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Crystal Dynamics Passes Rise of the Tomb Raider Xbox 360 To Outside Studio

Added: 03.02.2015 19:32 | 4 views | 0 comments


The .

From: www.gamespot.com

Game Informer March Cover- Rise Of The Tomb Raider

Added: 03.02.2015 18:10 | 12 views | 0 comments


Nearly two years ago, Crystal Dynamics released Tomb Raider, a gritty survival reboot for the iconic action series. The game was met with monumental success and became the best-selling entry in the series to date. Now the team at Crystal Dynamics is back to expand on Lara's new direction. After the events on Yamatai, the young archeologist has grown into a capable adventure seeker, and Rise of the Tomb Raider will send Lara to the frozen wilds of Siberia on a hunt for the lost secrets of immortality. Now Lara will have to hunt and craft new survival gear in order to take on larger puzzle tombs and a deadly new enemy, a secret society that has been lying in the shadows since the last game. Lara will gear up for her new adventure on Xbox One and Xbox 360 this holiday season, but the studio hasn't ruled out the possibility that the game will come to other consoles later on.

From: n4g.com

Citizens of Earth Review

Added: 02.02.2015 21:29 | 2 views | 0 comments


Stop me if you've heard this one: The vice president, his mom, his brother, and a conspiracy theorist walk into a forest. They get into a random encounter with a deer with a telephone attached to its antlers. The entire group gets hit with roaming charges.

Badumtiss.

Welcome to most of your time in Citizens of Earth, where state-of-the-art bad puns, visual gags, and Colbert Report-lite political jabs are the glue holding together a fun, accessible, ‘90s-throwback RPG. This is a delightful game about the newly elected and clueless vice president of Earth finding himself and his random collection of constituents fighting the evil, caffeinated influence of the Moonbucks Corporation all over the streets and underground lairs of Crystal City.

The vice president takes on the untapped crazy cat cady demographic.

Citizens of Earth wears its influences proudly. The obvious joke to make is that the game's title stops just short of calling itself Citizens of Earthbound, which would be appropriate, but also not necessarily an insult, considering that the game shows an enormous amount of respect for its inspiration; and really, comparisons come because, after recruitment, each character has to be trained up in order to take full use of their talents, some of which are useful both in and out of combat--like the Pilot, who can fly your party anywhere in the game world in seconds, or the Baker, who can make you delicious items without having to visit a store. As with Pokemon, all training requires is that characters be present during combat and they'll reap the XP benefits. It leads to the typical Pokemon situation of having to feed XP to underleveled characters to get them where they need to be. And afterward, you occasionally have situations like the Yoga Instructor or School Mascot, who provide such insane stat boosts per level that it almost feels like a cheat--but this is simply the double-edged sword that comes with being able to play the game in so many different ways.

From Earthbound, we get virtually everything else. CoE's graphics are much higher res and better drawn than Earthbound's 8-bit stylings, but the simplicity of CoE's Crystal City, how each area connects to the other, and the small-town feel of the place are familiar and functional. From merely walking down Main Street, to getting lost on Mount Pom Pom, it's simply a fun place just to wander in. And this is a feeling that doesn't go away the further you go, and the weirder the game gets. If there's a downside here, it's that the game's soundtrack is too nondescript for a game with so much character in every other respect.

Earthbound's combat system is almost copy-pasted here, right down to the trippy Hypnotoad backgrounds when fights start. You get a set of attacks--some basic, some costing energy orbs that replenish after a successful attack, and a few basic elemental strengths/weaknesses thrown in for good measure--and wail on enemies till they drop. The game has a nasty habit of making fights go on longer than they have to, because enemies will have transformations or defense moves that take multiple turns to compensate for, like the low-level walking java bean that transforms into a rabid, high-defense plant at the worst possible times. Citizens of Earth is a lot more forgiving, however, in that if your current character configuration isn't doing the trick fast enough, you can restart combat and swap out characters you don't need for that fight. Even if you die, you restart from the same spot on the map.

Scene from the long awaited Bad Dudes prequel nobody asked for.

The game's biggest issue is that while the enemies are at least visible, they are legion, they start fights if they touch any of your characters onscreen, and they respawn the second you leave a room, even for a second. There's a neat trick where you can charge your characters at an enemy on the map who's got their back turned and kill them without even needing to fight, but the game gets finicky as to where some characters' backs are. It's frustrating at times, for sure, but there are so many ways to compensate that it's a wash.

Ultimately, the game is such an infinite fountain of charming and funny, that even when you've started rolling your eyes at how often you've had to wait for one of the traffic cone/hermit crab enemies to come out of defense, you end up getting into a conversation with an NPC and forgetting it ever happened. It's a fine slice of the ‘90s that developer Eden Industries has delivered here, and it's just too good being the Veep to let a few minor issues bring it down.

From: www.gamespot.com

Citizens of Earth Review

Added: 02.02.2015 21:29 | 2 views | 0 comments


Stop me if you've heard this one: The vice president, his mom, his brother, and a conspiracy theorist walk into a forest. They get into a random encounter with a deer with a telephone attached to its antlers. The entire group gets hit with roaming charges.

Badumtiss.

Welcome to most of your time in Citizens of Earth, where state-of-the-art bad puns, visual gags, and Colbert Report-lite political jabs are the glue holding together a fun, accessible, ‘90s-throwback RPG. This is a delightful game about the newly elected and clueless vice president of Earth finding himself and his random collection of constituents fighting the evil, caffeinated influence of the Moonbucks Corporation all over the streets and underground lairs of Crystal City.

The vice president takes on the untapped crazy cat cady demographic.

Citizens of Earth wears its influences proudly. The obvious joke to make is that the game's title stops just short of calling itself Citizens of Earthbound, which would be appropriate, but also not necessarily an insult, considering that the game shows an enormous amount of respect for its inspiration; and really, comparisons come because, after recruitment, each character has to be trained up in order to take full use of their talents, some of which are useful both in and out of combat--like the Pilot, who can fly your party anywhere in the game world in seconds, or the Baker, who can make you delicious items without having to visit a store. As with Pokemon, all training requires is that characters be present during combat and they'll reap the XP benefits. It leads to the typical Pokemon situation of having to feed XP to underleveled characters to get them where they need to be. And afterward, you occasionally have situations like the Yoga Instructor or School Mascot, who provide such insane stat boosts per level that it almost feels like a cheat--but this is simply the double-edged sword that comes with being able to play the game in so many different ways.

From Earthbound, we get virtually everything else. CoE's graphics are much higher res and better drawn than Earthbound's 8-bit stylings, but the simplicity of CoE's Crystal City, how each area connects to the other, and the small-town feel of the place are familiar and functional. From merely walking down Main Street, to getting lost on Mount Pom Pom, it's simply a fun place just to wander in. And this is a feeling that doesn't go away the further you go, and the weirder the game gets. If there's a downside here, it's that the game's soundtrack is too nondescript for a game with so much character in every other respect.

Earthbound's combat system is almost copy-pasted here, right down to the trippy Hypnotoad backgrounds when fights start. You get a set of attacks--some basic, some costing energy orbs that replenish after a successful attack, and a few basic elemental strengths/weaknesses thrown in for good measure--and wail on enemies till they drop. The game has a nasty habit of making fights go on longer than they have to, because enemies will have transformations or defense moves that take multiple turns to compensate for, like the low-level walking java bean that transforms into a rabid, high-defense plant at the worst possible times. Citizens of Earth is a lot more forgiving, however, in that if your current character configuration isn't doing the trick fast enough, you can restart combat and swap out characters you don't need for that fight. Even if you die, you restart from the same spot on the map.

Scene from the long awaited Bad Dudes prequel nobody asked for.

The game's biggest issue is that while the enemies are at least visible, they are legion, they start fights if they touch any of your characters onscreen, and they respawn the second you leave a room, even for a second. There's a neat trick where you can charge your characters at an enemy on the map who's got their back turned and kill them without even needing to fight, but the game gets finicky as to where some characters' backs are. It's frustrating at times, for sure, but there are so many ways to compensate that it's a wash.

Ultimately, the game is such an infinite fountain of charming and funny, that even when you've started rolling your eyes at how often you've had to wait for one of the traffic cone/hermit crab enemies to come out of defense, you end up getting into a conversation with an NPC and forgetting it ever happened. It's a fine slice of the ‘90s that developer Eden Industries has delivered here, and it's just too good being the Veep to let a few minor issues bring it down.

From: www.gamespot.com


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