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News with tag Commander  RSS

From: www.gamesradar.com

Star Wars Commander Gets Major New Update

Added: 05.02.2015 14:00 | 3 views | 0 comments


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Universal

  • Johhar Kessen Hero Unit: Former senator Kessen's custom sniper blaster, "Karina," deals extreme damage to soft targets. While he can out-range many static defenses, his ability to damage them is low.

Rebel

  • A-Wing Starship Strike: The Rebel Alliance uses A-Wing starfighters to support ground forces. Their powerful weaponry employs an advanced targeting system, concentrating firepower to dispatch particle shields. (Requires Starship Command)
  • HWK-290 Starship Strike: Originally manufactured without weapons, this HWK-290 freighter was outfitted to drop incendiary bombs. The bomb blast affects a moderate area, making it most effective against infantry, but also very capable for attacking enemy HQs.

Empire

  • TIE Advanced Starship Strike: A newly developed advanced prototype of the TIE Starfighter line, these starships are equipped with a highly sophisticated target tracking system, making them extremely useful against shields. (Requires Starship Command)
  • VT-49 Decimator Starship Strike: Receiving command of a VT-49 Decimator is considered an honor in the Imperial Navy. Used as a raiding vessel, this ship drops firebombs which burn a moderate area. It is most effective against infantry, but also very capable for attacking enemy HQs.

New Features:

  • Contraband: A new currency called "Contraband" will be introduced with this build. Players will be able to unlock a new, powerful unit that can only be leveled up using this currency.
  • Traps: Players will be able to place three new traps around their base as a defense mechanic. Traps will have to be 'reloaded' using currency once they have been used to defend a base in battle.

From: www.gamespot.com

Price drop: $11.00 off XCOM Enemy Within Commander Edition Game PS3, now only $20.99

Added: 31.01.2015 13:20 | 33 views | 0 comments


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From: feedproxy.google.com

Price drop: $18.00 off XCOM Enemy Within Commander Edition Game Xbox 360, now only $17.99

Added: 30.01.2015 19:20 | 38 views | 0 comments


Save $18.00 on XCOM Enemy Within Commander Edition Game Xbox 360! The price of XCOM Enemy Within Commander Edition Game Xbox 360 has been dropped by $18.00, order now from ozgameshop.com with free delivery to Australia and New Zealand.

From: feedproxy.google.com

Battlefield Hardline open beta set for early February

Added: 29.01.2015 21:25 | 30 views | 0 comments


Get your handcuffs ready - no, not those handcuffs - because Battlefield Hardline's open beta is set for February 3 to February 8. And it's gonna be a big one: full access to three modes and three maps, and a "first look" at a fourth mode which should be exciting for fans of Commander mode in previous battlefields. The beta will be available on all of Hardline's platforms (PC, PS3, PS4, Xbox 360, and Xbox One), though only PC and new-gen can jump into 64-player Conquest battles on the Dust Bowl map.

The other two main modes are Hotwire and Heist, which respectively see criminals trying to claim high-value cars or escape from a bank with cash in tow as cops go into full excessive-force mode in an effort to stop them. Players will also get a look at Hacker mode, in which one player per team can exploit security cameras positioned across the map to designate targets and areas to focus on. Want to brush up on the details before beta kicks off? Click on for more of our Battlefield Hardline impressions.

If the title didn't give it away, Battlefield Hardline's hotwire multiplayer mode is all about stealing cars. Though, during my play session, no one really gave a damn and just ran around shooting each other (myself included). If we HAD been playing for the objective, we would have needed to control certain vehicles for as long as possible to earn victory points. The longer you control those vehicles - which are all horribly cumbersome vans and tanker trucks - the more points you earn for your team.

Also featured in my demo was the new glades map. And while It was certainly big, this map was essentially a giant oval with some dilapidated buildings in the middle. I think there might have been a ramp at one point. This meant that when someone DID bother to hop behind the wheel, all they could really do was drive in a circle. Ideally, the other players would pile in the back of another vehicle and give chase, but in practice it was just pure chaos.

Visceral is taking the stern, world-ending military situations involving nukes and evil Russians, and trading that for more small-scale conflicts like bank robberies and heists. Instead of the hardened soldier, the developers are saying they will introduce characters like cops that don't play by the rules or slick criminals that you'd see in a TV police drama. So, you can expect characters to be line with Battlefield: Bad Company's troublemaking squad of misfits.

Visceral isn't sharing any concrete details on the single player story yet. What the developer has said is that the solo mode will incorporate the tactical choice of the multiplayer gameplay, and that the single player will include the tools, gadgets, and vehicles you see in the competitive game. As far as single player goes, that's all we've got, but there is another reason to play Hardline.

Yes, Hardline will have multiplayer. Even though the setting has changed, you're still going to get dozens of guns, heavy vehicles, and massive maps that the Battlefield series is known for. You'll spawn into your squad, capture objectives, and mount a mobile turret to take down the opposing faction, but thanks to the relatively confined, urban environments, and some clever game modes, the gameplay feels distinctly unique from the other titles in the series.

You won't see the open tank fields of the militaristic battlefield games, but you also won't be forced into the stringent, tactical mentality of a close quarters-fighting SWAT team. From what we've played, the game strikes a good balance between giving players the space they need to create the "did you see that?" Battlefield moments and keeping the action contained to one (or several) action-packed areas of the map.

Like its predecessors, Hardline gives players four classes to customize, leaving each to function as a valuable member of a squad. Enforcers are armed with light machine guns and ammo packs. The Operator carries a standard assault rifle, health packs, and can revive allies (you can also take health and ammo from teammates by pressing the interact button next to them). The mechanic can repair any vehicle if he has a repair tool on hand. Lastly, the Professional is your long-ranged sniper.

The classes all sound like carbon copies of their militarized brethren from previous games, but once you start earning cash for better weapons and gadgets (more on progression later) you can customize your urban soldier to play many different, vital roles for your team. How? Well, by equipping some of the new gadgets...

The most prominent new items you can equip to your cop or criminal are stun guns, gas masks, blunt melee weapons, gas grenades, grappling hooks, and ziplines. Most of these items are fairly self explanatory, and when you use them by themselves you don't really get much out of them. It's when you combine multiple items that things start to get interesting.

For example, equipping your Operator with an ammo bag, gas grenades, and a gas mask lets you flood enemy defensive areas with an unlimited number of vision clouding, accuracy-screwing gas canisters--making opponents easy kills in the maps' chokepoints. Stun guns, blunt weapons, and grappling hooks make it easier to sneak up on perching snipers. Just shoot a hook up a ledge behind the sniper, climb up, and incapacitate them with a stun gun or police baton. Interestingly, you're then free to interrogate them (which gives you their allies' locations).

To get all of those lovely new gadgets, you'll need to earn experience and cash. Experience works the same as it has in previous games. You'll get points for every kill, assist, and support action for your team. Each class then levels up its own progress bar to earn medals and higher ranks.

By bringing in cash as well as experience, Hardline gives you more flexibility when it comes to class customization. With the money you earn from killing cops or arresting criminals you can buy new weapons and equipment whenever you want. So, you won't necessarily have to wait until you're rank 120 to use the gun you want. You can just buy whatever items you like, save up for specific attachments and equipment, and build your unique class.

Just because you're playing as a bunch of cops and robbers doesn't mean you won't get to ride in some heavy vehicles. Along with police cruisers, four-door sedans, and motorcycles, you'll also be able to jump into armored cars with machine guns mounted at the top.

We haven't seen tanks yet, but the existing armored ground vehicles are formidable to say the least. And for those flyboys out there, you'll also get a chance to pilot various machine gun-mounted helicopters. Only, the skyscrapers and narrow flight paths will surely weed out the pilots lacking skill very quickly.

In keeping with the fresh setting, Hardline will introduce a number of exciting new modes. In the two we played, the focus is on successfully holding giant bags of loot. The Blood Money mode challenges both teams to grab money from a central location and bring it back to their vault--which the opposing team can also steal from. Even if you're behind on the loot grab, good teamwork and coordination in defending the money drop and vaults can lead to a victory. The Heist mode has even more of a cops and robbers feel. The criminals start the match by blowing up two armored trucks carrying tons of cash, which land in two separate locations. From there the criminals need to breach the trucks and take two money bags to two separate locations while the cops try to stop them. The result ends up feeling like Rush and Capture the Flag, all mixed together.

Battlefield 4 made completely destroying the map a thing in the Battlefield series, and that trend continues in Hardline. In the High Tension map, you can set a few breaching charges on a construction crane's support cables, bringing it crashing down. On the way it knocks into buildings and brings tons of debris down with it. In the aftermath, the collapsed crane makes a handy bridge shortcut for the criminal team, allowing them to move from their spawn point to the center of the map with ease.

Apart from the huge levolution events, there's still the little bits of destruction that make the battle feel more realistic. Low eaves on the sides of buildings can be blown down to make a handy ramp to higher levels, bullets chip away at concrete barriers, and underground road supports can be destroyed to make a sinkhole shortcut.

Those are all the details we have so far about Battlefield Hardline. Are you ready to step into the urban war zone come March 17 in North America and March 20 in the UK? Let us know in the comments.

Want more on the future games coming soon? Check out our list of the .

GTGD Game Dev Tutorial Maker Launches Guild Commander Sim On Steam

Added: 25.01.2015 0:10 | 4 views | 0 comments


GG3 writes: "The generic name and appearance aside, Guild Commander has a special little hook going for itself. This game is made by GTGD, the same person responsible for selling the first series of video tutorials through Steam."

From: n4g.com

Whats New With Star Citizen: Arena Commander Patch 1.0.1

Added: 24.01.2015 3:10 | 5 views | 0 comments


In any good game today we exist in a cycle of life test, release, patch, test. The same is no different when your title has over $70,000,000 in crowd-sourced funding as Star Citizen does.

From: n4g.com

Mass Effect Lead Animator: Commander Shepard Was Originally Female; Explains Why

Added: 10.01.2015 12:11 | 3 views | 0 comments


After years of speculation, the debate can finally be put to rest. The lead animator on Mass Effect 1 and 2, Jonathan Cooper, has explained that Commander Shepard was female first.

From: n4g.com

Mass Effect Lead Animator: Commander Shepard Was Originally Female; Explains Why

Added: 10.01.2015 7:11 | 2 views | 0 comments


After years of speculation, the debate can finally be put to rest. The lead animator on Mass Effect 1 and 2, Jonathan Cooper, has explained that Commander Shepard was female first.

From: n4g.com


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