Shadowrun Chronicles Receives Balance Update
Added: 01.05.2015 19:21 | 5 views | 0 comments
Cliffhanger Productions also introduces gameplay events featuring Shadowrun "legends."
From:
www.ign.com
| Shadowrun Chronicles Update Unveiled
Added: 01.05.2015 17:17 | 6 views | 0 comments
Shadowrun Chronicles just got an update to fix bugs and improve lag times. Plus, watch the devs taking on their own game!
From:
n4g.com
| Assassin's Creed Chronicles: China Review | Pennyworth Reviews
Added: 01.05.2015 15:21 | 6 views | 0 comments
Assassins Creed Chronicles is a new direction for the series, and one that strips down the series to a very manageable and enjoyable game that we had a good time with and can happily recommend to just about anyone and not just fans of the franchise/genre.
From:
n4g.com
| Code Name: STEAM review | Eurogamer
Added: 01.05.2015 13:17 | 11 views | 0 comments
EG:
Given its antic plundering of creaky old books, it should not be surprising that Code Name: STEAM finds its soul in a library. And not just any library. This is the great library at Miskatonic University, the starting point for so many excursions into the weird, the deathless, the unthinkable. More on that stuff in a bit. What's important is that the library is a wonderfully unusual map, and one that brings out the best in a wonderfully unusual - and often infuriating - game. Code Name: STEAM is a squad-based tactics affair (more Valkyria Chronicles than XCOM due to the granularity of its action points variant) and the library level starts by encouraging you to split your team of four into two teams of two. You're on the back foot from the end of the first turn.
From:
n4g.com
| Assassin's Creed Chronicles: China Review | Pennyworth Reviews
Added: 01.05.2015 12:17 | 3 views | 0 comments
Assassins Creed Chronicles is a new direction for the series, and one that strips down the series to a very manageable and enjoyable game that we had a good time with and can happily recommend to just about anyone and not just fans of the franchise/genre.
From:
n4g.com
| Code Name: STEAM review | Eurogamer
Added: 01.05.2015 12:17 | 6 views | 0 comments
EG:
Given its antic plundering of creaky old books, it should not be surprising that Code Name: STEAM finds its soul in a library. And not just any library. This is the great library at Miskatonic University, the starting point for so many excursions into the weird, the deathless, the unthinkable. More on that stuff in a bit. What's important is that the library is a wonderfully unusual map, and one that brings out the best in a wonderfully unusual - and often infuriating - game. Code Name: STEAM is a squad-based tactics affair (more Valkyria Chronicles than XCOM due to the granularity of its action points variant) and the library level starts by encouraging you to split your team of four into two teams of two. You're on the back foot from the end of the first turn.
From:
n4g.com
| Assassin's Creed Chronicles: China Review | Pennyworth Reviews
Added: 01.05.2015 12:17 | 7 views | 0 comments
Assassins Creed Chronicles is a new direction for the series, and one that strips down the series to a very manageable and enjoyable game that we had a good time with and can happily recommend to just about anyone and not just fans of the franchise/genre.
From:
n4g.com
| Shadowrun Chronicles goes gold with new trailer
Added: 01.05.2015 10:22 | 6 views | 0 comments
Shadowrun: Online has been in early access for some time, but it's finally been released to the world as Shadowrun...
From:
megagames.com
| Assassin's Creed Chronicles: China Review | NextPowerUp
Added: 01.05.2015 10:17 | 19 views | 0 comments
Assassin's Creed Chronicles is a 3D sidescroller, with platforming and adventure genres to boot. Following on from the Assassin's Creed series, this one takes a much die approach to things, utilising similar graphics styles as Child of Light (water colour), all packaged up in a Strider-like experience with the addition of a 3rd dimension. Created By Ubisoft Montreal in collaboration with Climax Studios, and published by Ubisoft themselves, the game is actually created in the Unreal Engine 3, as opposed to Child of Light's fancy UbiArt framework. General character and building models follow a more artsy cartoony approach, whereas the cut scenes, effects and backgrounds follow a much more hand-drawn artistic approach. All in all, it's an extremely high fidelity game, but without the bleeding edge realism.
From:
n4g.com
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