, and planetary disaster: just the thrilling sort of stuff to liven up any summer beach read bag. Buy the whole set and study up on your pyrokinesis before you fire up that grill. (Photo: Avatar Press) Black Hole by Charles Burns
This graphic novel found a new audience after it appeared in last year's Dawn of the Planet of the Apes. Black Hole takes place in a nightmare alternate Seattle, where teenagers mutate into classic B-movie monsters after catching a disease. It's a surprisingly intense read that'll keep you creeped out long after you finish. (Photo: Pantheon) The Sculptor by Scott McCloud
Scott McCloud may be most famous for his instructional books on creating comics. Now you can see his principles in action in a very weird tale about a sculptor who makes a deal with death to gain inhuman artistic capabilities. It's one of the most peculiar superpowers we've ever seen illustrated. (Photo: First Second) Just So Happens by Fumio Obata
A young woman living in London returns home to Tokyo after she learns of her father's death. This is a thoughtful story about immigration, grief, and making tough choices. If you're looking for something outside of the box, this is your sure bet. (Photo: Harry N. Abrams) Celeste by I. N. J. Culbard
When you're ready for a dose of epic, intelligent sci-fi, you'll want to pick up the latest creation from I. N. J. Culbard, famous for his work on Sherlock Holmes. Celeste explores the end of the world from the viewpoint of the few people left to experience it. Think Last Man on Earth mixed with 2001 and you're halfway there. (Photo: SelfMadeHero) This One Summer by Mariko and Jillian Tamaki
The cousin team-up that brought us the exceptional graphic novel Skim joins forces once again for an incredible coming-of-age story. Set during the summer at a lakeside cottage, This One Summer details, with a touching sense of sadness, the friendship of two girls. (Photo: First Second) MW by Osamu Tezuka
The Japanese godfather of Manga, Osamu Tezuka, has a reputation for going for the jugular in his stories, and MW is no exception. In what's probably his darkest work, Osamu tells the tale of Michio, a disturbing young psychopath who enjoys cruelty. You'll need an appetite for something revolting and revolutionary to read this one, but you'll be rewarded if you can stick it out. (Photo: Vertical) Strangers in Paradise by Terry Moore
This is another graphic novel series for your classics shelf. First serialized in 1993, Strangers in Paradise is now available in six paperbacks perfect for traveling. Jump in and discover why this love-triangle thriller remains a fan favorite. (Photo: Abstract Studio) The Motherless Oven by Rob Davis
A world that rains knives and has no birthdays sounds like an awful place to live, but it's a wonderfully surreal place to visit in this new graphic novel by Rob Davis. If your teenage years were bizarre, brooding and impenetrable, you'll feel right at home. (Photo: SelfMadeHero) Pluto by Naoki Urasawa
Astro Boy holds a prominent place in the pantheon of important Japanese manga, which makes Naoki Urasawa's bold retelling of the story all the more impressive. Pluto's blending of a classic Japanese style with hard-edged, Philip K. Dick-inspired cyberpunk produces amazing results. (Photo: VIZ Media) The Graphic Canon Vol. 3 (Edited by Russ Kick)
The Graphic Canon has lived up to its editor's huge ambitions of publishing an omnibus of classic world literature in comic form. It's a great way to introduce yourself to the important works of literature humans have created, combined with unique interpretations by dozens of the world's greatest illustrators. Volume 3 includes contemporary writers like Thomas Pynchon and David Foster Wallace, a highbrow/lowbrow combo the authors themselves would surely appreciate. (Photo: Seven Stories Press) Jimmy Corrigan: The Smartest Kid On Earth by Chris Ware
In many ways Jimmy Corrigan put alternative comics and graphic novels on the critical map, with the New Yorker calling it "the first formal masterpiece of the medium." Jimmy Corrigan is a tragic, and at times hilariously awkward, story of father-son relations and the ways we negotiate identities in a complicated world. It's time to finally check it off your list! (Photo: Pantheon) Over Easy by Mimi Pond
Anyone who's wound up hungover in a California diner will find this nostalgic send up of dropouts, punks, and artists entertaining. It's a smart memoir that feels like a more warm-hearted and witty version of Inherent Vice. (Photo: Drawn and Quarterly) Safe Area Goražde by Joe Sacco
Joe Sacco is a war reporter on a mission: to humanize complex foreign conflicts and bring them to life in comic form. With the rigor of a journalist and the empathy of an artist, Joe makes the Bosnian War feel as if it happened to your friends. The book is an unmissable achievement. (Photo: Fantagraphics) Pyongyang: A Journey in North Korea by Guy Delisle
Before the worldwide controversy over Seth Rogen and James Franco's The Interview, this book opened a window into the secretive country of North Korea. This is an eye-opening journey through the author's job as an animator under the rule of Kim Jong-il. A movie version was even in the works, but Fox pulled the plug after last year's threats over The Interview. Now you can read the story that was too dangerous to show. (Photo: Drawn and Quarterly)
Tags: Sees, Thief, Easy, Arts, Daly, Says, When, With, North, Black, Jump, Japanese, First, Last, Ultimate, Hold, Planet, Mini, James, Chris, Skin, Earth, Over, Score, David, Korea, Clone, Thomas, Summer, Ruin
From:
www.gamespot.com
| The Ultimate Graphic Novel Summer Reading List
Added: 02.07.2015 0:06 | 12 views | 0 comments
FreakAngels by Warren Ellis
The popular webcomic is now available in six paperback volumes stuffed to the brim with psychics, steampunks, and planetary disaster: just the thrilling sort of stuff to liven up any summer beach read bag. Buy the whole set and study up on your pyrokinesis before you fire up that grill. (Photo: Avatar Press) Black Hole by Charles Burns
This graphic novel found a new audience after it appeared in last year's Dawn of the Planet of the Apes. Black Hole takes place in a nightmare alternate Seattle, where teenagers mutate into classic B-movie monsters after catching a disease. It's a surprisingly intense read that'll keep you creeped out long after you finish. (Photo: Pantheon) The Sculptor by Scott McCloud
Scott McCloud may be most famous for his instructional books on creating comics. Now you can see his principles in action in a very weird tale about a sculptor who makes a deal with death to gain inhuman artistic capabilities. It's one of the most peculiar superpowers we've ever seen illustrated. (Photo: First Second) Just So Happens by Fumio Obata
A young woman living in London returns home to Tokyo after she learns of her father's death. This is a thoughtful story about immigration, grief, and making tough choices. If you're looking for something outside of the box, this is your sure bet. (Photo: Harry N. Abrams) Celeste by I. N. J. Culbard
When you're ready for a dose of epic, intelligent sci-fi, you'll want to pick up the latest creation from I. N. J. Culbard, famous for his work on Sherlock Holmes. Celeste explores the end of the world from the viewpoint of the few people left to experience it. Think Last Man on Earth mixed with 2001 and you're halfway there. (Photo: SelfMadeHero) This One Summer by Mariko and Jillian Tamaki
The cousin team-up that brought us the exceptional graphic novel Skim joins forces once again for an incredible coming-of-age story. Set during the summer at a lakeside cottage, This One Summer details, with a touching sense of sadness, the friendship of two girls. (Photo: First Second) MW by Osamu Tezuka
The Japanese godfather of Manga, Osamu Tezuka, has a reputation for going for the jugular in his stories, and MW is no exception. In what's probably his darkest work, Osamu tells the tale of Michio, a disturbing young psychopath who enjoys cruelty. You'll need an appetite for something revolting and revolutionary to read this one, but you'll be rewarded if you can stick it out. (Photo: Vertical) Strangers in Paradise by Terry Moore
This is another graphic novel series for your classics shelf. First serialized in 1993, Strangers in Paradise is now available in six paperbacks perfect for traveling. Jump in and discover why this love-triangle thriller remains a fan favorite. (Photo: Abstract Studio) The Motherless Oven by Rob Davis
A world that rains knives and has no birthdays sounds like an awful place to live, but it's a wonderfully surreal place to visit in this new graphic novel by Rob Davis. If your teenage years were bizarre, brooding and impenetrable, you'll feel right at home. (Photo: SelfMadeHero) Pluto by Naoki Urasawa
Astro Boy holds a prominent place in the pantheon of important Japanese manga, which makes Naoki Urasawa's bold retelling of the story all the more impressive. Pluto's blending of a classic Japanese style with hard-edged, Philip K. Dick-inspired cyberpunk produces amazing results. (Photo: VIZ Media) The Graphic Canon Vol. 3 (Edited by Russ Kick)
The Graphic Canon has lived up to its editor's huge ambitions of publishing an omnibus of classic world literature in comic form. It's a great way to introduce yourself to the important works of literature humans have created, combined with unique interpretations by dozens of the world's greatest illustrators. Volume 3 includes contemporary writers like Thomas Pynchon and David Foster Wallace, a highbrow/lowbrow combo the authors themselves would surely appreciate. (Photo: Seven Stories Press) Jimmy Corrigan: The Smartest Kid On Earth by Chris Ware
In many ways Jimmy Corrigan put alternative comics and graphic novels on the critical map, with the New Yorker calling it "the first formal masterpiece of the medium." Jimmy Corrigan is a tragic, and at times hilariously awkward, story of father-son relations and the ways we negotiate identities in a complicated world. It's time to finally check it off your list! (Photo: Pantheon) Over Easy by Mimi Pond
Anyone who's wound up hungover in a California diner will find this nostalgic send up of dropouts, punks, and artists entertaining. It's a smart memoir that feels like a more warm-hearted and witty version of Inherent Vice. (Photo: Drawn and Quarterly) Safe Area Goražde by Joe Sacco
Joe Sacco is a war reporter on a mission: to humanize complex foreign conflicts and bring them to life in comic form. With the rigor of a journalist and the empathy of an artist, Joe makes the Bosnian War feel as if it happened to your friends. The book is an unmissable achievement. (Photo: Fantagraphics) Pyongyang: A Journey in North Korea by Guy Delisle
Before the worldwide controversy over Seth Rogen and James Franco's The Interview, this book opened a window into the secretive country of North Korea. This is an eye-opening journey through the author's job as an animator under the rule of Kim Jong-il. A movie version was even in the works, but Fox pulled the plug after last year's threats over The Interview. Now you can read the story that was too dangerous to show. (Photo: Drawn and Quarterly)
Tags: Sees, Thief, Easy, Arts, Daly, Says, When, With, North, Black, Jump, Japanese, First, Last, Ultimate, Hold, Planet, Mini, James, Chris, Skin, Earth, Over, Score, David, Korea, Clone, Thomas, Summer, Ruin
From:
www.gamespot.com
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