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From: www.gamesradar.com

From: www.gamesradar.com

The Greatest Movie Weapons Of All Time, Ranked

Added: 17.07.2015 0:35 | 24 views | 0 comments


15. The Death Star



That's no moon. It's a space station—a space station that houses the greatest weapon in the galaxy. The Death Star has the power to destroy whole worlds in a single burst from its superlaser. Princess Leia learns that the hard way when Governor Tarkin orders the destruction of her home world, Alderaan. But thanks to her brother’s connection to the Force, and a crucial design flaw in the Death Star’s plans, the Empire loses its greatest power. (Photo by: Lucasfilm)


14. Dirty Harry’s Revolver



No punk should feel lucky to face a .44 Magnum pistol, especially when it's in the hands of antihero cop Dirty Harry. The Smith & Wesson Model 29 revolver remains popular after famously debuting in the hands of Clint Eastwood’s gritty action star. (Photo by: Warner Bros.)


13. The Ghostbusters’ Proton Packs



Fine: It’s more containment device than full-on weapon. Just don’t call the proton pack a toy—at least in front of Egon. When there’s something strange in your neighborhood, the Ghostbusters don their proton packs to suck up unseemly ghouls. With a half-life of 5,000 years, the packs are the best long-term defense against the immortal dead. (Photo by: Columbia Pictures)


12. The Noisy Cricket



Despite its comically tiny size, The Noisy Cricket packs quite a punch against the most aggressive aliens. At first, Agent J is disappointed to receive the small gun, given the massive MIB arsenal. Little does he know how powerfully it can shoot ... or how far the recoil can throw him backwards. (Photo by: Columbia Pictures)


11. Beatrix Kiddo’s Katana



In the hands of The Bride/Beatrix Kiddo, the samurai sword illustrates exactly why she is also known as Black Mamba. The former assassin takes her vengeance to a legendary level at the House of Blue Leaves thanks to her "Japanese steel." The Crazy 88 never stand a chance. (Photo by: Miramax Films)


10. Thor’s Hammer



"Whosoever holds this hammer, if he be worthy, shall possess the power of Thor." Mjolnir isn’t just a fancy hammer. It’s quite literally what makes Thor, Thor. Imbuing the worthy Asgardian with the ability to fly and direct bolts of electricity, Mjolnir’s also pretty good at just plain hammering. When Thor and Captain America join forces with their respective awesome weapons, as they did in Avengers: Age of Ultron, no HYDRA agent can stop them. (Photo by: Zade Rosenthal/Marvel)


9. Bruce Lee



Martial arts action movie legend Bruce Lee popularized nunchucks on the silver screen, but the most imposing weapon he shows off in his films is his own unadorned body. Despite starring in only a handful of kung fu films, his onscreen skills show that no one can match the hands and feet he was born with. (Photo by: Orange Sky Golden Harvest Entertainment)


8. Indiana Jones’ Whip



Indy without his whip is just any old archaeologist with a cool hat. The globe-trotting adventurer uses his bullwhip to evade booby traps, climb out of sticky situations, and fight off bad guys. Then again, sometimes a regular ol’ gun works in a pinch against sinister sword-wielding men. (Photo by: Lucasfilm Ltd.)


7. Sting



Featured in The Lord of the Rings and The Hobbit trilogies, Sting is Bilbo Baggins’s trusty Elvish blade, which glows blue when orcs and goblins are near. It may be just a dagger for men and elves, but for a hobbit, Sting is the perfect sword. Wielded by Bilbo, Frodo, and even Sam, Sting plays a crucial role in ensuring the defeat of the evil Sauron and the One Ring. (Photo by: Warner Bros.)


6. Identity Disc



You have to hand it to Tron and Tron: Legacy: They may not win any screenwriting accolades, but they sure have awesome gadgets. The multifunction Identity Disc or Light Disc isn’t just a sleek throwing weapon and gaming device. It’s also the soul of the Program who wields it. They’re like weaponized smart phones; they do it all! (Photo credit by: Disney)


5. Scarface’s Machine Gun



Scarface’s little friend is anything but amicable. The M-16A1 equipped with a grenade launcher allows the Miami drug kingpin Tony Montana to go out in a blaze of glory on his terms. (Photo by: Universal Pictures)


4. The Elder Wand



While all of the wands in the Wizarding World hold an innumerable power, at least for Muggles, it is the legendary Elder Wand that stands above all the rest. One of the Deathly Hallows, legend has it that it’s the most powerful wand ever created. (Photo by: Warner Bros.)


3. Captain America’s Shield



Not to be confused with S.H.I.E.L.D., Captain America’s shield is just as iconic as the superhero who wields it. Made from near indestructible vibranium metal, the shield serves as the perfect defense for a near-indestructible hero. In the hands of Steve Rogers, the shield can also reflect back energy from collisions and bounce around as a giant flying discus—much to every villain’s chagrin. (Photo by: Zade Rosenthal/Marvel)


2. Katniss Everdeen’s Bow And Arrow



Katniss Everdeen takes matters into her own hands, hunting for her family’s survival and defending herself when fighting in the Hunger Games. Her skill with the bow and arrow also marks her as an inspiration for the people of the Districts as a symbol against the totalitarian Capitol. (Photo by Murray Close/Lionsgate)


1. All the lightsabers



The combination of an unforgettable sound effect with an illuminated sword that can cut through anything and anyone makes for one of the most badass movie weapons ever. Blue, green, red, or purple—every lightsaber tells something about the warrior. Even the most critically panned of the Star Wars movies, The Phantom Menace, features mind-blowing laser sword moments starring Darth Maul’s double-bladed red lightsaber. (Photo by: Corbis/Lucasfilm Ltd.)


From: www.gamespot.com

Tell GR: How Have Your Gaming Tastes Changed Over The Last Decade?

Added: 17.07.2015 0:00 | 18 views | 0 comments




I'm 30 now. As some of you may know, my birthday passed earlier this month on July 7, and as a present to myself (treat yo self!), I decided to revive my love for one genre of games: board games. My roommate had been putting on episodes of Tabletop with Felicia Day and Wil Wheaton so much that it rekindled all those memories I had when I was a part of the Board Game Club back in Columbia University 10 years ago. (His purchase of Arkham Horror had something to do with it, too.) So on my birthday, I went on a shopping spree at Games of Berkeley and purchased two expansions for Arkham Horror, Legendary, Munchkin, and the brilliant Dead of Winter.

From: www.gamerevolution.com

Daybreak (Formerly Sony Online) Celebrating Independence With Giveaways, Live Streams

Added: 28.04.2015 10:17 | 47 views | 0 comments


Game Informer: Its been nearly three months since Sony Online Entertainment was sold off to investment firm Columbus Nova. In that time, the company has rebranded as Daybreak Game Company and is ready to celebrate its new independence. This week, Daybreak has revealed its logo and a full slate of live streams featuring six of its titles.

From: n4g.com

8 upcoming indies that play like your favorite games

Added: 10.03.2015 21:00 | 27 views | 0 comments


Getting tired of checking your kill-death ratio in Advanced Warfare or fruitlessly searching for the best sniper rifle in Destiny? Sometimes video games can feel a little stale - I've been there too, buddy. Luckily, there's a whole industry of indie games shaking things up. Ever play Braid or The Binding of Isaac? Then you know what's up.

Now is a great time to check out the most promising indies on the horizon. If you're still enjoying your triple-A experiences, don't worry: these guys borrow from modern and classic blockbusters, but each title brings its own twist. Let's get started - severed limbs, dance floors, and cupcakes await!

Why should you try it? You have to be a fan of big, tough boss fights if you've played through Shadow of the Colossus, and Titan Souls serves up the same menu of ginormous entrees. It's not about whittling down a giant health bar, but figuring out how to damage each Colossus. Most strategies involve latching onto limbs as the boss draws near, and many of Titan Souls' contenders require a similar level of trickery.

What's the twist? Colossus killer Wander wields a bow, and so does the hero of Titan Souls… except he only carries one arrow. Fire it, and you'll have to manually pick it up or draw it in like a boomerang to fire again. Legolas would surely kick butt regardless, but the rest of you will have to take careful aim - especially since you die after a single hit.

Why should you try it? For a game set deep under the sea, BioShock sure has "atmosphere." Oxygen jokes aside, the enrapturing art deco style is definitely evoked by We Happy Few's retro-futuristic 1960s London. And where Infinite's white-washed Columbia was packed with psycho supremacists and pseudo-religious freaks, Few's city is inhabited by Brits at a disturbing level of constant happiness, thanks to a government-mandated drug

What's the twist? If the Splicers or the Order of the Raven gave you a hard time, you could dispose of them with a few shotgun blasts or semi-magic Plasmids. That sort of behavior is a no-no in Few's overly enthusiastic world. All you can do is sneak around, blending in with your perpetually smiling neighbors. Trust me, you don't want them catching you.

Why should you try it? I'd like to tell you that the team behind Guacamelee secured a Mike Tyson cameo, but alas, the ear-chomping boxer is not to be found here. That said, taking down Severed's enemies and bosses is a matter of memorizing patterns, just like with Punch-Out's totally-not-racist cast. Swiping across the Vita screen to parry attacks or deal damage is all about timing and memorization. There's even an equivalent to the Star Punch: the game takes its name from a finishing move that slices baddies to bits.

What's the twist? But unlike Punch-Out, you're not stuck in a boxing ring forever. Severed's world is explored in first person by moving from screen to the next, much like iOS cult classic Infinity Blade. The team also calls Severed an "RPG-lite," since you can collect bad guys' dismembered body parts to boost your health and strength.

Why should you try it? You leap across boulders in a river of lava, scale a tower, and slay a Space Pirate - all to reach a chamber containing the heat-resistant Varia Suit. Now you can run right through that lava river! Powerups like these are what make Metroid games great, and Axiom Verge delivers the same wardrobe of game-changing apparel and attachments. It's all about exploring, finding new abilities, and re-exploring in new ways, all across a mysterious alien world.

What's the twist? The 60-plus items and powerups in Axiom Verge are already impressive. Even better, some weapons in Axiom Verge have two modes of fire. The Nova, for instance, can fire a large single shot or burst into six smaller ones. Bet the Galactic Federation doesn't have that in its arsenal.

Why should you try it? Call me crazy, but finding a unique way to off someone and get away with it is exciting… in Hitman, of course. Party Hard offers the same opportunities to set traps and find multiple routes through places like clubs and crack houses. There's an intensity to trying to not get caught, and a sense of satisfaction if you manage to pin the blame on someone else.

What's the twist? While Hitman provides chef hats and clown costumes to let you move around undetected, the 'hero' of Party Hard has no disguise. In fact, you can only hit the dedicated dance button to boogie and blend in with the plebes you're trying to murder. And yes, that's plural. Agent 47 has one target to off, but your party guy must kill everyone in the place. That's hardcore.

Why should you try it? "What's so special about platformers anyway, Ernie?" "Gee, Bert, it's just great jumping around and using fun things like jetpacks. It's the way we move that's so fun." The Sesame Street bros are right, and NES classic Bionic Commando proved it by replacing the ability to jump with a robo-arm-embedded grappling gun. Although Ronin's heroine can jump and grab ledges, she also has a handy dart rope for swinging around, and it's the key to slipping through windows and rooftops undetected.

What's the twist? Nathan 'Rad' Spencer never stopped for a turn-based battle, but our Ronin warrior certainly does. Combat isn't about aiming a gun - you'll have to plan your moves to avoid enemy fire, leap around, and slash foes with your trusty sword. Not bad for a one-armed warrior.

Why should you try it? Turn-based RPGs are fine and dandy, but tactics games like Fire Emblem and The Behemoth's tentatively titled Game 4 set combat atop a grid system - it's much better than standing in a line taking hits one at a time, really. Moving about the grid puts an emphasis on troop placement and attack order, so you have to strategize instead of spamming fire spells each turn.

What's the twist? When the team behind Castle Crashers gets into the tactics game, you can expect two key features: cuteness and absurdity. Where Fire Emblem includes archers and infantrymen, Game 4 sends hordes of living cupcakes and blonde cyclopses after you - don't be surprised if the ambush is interrupted by crashing pirate ships or UFOs either. It's also more forgiving than its hardcore counterpart: there's no permadeath mode, and fighting your way out of corners is very doable.

Why should you try it? If you're play Dark Souls, you're going to die. As for Necropolis, well… 'necro' ain't the prefix for 'life,' pal. The Souls series isn't just about dying though; there's a ton of little quests that can turn NPCs against each other. Likewise, the creatures of the Necropolis have a designated food chain - you can use survival of the fittest to your advantage.

What's the twist? The thing about Dark Souls is that you can memorize enemy and placement and environments, making your journey a tad easier. As for Necropolis… well, 'necro' doesn't mean 'repeatable' either, bub. Necropolis is procedurally generated, making each dive into the hellhole just as dangerous. You can manipulate the layout to get around, solve puzzles, and uncover treasure, but that doesn't mean the adventure will be any easier.

See? Not every video game is a near-future shooter or a medieval RPG - there's some intriguing stuff out there. And these are just a few of what's coming. Did one catch your fancy? Is there another indie you want to spotlight? Let me know in the comments!

Looking to get into some more obscure titles? Here are .

8 upcoming indies that play like your favorite games

Added: 10.03.2015 21:00 | 66 views | 0 comments


Getting tired of checking your kill-death ratio in Advanced Warfare or fruitlessly searching for the best sniper rifle in Destiny? Sometimes video games can feel a little stale - I've been there too, buddy. Luckily, there's a whole industry of indie games shaking things up. Ever play Braid or The Binding of Isaac? Then you know what's up.

Now is a great time to check out the most promising indies on the horizon. If you're still enjoying your triple-A experiences, don't worry: these guys borrow from modern and classic blockbusters, but each title brings its own twist. Let's get started - severed limbs, dance floors, and cupcakes await!

Why should you try it? You have to be a fan of big, tough boss fights if you've played through Shadow of the Colossus, and Titan Souls serves up the same menu of ginormous entrees. It's not about whittling down a giant health bar, but figuring out how to damage each Colossus. Most strategies involve latching onto limbs as the boss draws near, and many of Titan Souls' contenders require a similar level of trickery.

What's the twist? Colossus killer Wander wields a bow, and so does the hero of Titan Souls… except he only carries one arrow. Fire it, and you'll have to manually pick it up or draw it in like a boomerang to fire again. Legolas would surely kick butt regardless, but the rest of you will have to take careful aim - especially since you die after a single hit.

Why should you try it? For a game set deep under the sea, BioShock sure has "atmosphere." Oxygen jokes aside, the enrapturing art deco style is definitely evoked by We Happy Few's retro-futuristic 1960s London. And where Infinite's white-washed Columbia was packed with psycho supremacists and pseudo-religious freaks, Few's city is inhabited by Brits at a disturbing level of constant happiness, thanks to a government-mandated drug

What's the twist? If the Splicers or the Order of the Raven gave you a hard time, you could dispose of them with a few shotgun blasts or semi-magic Plasmids. That sort of behavior is a no-no in Few's overly enthusiastic world. All you can do is sneak around, blending in with your perpetually smiling neighbors. Trust me, you don't want them catching you.

Why should you try it? I'd like to tell you that the team behind Guacamelee secured a Mike Tyson cameo, but alas, the ear-chomping boxer is not to be found here. That said, taking down Severed's enemies and bosses is a matter of memorizing patterns, just like with Punch-Out's totally-not-racist cast. Swiping across the Vita screen to parry attacks or deal damage is all about timing and memorization. There's even an equivalent to the Star Punch: the game takes its name from a finishing move that slices baddies to bits.

What's the twist? But unlike Punch-Out, you're not stuck in a boxing ring forever. Severed's world is explored in first person by moving from screen to the next, much like iOS cult classic Infinity Blade. The team also calls Severed an "RPG-lite," since you can collect bad guys' dismembered body parts to boost your health and strength.

Why should you try it? You leap across boulders in a river of lava, scale a tower, and slay a Space Pirate - all to reach a chamber containing the heat-resistant Varia Suit. Now you can run right through that lava river! Powerups like these are what make Metroid games great, and Axiom Verge delivers the same wardrobe of game-changing apparel and attachments. It's all about exploring, finding new abilities, and re-exploring in new ways, all across a mysterious alien world.

What's the twist? The 60-plus items and powerups in Axiom Verge are already impressive. Even better, some weapons in Axiom Verge have two modes of fire. The Nova, for instance, can fire a large single shot or burst into six smaller ones. Bet the Galactic Federation doesn't have that in its arsenal.

Why should you try it? Call me crazy, but finding a unique way to off someone and get away with it is exciting… in Hitman, of course. Party Hard offers the same opportunities to set traps and find multiple routes through places like clubs and crack houses. There's an intensity to trying to not get caught, and a sense of satisfaction if you manage to pin the blame on someone else.

What's the twist? While Hitman provides chef hats and clown costumes to let you move around undetected, the 'hero' of Party Hard has no disguise. In fact, you can only hit the dedicated dance button to boogie and blend in with the plebes you're trying to murder. And yes, that's plural. Agent 47 has one target to off, but your party guy must kill everyone in the place. That's hardcore.

Why should you try it? "What's so special about platformers anyway, Ernie?" "Gee, Bert, it's just great jumping around and using fun things like jetpacks. It's the way we move that's so fun." The Sesame Street bros are right, and NES classic Bionic Commando proved it by replacing the ability to jump with a robo-arm-embedded grappling gun. Although Ronin's heroine can jump and grab ledges, she also has a handy dart rope for swinging around, and it's the key to slipping through windows and rooftops undetected.

What's the twist? Nathan 'Rad' Spencer never stopped for a turn-based battle, but our Ronin warrior certainly does. Combat isn't about aiming a gun - you'll have to plan your moves to avoid enemy fire, leap around, and slash foes with your trusty sword. Not bad for a one-armed warrior.

Why should you try it? Turn-based RPGs are fine and dandy, but tactics games like Fire Emblem and The Behemoth's tentatively titled Game 4 set combat atop a grid system - it's much better than standing in a line taking hits one at a time, really. Moving about the grid puts an emphasis on troop placement and attack order, so you have to strategize instead of spamming fire spells each turn.

What's the twist? When the team behind Castle Crashers gets into the tactics game, you can expect two key features: cuteness and absurdity. Where Fire Emblem includes archers and infantrymen, Game 4 sends hordes of living cupcakes and blonde cyclopses after you - don't be surprised if the ambush is interrupted by crashing pirate ships or UFOs either. It's also more forgiving than its hardcore counterpart: there's no permadeath mode, and fighting your way out of corners is very doable.

Why should you try it? If you're play Dark Souls, you're going to die. As for Necropolis, well… 'necro' ain't the prefix for 'life,' pal. The Souls series isn't just about dying though; there's a ton of little quests that can turn NPCs against each other. Likewise, the creatures of the Necropolis have a designated food chain - you can use survival of the fittest to your advantage.

What's the twist? The thing about Dark Souls is that you can memorize enemy and placement and environments, making your journey a tad easier. As for Necropolis… well, 'necro' doesn't mean 'repeatable' either, bub. Necropolis is procedurally generated, making each dive into the hellhole just as dangerous. You can manipulate the layout to get around, solve puzzles, and uncover treasure, but that doesn't mean the adventure will be any easier.

See? Not every video game is a near-future shooter or a medieval RPG - there's some intriguing stuff out there. And these are just a few of what's coming. Did one catch your fancy? Is there another indie you want to spotlight? Let me know in the comments!

Looking to get into some more obscure titles? Here are .


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