The most anticipated games of 2016
Added: 17.09.2015 21:30 | 167 views | 0 comments
Here's the thing about games: you can never have enough. No matter how many incredible virtual worlds we've experienced, there's always something new on the horizon to get us excited for the next big game all over again. Even though there are plenty of stellar games to enjoy in the here and now, it's never too early to get excited for what's coming, and what could be.
Here's a look at our most anticipated games coming in 2016 and beyond, from original ideas like ReCore and Horizon: Zero Dawn to high-profile sequels such as Uncharted 4, Dishonored 2, and Mass Effect: Andromeda. It's going to be another great year for gaming - just try not to think about how long it'll be until we finally get to play these excellent-looking titles.
It’s taken years for Harmonix to take another shot at Amplitude, a music-and-rhythm game cherished fiercely by the people who actually played it back when it launched on PlayStation 2. Its new incarnation is aimed precisely at that crowd of longtime supporters, in part because they’re the ones paying for it through Kickstarter, and in part because it’s a game so evocative of the PS2’s more experimental days. In 2016 we’ll see those days modernized by Harmonix in a gorgeous, abstract rhythm game about blasting down a space highway, triggering pulsating notes, switching tracks and becoming immersed in the studio’s in-house electronic music.
Available: January 2016 (PS4), Early 2016 (PS3)
Every day is opposite day in XCOM 2. In this alternate history to XCOM: Enemy Unknown, the rogue organization XCOM is now the Rebellion to the aliens’ Empire. Earth has been overrun. The aliens now occupy our planet, forcing XCOM to become a leaner, faster operation. Firaxis' Greg Foertsch told us this new game is all about hit-and-run tactics. Your enemies outnumber you, are better armed, and have the home field advantage, so you need to hit 'em fast and get the hell out before backup arrives. As I noted in my , "XCOM: Enemy Within tried to reinforce a more frantic pace by introducing MELD. XCOM 2 bakes this playstyle into the core of its design."
Available: February 5 (PC, Mac)
It's no secret that Gearbox has struggled to step out from the shadow of its own massively successful Borderlands series. The studio's other projects (such as finishing Duke Nukem Forever and Aliens: Colonial Marines) have been met with … less than positive reception. Hopefully Battleborn, a unique spin on the co-op shooter formula that made Borderlands so popular, can turn things around. While it's not a MOBA per se, it certainly wears the influence of the genre on its sleeve to create a tightly-controlled experience that makes each level feel more directed and less meandering than its open-world predecessors. With tons of colorful characters to choose from and a distinct flair for personality, this may be the best chance Gearbox has to prove they're not a one-franchise wonder.
Available: February 9 (PS4, Xbox One, PC)
Deus Ex: Human Revolution was way better than it had any right to be. It also opened in 2007, an era when every series under the sun from RPGs to strategy games were being transformed into basic shooters. Instead of a dumb FPS, Human Revolution was an expert blend of story, role-playing, action and stealth. sees the same team of creators emboldened by their success and working on an even grander scale.
Available: February 23 (PS4, Xbox One, PC)
It's always nice to see a cult classic get a second chance in the spotlight. The original Mirror's Edge delivered the critically-praised and novel concept of a first-person parkour game, and those who played it generally loved it. Unfortunately, those numbers were a bit on the low side, and it looked like we would never get the chance to see the ideas present in Mirror's Edge refined into something better. Imagine our surprise when Mirror's Edge Catalyst appeared - this reboot developed by DICE (Battlefield 4, Battlefront) in the Frostbite 3 engine (used by most of EA's recent games, including the aforementioned Battlefield 4 and Battlefront) looks good enough to get us freerunning again.
Available: February 23 (PS4, Xbox One, PC)
A deadly virus has broken out and spread across the United States on Black Friday (and no, it's not amiibo fever), causing the government to collapse in under a week. In response, what remains of an organization called The Division must restore order and help prevent any further chaos. Of course, this means exploring a derelict New York City with friends and hunting for awesome loot, a la Destiny - though your friends might not stick around if you backstab them in the game's many PvP Dark Zones.
Available: March 8 (PS4, Xbox One, PC)
The Ghosts are back, and this time they’re free to roam the land, taking down tangoes as they see fit. is an open-world co-op military shooter, where you choose how to approach each mission. It’s designed for squads of four, and friends can drop-in to help out at any time, although the AI will take over if you just want to solo the game. It takes plenty of cues from Ubi’s other action games, like Far Cry and Assassin’s Creed, so expect stacks of mini-missions, side-ops, and different ways to approach each objective. Probably no elephants or honey badgers, though (unfortunately).
Available: TBA (PS4, Xbox One, PC)
Following a delay that pushed out of the 2015 holiday season, A Thief's End has a firm release date in March 2016, so everyone has three more months to emotionally prepare for the end of Nathan Drake. Of course, it's not certain that's what the title means - Nathan's long-lost brother Sam (new to the series and played by Troy Baker) also appears to be a thief, so it's anyone's guess which thief will be 'ending'. What we know for sure is that Sam convinces Drake to return to the globe-trotting, treasure-pilfering life for one last job off the coast of Madagascar. Sully is in tow for optimal joke making, and per the E3 demo we get plenty of the intense car chases we've come to love from Drake's adventures. Elena has yet to make an appearance, but no need to worry just yet - what would the last Uncharted game be without Elena? Sob.
Available: March 18 (PS4)
After breathing new life into the fighting game genre with 2008's Street Fighter 4, developer Capcom now finds itself in an interesting position with its upcoming sequel. SF4 found great success in going back to the basics, in keeping things simple. But sequels demand new ideas, and delivers by replacing the focus attack mechanic with three new designs: V-Triggers, V-Skills, and V-Reversals. So far, the result feels like a mix between Injustice: Gods Among Us and the Street Fighter Alpha series, with a heavy focus on giving each fighter individualized gimmicks. And if that doesn't get you pumped, well, there's always R. Mika.
Available: March (PS4, PC)
Quantum Break represents a big departure for Remedy - it’s not a story about a Mister Q. Break. As for the rest, well, it’s totally what you’d want from the creators of Max Payne and Alan Wake (starring Max Payne and Alan Wake, respectively): slick third-person action, extravagant graphics, environmental catastrophes, and a pulpy time-travel story driving you from one cliffhanger to the next. Quantum Break also has a live-action television component interspersed with gameplay episodes, balancing the developer’s desire to not only hook you on an unfurling plot, but to respect the fact that you probably don’t have time to watch and play the whole thing in one sitting. Not that it’ll be any less hard to put down, going by Remedy’s previous games.
Available: April 5, 2016 (Xbox One)
Once upon a time, Rare fans dreamed of a game they awkwardly dubbed 'Banjo-Threeie' - basically, the next Banjo-Kazooie game after the stellar Banjo-Tooie. Unfortunately, that game never materialized (Nuts and Bolts doesn't count). But next year, Yooka-Laylee - a new mascot-happy platformer made by a group of ex-Rare devs called Playtonic Games - promises to hit fans right in the nostalgia with a cheeky, cartoony, collect-a-thon-y return to form. If screenshots from the game's Kickstarter campaign are any hint, expect a 3D adventure-platformer where a bat and chameleon duo collect golden book pages called "Pagies" to expand the world around them. Add in that the character designer, environmental artist, and composers from Rare's good 'ol days are also on the project, and I'm starting to feel some deja vu.
Available: October (PS4, Xbox One, Wii U, PC, Mac)
A follow-up to the excellent classic role-playing game Divinity: Original Sin, this sequel easily sailed past its Kickstarter goal and looks set to build on the impressive manipulation tactics set by its predecessor. This time out, the theme is “how your origins affect who you are and what chances you get in life,” and you’ll be able to exploit character weaknesses to achieve your goals. If the first game is anything to go by, you can expect to get up to a lot of magic-based mischief.
Available: December (PC)
One of the most underrated open-world playgrounds is primed to make a hell of a comeback in 2016. The urban sandbox of the Crackdown universe is all about taking down crime lords in the most egregious, property-obliterating ways you can think of - and with the power of the Xbox One backing it, .
Available: TBA (Xbox One)
The master is back. After taking a supporting role on the development of Dark Souls 2, From Software's Hidetaka Miyazaki is back in the director's chair for the next (and last) installment in the Dark Souls saga. The grand finale to this legendary action-RPG franchise has a lot to live up to, and it's interesting that there seems to be a lot of Bloodborne's DNA in its make-up. So expect not only demon-stabbing, slashing and flaming, but also some of the best enemy designs around. No pressure, then.
Available: TBA (PS4, Xbox One, PC)
If you're looking for blood, gore, shotguns, and more gore, the new Doom looks like it has all of those bases covered. In the E3 2015 gameplay demo, we finally got to see Doom in action and it wasn’t long before we were seeing demons decapitated by shotgun blasts and ghouls being dismembered with a chainsaw. Doom looks like it's staying true to ye old shooter mechanics of yore, forcing you to pick up armor and health packs, but there is new flair added to the shooting with gruesome execution moves that allow you to stomp heads and rip the arms off of stunned enemies. Oh, the joy.
Available: TBA (PS4, Xbox One, PC)
During Bethesda's first ever E3 press conference, the company with announcements for Doom, Fallout 4… and Dishonored 2, sequel to the 2012 gaspunk sneak-a-thon Dishonored, right alongside. Set ten-plus years after the end of the first game, Dishonored 2 will feature two main characters: Corvo, our familiar protagonist, and Emily Kaldwin, his young charge-turned-magical-Assassin. Each will have their own storyline and set of powers, and if Dishonored 2's E3 trailer is any indication, you can be just as ruthless no matter who you choose.
Available: Spring (PS4, Xbox One, PC)
Media Molecule made a name for itself with off-the-wall game concepts populated by universally appealing characters, as seen in LittleBigPlanet and Tearaway. But Dreams is definitely its most experimental project yet, even by the studio's eccentric standards. What little we've seen of this surreal experience involves shaping objects and vignettes from a highly moldable, clay-like material, which can then be animated through a sort of PS4 puppetry and shared with other users (a la LBP). The idea is that you'll eventually wander through a string of completely unalike, ethereal visions, but how that'll function in terms of actual gameplay is still a mystery.
Available: TBA (PS4)
When Final Fantasy 15 arrives in 2016, it will have officially been in development for ten years. Despite name changes, platform shifts, and a brand new director taking over the game, it’s actually looking like it might have been worth the wait. Director Hajime Tabata has a flair for taking risks with Square Enix’s flagship series, as with the strange mix of manga melodrama and war documentary in his most recent release, Final Fantasy Type-0. The emerging themes of bombastic anime action and lend themselves nicely to a road trip story full of cars, camping, and magic roadside diners. All that helps make Final Fantasy XV an ambitious, truly unique entry not just in the series, but in the role-playing genre as a whole.
Available: TBA (PS4, Xbox One)
Gears is back, and while the series over time evolved into a brotastic locust-filled curb-stomp-fest (which isn’t necessarily a bad thing) many of us are excited that Gears of War 4 will bring back the darker, horror-tinged vibe that the series initially started out with. There's not much to know at this point other than the fact that the two leads, Kait and JD, are fighting bizarre creatures in courtyards and dark corridors with familiar weapons. The studio responsible for the franchise, now renamed to The Coalition, is led by Rod Fergusson, the former Director of Production at Epic Games, who has been working on the series since the first game.
Available: Holiday 2016 (Xbox One)
Halo Wars 2 ranks pretty high up there on the list of 'sequels we never expected to happen in 2016'. The first Halo Wars, while not a bad game, didn't exactly light the fires of passion in either the Halo fanbase or RTS players - partly due to its limited tactics and console exclusivity. Halo Wars 2 looks to change that in a couple of very important ways. First, it's coming to Xbox One and PC, and second, it's being developed by Creative Assembly, the studio behind the Total War franchise. Those guys and gals know their stuff, and it gives hope that Halo Wars 2 will be more complex and honor the RTS genre in a stronger way than its predecessor.
Available: Fall 2016 (Xbox One, PC)
It’s been a long and troubled development but Homefront: The Revolution is finally seeing the light of day and, from what we’ve played, it’s shaping up nicely. A sprawling open world city makes it feel like Far Cry with guerilla warfare and that’s just fine. Philadelphia in 2029 is ruled by the Greater Korean Republic and it’s you and a bundle of other (mostly leather clad) rebels taking on the city with explosives in hand. Just like Mad Max, everything goes boom here and there’s even remote-controlled explosive devices to take on the technologically-superior enemy. Dambusters is concentrating on weapon customization with every part of your weapon able to be satisfyingly swapped out for other bits. The action is suitably chaotic, too, with enemy drones sweeping in and sending you running for cover to replan your attack. Add in a motorbike to cross the city and Orwellian areas of the map to explore and this is an open world we’re excited to explore.
Available: TBA (PS4, Xbox One, PC)
This is just about the last game you'd expect from the team behind Killzone: a post-apocalyptic adventure game where you play as a young woman hunting robot dinosaurs. That's the concept behind (which we'll just be calling 'Horizon', thank you very much), where you'll be hunting mechanical prey with nothing but a bow, arrows, and whatever other gear you can collect from the object of your hunt. Since you have only the most primitive equipment to work with in this hostile world, you'll have to be clever about how you use it, setting traps or using stealth in places when a direct confrontation means death between some beastie’s mechanical jaws. Little is known about the story, but the sincere, unflinching way it approaches its premise (Robot. Dinosaurs.) more than has our attention.
Available: TBA (PS4)
After departing Epic Games in 2012, Cliff Bleszinski went on to start his own studio, Boss Key Productions. LawBreakers is the first effort from the new studio: a fast, futuristic, free-to-play arena shooter that harkens back to the days of like Unreal Tournament and Quake. LawBreakers evokes those classics' relentless pacing and verticality (yes, it's even got rocket-jumping), but mimics contemporary shooters like Overwatch and Call of Duty: Black Ops 3 in that you play as unique characters with special abilities. We're excited for LawBreakers' gorgeous, graceful carnage, though it remains to be seen how publisher Nexon will handle the game's microtransactions.
Available: TBA (PC)
LEGO Marvel’s Avengers assemble for the second time in this goofy, co-op friendly format but now, it’s based off the recent Marvel movies The Avengers and Avengers: Age of Ultron as well as the comics. It’s meant to be a celebration of everything Avengers related all in one - even Stan Lee will make an appearance as Iron Stan. It’ll likely be everything that you know and love about LEGO games, because Traveller’s Tales has got this formula nailed down.
Available: January 26 (Xbox One, Xbox 360, PS4, PS3, PS Vita, 3DS, Wii U, PC)
LEGO Worlds is already available on Steam Early Access and it’s what you picture it to be, a sandbox game that allows you to build an entire worlds made up of LEGO Bricks. Finally! The worlds are procedurally generated and you have landscaping tools carve out the LEGO paradise that you’ve always dreamed of. At least you never run the risk of stepping on stray pieces, because that hurts.
Available: TBA (PC, TBD)
It's easy to forget that Mario - the mustachioed mascot who sold millions by platforming through the Mushroom Kingdom - stars in some of the wittiest, most enjoy RPGs available. Both the Paper Mario and Mario Luigi games are known for their wry humor and their timing attacks - hitting a button in time with an attack to deal extra damage. Jam is an RPG mashup of both Mario role-playing universes. Considering the Paper Mario series has been in a weird place with its last two entries, hopefully this collaboration will return it to its RPG roots.
Available: Spring 2016 (3DS)
Commander Shepard's story is over and the Reaper invasion is behind us. Now what is the human race to do? Explore space, obviously. If Star Trek has taught us anything, it's that you can have some incredible adventures out in deep space. In Mass Effect: Andromeda, you take on the role of a new main character as he or she (or maybe it?) explores the Milky Way's neighboring galaxy Andromeda. Not much is known about the game yet, but we have seen glimpses of what appears to be a Mako-like land rover and the return of omni blades.
Available: Q4 2016 (PS4, Xbox One, PC)
Mega Man purists might have a tough time making the transition from the classic Blue Bomber to the new android Beck, but the spirit of the fighting robot is definitely in Mighty No. 9. The classic side-scrolling shooting and platforming gameplay has a new home, but this spiritual successor is still under the watchful eye of Mega Man creator Keiji Inafune. After beating each boss, Beck earns Mighty Skills that allow him to take additional forms (including a tank), or morph his arms to gain magnetic powers. Each new ability gives him access to previously closed off areas and exposes enemy weak points.
Available: March (PC, Xbox One, PS4, Xbox 360, PS3, Wii U, Vita, 3DS)
When it comes to Kirkman’s zombies, we’ve been from the sublime work of Telltale to the ridiculous awfulness that was Terminal Reality’s Survival Instinct. Overkill’s The Walking Dead wants to deliver the undead experience we really need and with the full support of Robert Kirkman himself, the Payday 2 devs might just deliver something (bloody) special. This slice of zombie action is all about co-op in post-apocalyptic Washington and is set in the comic book universe, not the TV show. It’s an FPS but has elements of stealth, survival horror and good old headshots as you and a friend attempt to survive in a world more than a bit hungry for your brains. We’ve not seen quite enough to know if Overkill can topple Telltale but it looks like it’s going to be gorily exciting to find out.
Available: TBA (PS4, Xbox One, PC)
Sometimes, suburbia just isn't big enough to contain an all-out war between the walking dead and sentient plant-life. Sometimes, you need to take the fight to the moon. Garden Warfare 2 is the follow-up to the team-based, third-person, surprisingly fun shooter based on Popcap's essential tower defense game, adding a bevy of fresh classes and chaos-encouraging arenas. Standout newcomers include a rapid-firing stalk of corn and a support-spell-casting rose for the Plants, while the Zombies have recruited an undead-piloted mech suit and a rotting superhero to their squad. Whether you're engaging in a 24-player melee or some lighthearted 4-player co-op, this backyard carnage is sure to be a hoot.
Available: TBA (PS4, Xbox One, PC)
Continuing the theme of post-apocalyptic robo-wildlife from Horizon, ReCore stars a girl and her mechanical dog-friend-thing with a plasma globe for a stomach, as they explore the wastes and fight other metal-based fiends. While not a lot has been revealed, there’s a mechanic that lets you insert your companion’s core into other robots for new abilities. It’s also being made by Keiji Inafune (the man behind Mega Man) and the makers of Metroid, so you can likely expect more than just your average run-and-shoot game.
Available: June 2016 (Xbox One)
Insomniac’s AAA reimagining of the original Ratchet and Clank, debuting alongside a full-blown movie based on the same source material, easily exceeds the usual parameters we apply to ‘remakes.’ Though the new Ratchet Clank brings its playful blend of platforming and weird weapons to planets we’ve seen before, we haven’t quite seen them in such a cutting-edge display of the PS4’s capabilities. Insomniac has also completely modernized the controls and camera, redone every cutscene to a Hollywood calibre and introduced new oddball guns. And yes, Mr. Zurkon is here too.
Available: April 16, 2016 (PS4)
You might be familiar with the concept of the , where standout games have been locked away on Nintendo's sixth-generation console seemingly for all time. Luckily, one longtime inmate is finally being freed thanks to Resident Evil Origins Collection, which bundles an HD remake of the GameCube prequel Resident Evil Zero with 2015's re-remake Resident Evil HD. Whether or not you're following the unlikely duo of Rebecca Chambers and Billy Coen for the first time, the prospect of blasting giant mutant tarantulas on a speeding train in glorious 1080p is pretty damn enticing.
Available: January 22 (PS4, Xbox One, PC)
When Hideki 'I just blocked you on Twitter' Kamiya makes a game, you should pay attention. He's the man behind Resident Evil 2, Devil May Cry, Viewtiful Joe, Okami, Bayonetta… are you seeing the trend here? Almost everything the guy touches turns to gold. Scalebound is Platinum's first Action RPG, incorporating elements of the team's trademark free-brawling action, only now you've got a dragon at your side, helping you out. The demos so far have all looked far too good to be true (surely no game can really handle all that climbing on beasties in a fast-paced action format), but it seems increasingly likely this will be another top-drawer hit. Oh, also check your Twitter - I hear Kamiya just blocked you.
Available: TBA (Xbox One)
Made up of ex-Bioshock developers, indie studio Fullbright used its expertise in crafting believable spaces filled with incredible detail and environmental storytelling with its breakout hit, Gone Home. Now, Fullbright reaches for the stars with Tacoma, a game set on a space station hundreds of thousands of miles from Earth. We don’t know much about Tacoma yet, but chances are good that you'll walk around the station hunting for clues, and solving some puzzles while an engrossing, non-linear narrative washes over you.
Available: 2016 (Xbox One, PC)
It's almost too good to be true. Following eight years in development and radio silence on its progress for the last three, it seemed like The Last Guardian would forever be a pipedream, the stuff that Team Ico fans sigh over in moments of quiet sehnsucht. But during E3 2015, Sony dropped a bombshell by revealing that not only is The Last Guardian alive, it's nearing completion and coming to PS4 in 2016. In The Last Guardian, you play as a young boy exploring a calmly empty fantasy world alongside his giant eagle-lion-dog, who learns to help you solve puzzles with a little training. Most of the game is yet mysterious, but the fact that its existence is not is probably the best news Ico and Colossus fans have heard in many moons.
Available: TBA (PS4)
What Remains of Edith Finch is by the creators of Unfinished Swan, the game where you lob black paint all over the place to discover the world in front of you. Edith Finch is visually different (less paint), but there is a similar element of discovery, as you (Edith) move through the world from a first-person perspective and unravel the story of your cursed family. It’s a series of short stories where you get to experience the lives of various family members, leading up to their death. Cheery, isn’t it? It's actually quite unsettling, but fascinating.
Available: TBA (PS4)
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| 10 weirdly similar games that released at the same time
Added: 02.09.2015 12:00 | 104 views | 0 comments
What do Hollywood blockbusters have in common with the number 35 bus? Why, that's easy - you wait an absolute age for one, only for two to turn up at once. Take Armageddon for instance - aka the movie in which Steve Buscemi was exposed to the harsh vacuum of space... no wait, I'm now being told that he looked like that already. Sorry Steve… Simply put, Armageddon was all about asteroids crashing into the earth. So, a lot like that other movie from 1998 - Deep Impact. Coincidence? Guess again chums, because these two twins were far from unique. Consider 2014's Hercules vs The Legend of Hercules or Iron Eagle vs Top Gun. How about Olympus Has Fallen vs White House Down? The list goes on.
Indeed, cinematic history is packed tight with examples of oddly analogous movies. But what about gaming? Does the interactive medium boast its fair share of twinned features too? Well let's bloody well hope so - It's going to be an awfully short feature otherwise…
Criteria check - To avoid unnecessary confusion over release dates I'm only going to including US release dates.
Superheroes and sandbox games go together like Gwen Stacy and gravity. When a major player opts to drop one, you'd better believe it's going to be memorable. One part urban strife, six parts spandex - a winning combo by any estimation. Sadly, precious few of these titles actually exist - something to do with the inherent difficulty of coding up 'two' titles at once. A solid superhero game and a sprawling cityscape? One alone should be enough to drive most developers to drink.
Then there's Infamous and Prototype, two games that dared to make good on the promise of that premise. Both titles starred reluctant everymen receiving outrageous new abilities. From there players were encouraged to either go good or be bad - to fight crime or to fuel it. Though broadly similar, both efforts remained different enough to warrant a double dip. That is until they made the mistake of launching some two weeks apart. Perhaps it's only proper that these two superheroes duked it out directly, though it couldn't have done either game's sales a world of good.
I'll wager there were more groans than at a disappointing orgy the day these two titles first caught wind of one another. Just think of it - one second you're riding high, confident of a unique concept, the next you're reading up on some accidental doppelganger. I suppose it's faintly absurd that two titles based around psychic powers couldn't perceive the other one coming. So much for their vaunted foresight...
With scarcely 10 weeks between releases, Psi-Ops and Second Sight effectively trod on one another's toes. Both had attempted to inject some much-needed variety into the veritable scrum of 3rd person shooters. Sadly, their too-close proximity would quickly put paid to that - making both efforts seem now newly unoriginal.
Attempting to differentiate your game is a tough old ask even at the best of times. Fans and critics alike essentially crave a good frame of reference, be it a basic genre tag or a more specific comparison. "It's a bit like this", or "a whole lot of that" can express in mere seconds what might otherwise take aeons to describe. Now imagine that you're marketing a driving title. Real cars on realistic tracks, all bombing it around at ridiculous speeds. Fun yes, though not exactly varied.
Wisely, both Blur and Split/Second attempted to surmount these issues through the use of nifty gimmicks. The former went all RL Mario Kart - boasting 'car-based combat for grownups', while the latter prized raceway destruction on an enormous scale. Good start. Now if only they hadn't released one week apart and stolen each other's thunder. Every last forking bit of it.
Talk about a pair of heavy hitters. In the red corner, one hotly anticipated sequel to the biggest MMO going. And in the blue, all the might of the Warcraft franchise brought to bear on a burgeoning genre. If ever there was a time to stop WoW from achieving its world domination, then this surely was it. Killed in its infancy, like some sort of mad sci-fi plot to assassinate the Baby Hitler.
The biggest name in MMOs vs the genre's heir apparent. Going toe to toe, with barely two weeks between them. You might say that the stakes were even higher than a spectator at a Columbian forest fire, and you’d be right. Both games were good - damn good in fact, each one deserving its fair share of the MMO userbase. The fact that Warcraft was able to not only best its rival in 'single combat', but also claim the vast share of subscribers only adds to considerable legend.
Mooching off the movies is a well-established pattern amongst video game developers. Just look at the likes of Contra, a game that disguised its obvious nods/ bloody-minded plagiarism about as well as a knock-off Chinese Disneyland. Oftentimes, tracing the root of these trends is easy enough. After all, Contra appeared just 8 months later than Jim Cameron's Aliens. Coincidence? I think not.
Then there are games like Arabian Magic and Arabian Fight, a pair of solid arcade brawlers bearing eerily similar settings. So, where on earth did their developers get the idea to look to the Middle East - a largely untapped creative avenue, outside of the modern military shooter? Why, that's simple, you say - Disney's Aladdin appeared in the very same year! Except of course that Aladdin hit cinemas after both titles had already debuted. So, either someone smelled money in those early trailers, or three independent studios (including Disney) all decided 1992 was to be the year of Turkish trousers.
Not a release date this time, but a shared announcement phase. Both Elite: Dangerous and Star Citizen opted to take their projects public within just seven weeks of one another. So far, so standard - or so you may think - but what exactly do these intrepid explorers have in common? Well for starters, both games have taken a long dormant genre, i.e. the spaceflight sim and recreated it in MMO form. On top of that, both titles were successfully kickstarted into being, all whilst handily exceeding their original funding targets.
Then there are the creative minds involved. Star Citizen's Chris Roberts created the much-loved Wing Commander series, while Elite's David Braben is practically responsible for the entire genre. So, to recap - that's two giants of the genre, two big-time comebacks and two parallel crowd funding campaigns all unveiled within two months of one another. Too sweet.
Much like the aforementioned Blur and Split/Second, both of these titles bet big on a flashy new gimmick. Call it 'car driving for the social networking age'. Sadly, neither title could quite outdistance the other, running so close together as to create a veritable car crash of confused gamers. In addition, both titles suffered from various network-related glitches, issues that would eventually contribute to a lukewarm critical appraisal.
Despite all this, both games would go on to sell some 2 million copies apiece, not bad at all, especially when you consider that Drive Club only appeared on the PlayStation 4 format.
Two major players both launching within a month of each other? Sounds like franchise suicide. After all, somebody's got to lose. "I know - you'll be Betamax and I'll be VHS. No no no, you be HD DVD and I'll be Blu Ray". At least, that's how you might expect events to unravel. In the case of Unreal Tournament vs. Quake III Arena, neither party saw fit to suffer such a mortal injury. Instead, both games would go on to receive a slew of successful sequels.
It's a bit like that one movie Twins, except in this instance both men grew up to be the Arnold Schwarzanegger variety. So, it's actually a lot like The 6th Day, in which Arnie grows himself a clone. No wait, it's might be more like Junior, wherein the Austrian Oak births himself an Arnie baby. Wait… what was I talking about? Oh right, madcap multiplayer shooters. I suppose it's rather ironic that of all the entries on this list, the genre with the most gun happy patrons should agree to live and let live. I guess this town really is big enough for the both of us.
Now, here's an entry you couldn’t have seen coming… I'll bet it really snuck up on you… You might even say that it quietly approached in the dead of night before violently opening your throat. No, wait - that last one doesn't work. But enough hilarity for one moment, let's get back to business. What is it exactly that makes these two titles - set some 500-odd years apart - so similar as to be counted as 'twin releases'?
Well, if we're talking broad strokes here, then plenty. Both Tenchu and Metal Gear Solid marked a brave new foray into the world of 3D stealth-em-ups. Sure, the latter title may have had a solid 2D pedigree behind it, but the genre itself had never really gained any mainstream attention. These are the games that helped change that, debuting within a mere two months of one another. Moreover, the equally important Thief series also launched at around this time, solidifying a whole new genre in the space of around 12 weeks. Not bad.
It's not every day that an uber violent homage to the 1980s appears. Well, unless that day just so happened to occur within the month of October, 2012. Released within two weeks of one another, Retro City Rampage and Hotline Miami might well have contended for the crown of most 'pixellated blood bath'. Instead Hotline met with enthusiastic reviews, whilst Rampage could only muster up a string of middling appraisals.
A more fitting scrap might've seen the two titles donning animal masks, nabbing a pair of DeLoreans and jousting it out on the sunset strip. A man can dream, cant he? *sigh*
Tags: Gods, Steve, City, Dead, Mario, PlayStation, Star, Thief, Easy, Gear, When, Cave, With, Commander, Jump, Metal, Metal Gear, Solid, Unreal, Bolt, Fate, Every, There, After, While, Legend, Ball, Staff, Second, Down, Released, Blue, House, Rampage, Though, Magic, Reef, Gear Solid, Chris, Retro, Killed, Karl, Warcraft, David, Tale, Club, Despite, Iron
From:
www.gamesradar.com
| Commander Cherry's Puzzled Journey review - ChristCenteredGamer
Added: 28.08.2015 15:18 | 74 views | 0 comments
Commander Cherry's ship has crash landed and it's up to you, the cadet, to position yourself in different yoga style poses so that he may safely run and jump across the treacherous landscape. As you progress in the game, more gameplay mechanics get introduced along with some nasty enemies to deal with.
From:
n4g.com
| Commander Cherry's Puzzled Journey Review - TXH
Added: 19.08.2015 20:18 | 79 views | 0 comments
Neil writes "Greetings Earthling, Commander Cherry wishes for you to accompany him on a journey that is so puzzled and so complex that it requires not just a standard controller to help navigate the universe, but also the power of Kinect in order to help you do so.
Oh, it also requires you to carry out some standard yoga moves at the same time. It's time to put down that pizza and get your body working!"
From:
n4g.com
| Commander Cherry's Puzzled Journey Review |LifeisXbox
Added: 17.08.2015 15:18 | 74 views | 0 comments
LifeisXbox never had so much fun with a mediocre game experience, weird tagline I know but thats the only way how to describe this weird but fun Kinect game.
From:
n4g.com
| Mass Effect Andromeda Has No Returning Characters, Uses New Graphics Engine
Added: 14.08.2015 2:18 | 61 views | 0 comments
BioWare has stated on multiple occasions that Mass Effect Andromeda is not a continuation of Mass Effect 3 and, as such, does not feature Commander Shepard. In fact, it has no returning characters from the Mass Effect Trilogy and uses an entirely new graphics engine.
From:
n4g.com
| How The Witcher 3 Perfected Non-Linear Storytelling
Added: 13.08.2015 20:18 | 54 views | 0 comments
Jake will never forget the first time he visited Virmire in Mass Effect. After a gripping face-off with Saren, still one of the best villains in gaming, Commander Shepard is left with a choice: You must leave one of two squadmates behind to arm a bomb and detonate it. He remember sitting at that screen for minutes flipping back and forth between the options. The Mass Effect trilogy was littered with hundreds of decisions, big and small, but this was easily one of the toughest he had to make during my journey. Not only did it affect the story for the next two games, but the game did not tell you which decision was good and which was bad. Up until this point, it was easy to distinguish between the paragon and renegade options. In some cases the options were labeled red and blue, and then you could track how good or bad you were through an arbitrary scale in the options menu.
From:
n4g.com
| Commander Cherry's Puzzled Journey (PS4) Review - Push Square
Added: 13.08.2015 17:18 | 50 views | 0 comments
Push Square: "Commander Cherry's Puzzled Journey is a barmy title built around one imaginitive mechanic. Using the PlayStation Camera to bring yourself into the action is a neat novelty, but it does have a shelf-life. It's also not for those that are opposed to moving more than their thumbs. Still, if you're looking for something a little out-there, then this is an interesting option and the fact that it offers an excuse to actually use the PS4's underutilised camera is just the cherry on the top."
From:
n4g.com
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