Homefront: The Revolution Ignites America’s Second Revolutionary War
Added: 02.06.2014 14:00 | 6 views | 0 comments
The original Speaking of multiplayer, Homefront: The Revolution will support four-player online cooperative play. One thing I found odd was the amount of emphasis placed on the protagonist’s status as an everyman. Multiple times during his introduction to the game, Salim described the hero as being just an everyday guy without any sort of military training. Of course, in the game itself you juggle all sorts of weapons and are able to use them all with precision and ease. I’m not saying this is a bad thing, but it does seem strange Crytek would want to play up this discrepancy between narrative and gameplay. Either way, Homefront: The Revolution is coming to Xbox One, PlayStation 4, and PC sometime in 2015. There is still much to be revealed about this game’s open-world play style, which will hopefully help it stand apart from a crowded shooter genre. As Salim noted, giving this game an open-ended structure is definitely one of their goals. "We’re trying to avoid a situation where the player has to do something in a very specific way. The player will always have opportunities to approach a situation in a variety of ways. There’s no right way or wrong way, just different ways. What you have in that moment is what you use to get the job done. It’s very emergent."
From:
www.gamespot.com
| First look: Homefront The Revolution brings guerrilla warfare to an 'open world' FPS
Added: 02.06.2014 14:00 | 8 views | 0 comments
Crytek wants to bring guerrilla warfare to its 'open world' FPS. When in 2011 Crytek secured a deal to develop a Homefront sequel, its game designer Fasaha Salim sensed "huge untapped potential" in the series.
From:
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| Homefront: The Revolution Ignites America’s Second Revolutionary War
Added: 02.06.2014 14:00 | 4 views | 0 comments
The original Speaking of multiplayer, Homefront: The Revolution will support four-player online cooperative play. One thing I found odd was the amount of emphasis placed on the protagonist’s status as an everyman. Multiple times during his introduction to the game, Salim described the hero as being just an everyday guy without any sort of military training. Of course, in the game itself you juggle all sorts of weapons and are able to use them all with precision and ease. I’m not saying this is a bad thing, but it does seem strange Crytek would want to play up this discrepancy between narrative and gameplay. Either way, Homefront: The Revolution is coming to Xbox One, PlayStation 4, and PC sometime in 2015. There is still much to be revealed about this game’s open-world play style, which will hopefully help it stand apart from a crowded shooter genre. As Salim noted, giving this game an open-ended structure is definitely one of their goals. "We’re trying to avoid a situation where the player has to do something in a very specific way. The player will always have opportunities to approach a situation in a variety of ways. There’s no right way or wrong way, just different ways. What you have in that moment is what you use to get the job done. It’s very emergent."
From:
www.gamespot.com
| Homefront: The Revolution Ignites America’s Second Revolutionary War
Added: 02.06.2014 14:00 | 2 views | 0 comments
The original Speaking of multiplayer, Homefront: The Revolution will support four-player online cooperative play. One thing I found odd was the amount of emphasis placed on the protagonist’s status as an everyman. Multiple times during his introduction to the game, Salim described the hero as being just an everyday guy without any sort of military training. Of course, in the game itself you juggle all sorts of weapons and are able to use them all with precision and ease. I’m not saying this is a bad thing, but it does seem strange Crytek would want to play up this discrepancy between narrative and gameplay. Either way, Homefront: The Revolution is coming to Xbox One, PlayStation 4, and PC sometime in 2015. There is still much to be revealed about this game’s open-world play style, which will hopefully help it stand apart from a crowded shooter genre. As Salim noted, giving this game an open-ended structure is definitely one of their goals. "We’re trying to avoid a situation where the player has to do something in a very specific way. The player will always have opportunities to approach a situation in a variety of ways. There’s no right way or wrong way, just different ways. What you have in that moment is what you use to get the job done. It’s very emergent."
From:
www.gamespot.com
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