BioShock Infinite Review | Shortgamereview
Added: 11.04.2013 22:22 | 14 views | 0 comments
A brief review of Irrational Games' shooter: BioShock Infinite. Discover the floating steampunk city of Columbia in an alternate version of 1912!
From:
n4g.com
| Layoffs at Resident Evil developer
Added: 10.04.2013 21:07 | 5 views | 0 comments
Slant Six Games initiates temporary layoffs to trim operating costs, hopes to rehire all affected developers.
developer Slant Six Games has initiated a round of temporary layoffs, the company has confirmed. The studio hopes to rehire all affected staffers once new projects or funding has been secured.
"We can confirm that there have been temporary layoffs at our studio today," a company representative said in a statement. "This necessary measure has been taken to reduce the size of our team and to decrease interim operating costs while we continue to negotiate new business."
"Temporary layoffs provide us with a time period to keep everyone#146;s employment position open with full benefits," the statement goes on. "The intention is to reinstate all of the people affected when new projects or funding has been secured."
Slant Six did not confirm exactly how many staffers were impacted, but told that the outfit currently employs more than 60 people.
This site points out that British Columbia law states anyone laid off will retain benefits and collect employment insurance for 13 weeks. Their termination will become permanent if they are not rehired after that time.
"Slant Six Games currently has multiple titles in development, and we look forward to the completion of these titles once publishing or funding partnerships can be secured," Slant Six said.
From:
www.gamespot.com
| BioShock 2 retrospective
Added: 09.04.2013 11:21 | 2 views | 0 comments
EuroGamer - BioShock 2 rarely gets the respect it deserves, though it's not too difficult to see why. It was a sequel nobody was really crying out for, even before we got our first glimpse at Columbia - a return to a city whose story felt comprehensively finished, and one looking more like a retread than a revolution.
From:
n4g.com
| Pixel Apocalypse Podcast: Episode 86 "Infinite Tatum"
Added: 09.04.2013 9:18 | 3 views | 0 comments
From Pixel Apocalypse...
"On this weeks episode of the Pixel Apocalypse Podcast Nathan and Joe delve into the wonderful world of Columbia as we discuss Bioshock Infinite. The boys also share their thought on the reported always-online internet connection required by Microsofts next-gen console cone-named Durango. The show wraps up with a little Injustice: Gods Among Us, and G.I. Joe Retaliation. Enjoy!"
From:
n4g.com
| Bioshock Infinite Review | NZGamer
Added: 09.04.2013 5:18 | 9 views | 0 comments
NZGamer: "For many gamers, thats not going to matter. The Subtle Knife meets The Terminator might be just the experience they were looking for and a polished and well made experience it certainly is. But the dust on Columbia will settle. And when it does, for those looking a little deeper, these design choices will represent a worrying failure: an opportunity for evolution missed."
From:
n4g.com
| Bioshock Infinite Review | Analog Addiction
Added: 07.04.2013 5:18 | 12 views | 0 comments
Analog Addiction writes: "Bioshock Infinite has been such a long time coming that youd be forgiven for thinking youd never be able to play the game. First revealed in August 2010, the game has undergone many changes, most notably with the appearance of Elizabeth over the years as well as the floating city of Columbia itself. Before its announcement, the game was already in development for some time so its an impressive display of talent that Irrational has not only managed to get Bioshock Infinite out of the door, theyve also managed to keep it relevant. Irrational have made sure that Bioshock Infinite not only looks and plays at the same level as games in 2013, theyve put out one that looks better and plays better than most."
From:
n4g.com
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