Friday, 29 November 2024
News with tag Creation  RSS

From: www.gamesradar.com

Total War: ARENA - First Gameplay Trailer Released

Added: 22.05.2015 16:16 | 10 views | 0 comments


SEGA and The Creative Assembly today released the first gameplay trailer for Total War: ARENA, showing exclusive Alpha footage of this energetic and exciting new entry to the award-winning series.

From: n4g.com

Bioware Wishes Creative Director Casey Hudson The Best At Microsoft; Faith In HoloLens

Added: 21.05.2015 21:16 | 6 views | 0 comments


Some of the staff over at Bioware congratulate Casey Hudson with his new job at Microsoft Studios. Studio Director Yanick Roy adds that his faith in the Hololens is in a "pretty d*mn good zone"

From: n4g.com

13 ways humans would inevitably misuse the tech in Deus Ex

Added: 19.05.2015 13:01 | 14 views | 0 comments


A new Deus has dawned, a day of augmented cyber soldiers and gruff, goateed blokes stabbing each other with rulers. Yep, there's a brand new Deus Ex game on the way. It's called Mankind Divided, and it's great. Well, probably. It certainly looks good. The last game in this illustrious series, 2010's Human Revolution garnered plenty of praise for its inventive gameplay and amusing array of gadgets. These so-called 'augmentations' allowed users to tackle their objectives in almost any manner they saw fit - with the obvious exception of those damnable boss battles.

Still, these 'augs' were pretty damn great, oftentimes feeling more like traditional superpowers than feasible, albeit highly futuristic technologies. The difference between the two is that one day we may very well see the latter in action. All the toxic goo in the world isn't going to grant you powers, but mad-eyed Mr. Science just might. So, what on earth are we going to do with all of these abilities? Help one another? Hah, this is humanity we're talking about. I'll bet we're going to utilise these sci-fi marvels the same way we use everything else: moronically. Here's just a few examples…

What it's actually for - Handling tense negotiations. The social enhancer allows agents to subtly read and react to their target's non-verbalised intent. Optional pheromone release creates a more suggestible enemy.

How we'd misuse it - Convincing people to buy time-share condos and shady pyramid schemes.

What it's actually for - Cluster bombing an agent's immediate vicinity, thereby preventing them from being overcome.

How we'd misuse it - Massively overreacting to the threat of wasps.

What it's actually for - Reducing minute bodily movement, allowing for a steadier aim when firing a weapon.

How we'd misuse it - Hustling pub patrons out of their hard earned cash.

What it's actually for - Arm-mounted stabbing weapons, capable of eliminating numerous targets quietly.

How we'd misuse it - Pushing ourselves up in bed.

What it's actually for - Lugging around large amounts of mission-vital kit. Improves the strength of cybernetic arm prostheses.

How we'd misuse it - Hording huge quantities of useless tat/ carrying all 20 bags of shopping in at the same time (without inadvertently amputating your fingers).

What it's actually for - Keeping track of troublesome guards/ pinpointing a particular target. Ties in to cranial and visual enhancements.

How we'd misuse it - Obsessively stalking your ex/ crying deeply.

What it's actually for - Temporarily masking an agent's movements. Users are rendered effectively invisible.

How we'd misuse it - Pretending to be poltergeists, re-enacting the ending of Ghost.

What it's actually for - Non-audible verbal communications, grants live access to mission handlers, and all without giving away an agent's location.

How we'd misuse it - Gossiping and/or thoroughly badmouthing the person sat next to us without their knowledge.

What it's actually for - Displays the enemy's forecast of an agent's last known position.

How we'd misuse it - Keeping track of our house keys and/or wallet.

What it's actually for - Prevents injury from falling/ heals other wounds.

How we'd misuse it - Repeatedly throwing ourselves down the nearest staircase, for kicks.

What it's actually for - Spotting mission-specific resources and/or enemies, allowing an agent to effectively see through obstacles.

How we'd misuse it - Filthy voyeuristic escapades. Not me though...

What it's actually for - Shifting heavy objects/ creating impromptu barricades.

How we'd misuse it - Hurling loved ones into the deep end of a swimming pool.

What it's actually for - Creating unconventional entry points, allowing the agent to outfox an entrenched opponent.

How we'd misuse it - Knocking down derelict houses/ accidentally destroying listed buildings. Generally costing the local council a fortune.

Mass Effect Creator Casey Hudson Joins Microsoft - IGN News

Added: 18.05.2015 20:53 | 12 views | 0 comments


Casey Hudson, the former BioWare developer and creative director of the Mass Effect trilogy, has been appointed Creative Director at Microsoft Studios.

From: feeds.ign.com

Microsoft Hires Casey Hudson as New Creative Director

Added: 18.05.2015 20:00 | 11 views | 0 comments




Casey Hudson played a prominent role at BioWare before his departure, leading the development of Star Wars: Knights of the Old Republic and the Mass Effect series. Now he makes the transition to an even bigger company: Microsoft.

From: www.gamerevolution.com

Eidos Montreal on Deus Ex: Mankind Divided reveal: Creating the gray area

Added: 18.05.2015 17:52 | 14 views | 0 comments


During the beginning of April, Square Enix launched a mysterious Twitch campaign in what would ultimately result in the official reveal of Deus Ex: Mankind Divided. The campaign was one of the novative, original ones we've seen for revealing a game, and it was one that caught the attention of many inside and outside of gaming. ( Andre Vu , [...] Via Eidos Montreal on Deus Ex: Mankind Divided reveal: Creating the gray area

From: videogames.gameguidedog.com

Mass Effect Creator Casey Hudson Joins Microsoft

Added: 18.05.2015 16:28 | 2 views | 0 comments


Casey Hudson, the man who brought us Mass Effect, is now Creative Director at Microsoft Studios and focusing on HoloLens.

From: www.ign.com


« Newer articles Older articles »
advertising

Copyright © 2008-2024 Game news at Chat Place  - all rights reserved