Crytek reveals free-to-play mobile shooter The Collectables
Added: 11.12.2013 19:16 | 11 views | 0 comments
Crytek has announced The Collectables, a top-down free-to-play shooter heading to iOS and Android in 2014.
From:
n4g.com
| News: Crytek reveals free-to-play mobile shooter The Collectables
Added: 11.12.2013 16:44 | 14 views | 0 comments
Top-down CryEngine shooter blasts onto iOS and Android next year.
Crytek has announced The Collectables, a top-down free-to-play shooter heading to iOS and Android in 2014.
Developed using CryEngine and in collaboration with DeNA, The Collectables puts players in control of a squad of "unconvential" soldiers set on missions across the world.
Though details are still scarce, players seem to be able to collect various characters and upgrade their weapons and abilities before sending them out to battle. Players can receive a free character, Reload, by pre-registering the game on its website.
"DeNA offers unparalleled...
From:
www.videogamer.com
| Crytek announces The Collectables, its first free-to-play mobile shooter
Added: 11.12.2013 16:10 | 7 views | 0 comments
Crytek, the developers of the famed Crysis shooters, has announced its first free-to-play mobile game The Collectables for iOS and Android
Unlike Crytek's other mobile outing, Fibble, The Collectables is much closer to the studio's Crysis roots and features over-the-top gunfights, gun-on-gun violence, and explosions. Lots of explosions.
It also features some impressive visuals, which are "ba...
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| Xbox One Game Gets Breast Physics Comically Wrong
Added: 05.12.2013 21:16 | 17 views | 0 comments
FastCoDesign - There's a scene in Judd Apatow's 2005 romantic comedy The 40-Year-Old-Virgin in which Steve Carrell, the titular virgin, tries to bluff his friends about his lack of sexual experience by describing breasts as feeling like "bags of sand."
Apparently, a similar conversation recently happened at the offices of video game developer Crytek as they designed their new Xbox One game, Ryse: Son Of Rome, except there was no one in the room who knew what breasts were actually like to set the record straight. "Breasts are just bags of water, right?" some designer must have said. "So just make them move like water balloons?"
From:
n4g.com
| Is Crytek an Indie Developer?
Added: 05.12.2013 1:03 | 3 views | 0 comments
Earlier today, Sure, Mojang was indie when Minecraft came out, but is it still? JH: Just because it has a broader meaning than some people put on it doesn't mean it's inaccurate. Valve is a power unto itself, but Crytek, Mojang, Irrational, and Way Forward are all just different flavors of independent. And any system that lets developers have more autonomy both in how their content is created and how it's distributed is a gross positive. The closer the Xbox and PlayStation 4 come to the PC in terms of giving independent developers more freedom, the better. Tom: Now that's an idea that I can get behind. The lower the bar for entry, the more experimentation we'll see, which will only strengthen the industry going forward. But instead of trying to arbitrarily label every developer, instead of trying to separate the Infinity Wards from the Vlambeers, or debating where Housemarque and Thatgamecompany fall, we should just call them all game developers. Then we won't unfairly downgrade Retro for having Nintendo to help it out, or excuse Paradox for releasing buggy games at launch. Without an indie designation, everyone could be looked at through the same filter, and we could let the games speak for themselves.
From:
www.gamespot.com
| Is Crytek an Indie Developer?
Added: 05.12.2013 1:03 | 10 views | 0 comments
Earlier today, Sure, Mojang was indie when Minecraft came out, but is it still? JH: Just because it has a broader meaning than some people put on it doesn't mean it's inaccurate. Valve is a power unto itself, but Crytek, Mojang, Irrational, and Way Forward are all just different flavors of independent. And any system that lets developers have more autonomy both in how their content is created and how it's distributed is a gross positive. The closer the Xbox and PlayStation 4 come to the PC in terms of giving independent developers more freedom, the better. Tom: Now that's an idea that I can get behind. The lower the bar for entry, the more experimentation we'll see, which will only strengthen the industry going forward. But instead of trying to arbitrarily label every developer, instead of trying to separate the Infinity Wards from the Vlambeers, or debating where Housemarque and Thatgamecompany fall, we should just call them all game developers. Then we won't unfairly downgrade Retro for having Nintendo to help it out, or excuse Paradox for releasing buggy games at launch. Without an indie designation, everyone could be looked at through the same filter, and we could let the games speak for themselves.
From:
www.gamespot.com
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