This Week in PlayStation: House Party
Added: 24.05.2015 2:43 | 38 views | 0 comments
A look back at this week's biggest PlayStation news. Destiny: House of Wolves, see our E3 Press Conference in a movie theater, and more.
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| Oculus Connect 2 Developer Conference Announced
Added: 21.05.2015 20:16 | 6 views | 0 comments
VRFocus reports on the announcement of Oculus Connect 2, the second developer conference from the Oculus Rift creator, taking place in September.
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| Microsoft Unveils E3 Press Conference Length
Added: 21.05.2015 20:00 | 10 views | 0 comments
Microsoft's E3 2015 press conference will be 90 minutes in length, Head of Xbox Phil Spencer has confirmed.
In a post on Twitter, the Xbox exec provided the details to an inquisitive fan.
Microsoft's media briefing will take place Monday morning on June 15 at The Galen Center. We'll be on-site in Los Angeles at expo all week long, so be sure to stay tuned to GameRevolution next month for all the exciting announcements and previews you can handle.
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www.gamerevolution.com
| Sony Bringing E3 Conference to Movie Theatres
Added: 21.05.2015 19:00 | 6 views | 0 comments
The Electronic Entertainment Expo may be a trade event in theory, but clearly many involved are trying to make it more accessible to the gamers themselves. That's why the team behind the PlayStation "E3 Experience" press conference are taking their act to the silver screen.
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www.gamerevolution.com
| Experience E3 2015 Live in Theaters on June 15th
Added: 21.05.2015 16:17 | 13 views | 0 comments
Posted by Geoff Keighley on May 21, 2015 // Host, Producer:
Whenever I interact with the PlayStation community Im always struck by their passion and excitement for gaming. I saw this firsthand at E3 2014, when I teamed up with PlayStation and Fathom Events to bring the E3 Press Conference live to over 10,000 fans around the country as part of the PlayStation E3 Experience in movie theaters. It was amazing to see fans line up all across America to experience the news and announcements live with others in the community.
From:
n4g.com
| Experience E3 2015 Live in Theaters on June 15th
Added: 21.05.2015 15:00 | 32 views | 0 comments
Whenever I interact with the PlayStation community I'm always struck by their passion and excitement for gaming. I saw this firsthand at E3 2014, when I teamed up with PlayStation and Fathom Events to bring the E3 Press Conference live to over 10,000 fans around the country as part of the PlayStation E3 Experience in movie theaters. It was amazing to see fans line up all across America to experience the news and announcements live with others in the community.
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| Colonize the Ocean in Civilization: Beyond Earth's First Expansion, The Rising Tide
Added: 18.05.2015 13:00 | 24 views | 0 comments
Video games have offered us some compelling visions of the future of human habitation. Some seem idyllic, like the glistening arcologies of . Where the cost of policies and the fact that only a few policy trees were mutually exclusive often discouraged switching them mid-game, traits are meant to be managed more actively. Like policies, they will come with unique perks and benefits for your civilization, but they will also fuel different kinds of diplomatic interactions. The development team wants to extend your diplomatic dealing beyond war, peace, and trade agreements, and having complementary traits will be a big factor in determining your options with a given leader. What these traits might be, how you manage them, what kind of benefits you'll see, and how they will interact with each other all remain to be seen. The Rising Tide will also herald the arrival of four new factions; the only leader announced thus far is Arshia Kishk, head of the Al Falah (pictured at right). As Beyond Earth's story tells it, the Middle East was mostly depopulated after The Great Mistake. In the years that followed, a tenacious group of resilient survivors held on and refused to desert their homeland. When they finally managed to fund a spaceship send forth colonists, it wasn't the cryogenic variety that most other civilizations sent. It was a generation ship, meaning that those who boarded it knew they would never see their destination, and those who touch down at the end of the journey have never set foot on a planet before. The three other factions will apparently have similarly fraught origin stories, and each one of them will bring disruptive new strategies into play. There are a few other changes that The Rising Tide is bringing to Beyond Earth, though details on them are fairly scant at this point. In order to further enrich and incentivize the exploration processes, you will now be able to find artifacts through resource pods, expeditions, and other means. Whether it's alien in origin or a relic from Old Earth, each artifact will have its own story and its own possibilities. You could keep it as is or combine it into a set, provided you find the others needed, and the rewards might include new perks or new buildings. Toasty.Along with the new units developed to accomodate aquatic and amphibious gameplay will be new hybrid units that require a blend of different affinity levels to unlock. Spreading your affinity points around may keep you from unlocking the highest level perks and units until very late in the game, but if these new hybrids are powerful in the mid-game, perhaps it'll be a more viable strategy to play the field. And finally, two new biomes are on their way, including the primordial world pictured above. With so much volcanic activity, I asked McDonough if the environment was going to pose a threat beyond that of native aliens and miasma clouds. He said only that they are "in the process of making each biome more unique, and will share more soon." There are certainly more questions to be resolved, but even what's been shared so far seems to portend a serious shift in the Beyond Earth landscape. In a panel during the Game Developer's Conference in San Francisco this year, McDonough and the other Co-Lead Designer, Will Miller, lamented that they hadn't been bolder in their divergence from the core Civilization formula. The oceanic gameplay of The Rising Tide holds the promise of radically changing the way Beyond Earth plays when it is released in fall of this year, and hopefully we'll get a clearer sense of how it all works in a few weeks at E3.
Tags: Green, Civilization, Gain, Easy, When, False, Video, With, Rising, Live, First, There, Time, Colonial, Conference, San Francisco, Francisco, Earth, Beyond, Soul, Along, Leaf
From:
www.gamespot.com
| Colonize the Ocean in Civilization: Beyond Earth's First Expansion, The Rising Tide
Added: 18.05.2015 13:00 | 13 views | 0 comments
Video games have offered us some compelling visions of the future of human habitation. Some seem idyllic, like the glistening arcologies of . Where the cost of policies and the fact that only a few policy trees were mutually exclusive often discouraged switching them mid-game, traits are meant to be managed more actively. Like policies, they will come with unique perks and benefits for your civilization, but they will also fuel different kinds of diplomatic interactions. The development team wants to extend your diplomatic dealing beyond war, peace, and trade agreements, and having complementary traits will be a big factor in determining your options with a given leader. What these traits might be, how you manage them, what kind of benefits you'll see, and how they will interact with each other all remain to be seen. The Rising Tide will also herald the arrival of four new factions; the only leader announced thus far is Arshia Kishk, head of the Al Falah (pictured at right). As Beyond Earth's story tells it, the Middle East was mostly depopulated after The Great Mistake. In the years that followed, a tenacious group of resilient survivors held on and refused to desert their homeland. When they finally managed to fund a spaceship send forth colonists, it wasn't the cryogenic variety that most other civilizations sent. It was a generation ship, meaning that those who boarded it knew they would never see their destination, and those who touch down at the end of the journey have never set foot on a planet before. The three other factions will apparently have similarly fraught origin stories, and each one of them will bring disruptive new strategies into play. There are a few other changes that The Rising Tide is bringing to Beyond Earth, though details on them are fairly scant at this point. In order to further enrich and incentivize the exploration processes, you will now be able to find artifacts through resource pods, expeditions, and other means. Whether it's alien in origin or a relic from Old Earth, each artifact will have its own story and its own possibilities. You could keep it as is or combine it into a set, provided you find the others needed, and the rewards might include new perks or new buildings. Toasty.Along with the new units developed to accomodate aquatic and amphibious gameplay will be new hybrid units that require a blend of different affinity levels to unlock. Spreading your affinity points around may keep you from unlocking the highest level perks and units until very late in the game, but if these new hybrids are powerful in the mid-game, perhaps it'll be a more viable strategy to play the field. And finally, two new biomes are on their way, including the primordial world pictured above. With so much volcanic activity, I asked McDonough if the environment was going to pose a threat beyond that of native aliens and miasma clouds. He said only that they are "in the process of making each biome more unique, and will share more soon." There are certainly more questions to be resolved, but even what's been shared so far seems to portend a serious shift in the Beyond Earth landscape. In a panel during the Game Developer's Conference in San Francisco this year, McDonough and the other Co-Lead Designer, Will Miller, lamented that they hadn't been bolder in their divergence from the core Civilization formula. The oceanic gameplay of The Rising Tide holds the promise of radically changing the way Beyond Earth plays when it is released in fall of this year, and hopefully we'll get a clearer sense of how it all works in a few weeks at E3.
Tags: Green, Civilization, Gain, Easy, When, False, Video, With, Rising, Live, First, There, Time, Colonial, Conference, San Francisco, Francisco, Earth, Beyond, Soul, Along, Leaf
From:
www.gamespot.com
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