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Ryse: Son of Rome Inside Look at Combat (HD)

Added: 07.09.2013 16:40 | 7 views | 0 comments


Go behind the scenes with Crytek and get an inside look at the brutal combat that awaits in Ryse: Son of Rome.

From: www.gamershell.com

Ryse: Son of Rome ‘Inside Look at Combat’ Trailer

Added: 06.09.2013 9:19 | 10 views | 0 comments


Go behind the scenes with Crytek and get an inside look at the brutal combat that awaits in Ryse: Son of Rome. Ryse...

Tags: Crytek, Lots, Roll
From: megagames.com

Ryse Son Of Rome Multiplayer Preview Interview With Crytek

Added: 06.09.2013 3:18 | 6 views | 0 comments


At GameStop Expo in Las Vegas, Crytek senior producer Justin Robey details the multiplayer experience for Ryse: Son of Rome on Xbox One in this exclusive interview.

From: n4g.com

Ryse: Son of Rome developer video discusses combat

Added: 05.09.2013 21:45 | 2 views | 0 comments


How Crytek captures the brutality of Roman combat.
Crytek called on the help of Roman combat experts to help capture a greater level of realism in Rome: Total War.

Tags: Crytek, Roll
From: rss.feedsportal.com

The Combat of Ryse: Son of Rome | TrueAchievements

Added: 05.09.2013 3:18 | 11 views | 0 comments


The combat in Ryse has been created for immense enjoyment, challenge, rewards, and even to frustrate players a bit. It's all about the rhythm and flow when taking control of the lead man, Marius. Marius himself was never designed to be a brute on the battlefield who hacks his way through everyone he faces. Instead, he is a gladiatorial acrobat who makes precise and calculated blows with his sword and shield on each enemy. Crytek have set the combat up so that it flows with ease, and the player can annihilate wave after wave of enemies without even the tiniest scratch. Risk and reward is the aim here; push yourself for those huge rewards, or go too far and lose everything. If you can time your moves perfectly, then those rewards will increase. There are no pre-determined combos in Ryse. Every move is available right off the bat and you can utilise those in any way you see fit. Crytek have given players the maximum potential of creativity so that they can jump straight into the gam...

From: n4g.com

Metal Gear Solid V designer says Japanese industry has not gotten worse

Added: 04.09.2013 19:46 | 6 views | 0 comments


Jordan Amaro responds to Mega Man creator Keiji Inafune's comments about downtrodden state of development in island nation, believes "discretion, humility, and hard work" should be emphasized.

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"It's not gotten worse. That kind of comment used to be relevant a couple of years ago but many companies are recovering, and have made tough strategic decisions that will pay off soon," Amaro told GameSpot today.

Amaro previously worked at 2K Czech on an unannounced title, as well as Crytek on . He joined Kojima Productions in March.

Some of the "tough" decisions, Amaro explained, are investments in better technology and development processes.

"No one wants to take forever to ship a game and Japanese companies are no different. They now know how Western devs go about making a game and are updating their own processes by making incremental changes," Amaro said. "Contrary to what many may think, not everything in western productions is good, productive, or even adaptable to a Japanese work environment."

Another investment Japanese game companies are making is in the hiring of talent from outside of the island nation, Amaro said. The impact is "already positive," he argued, referencing Mark Cerny's positions as lead system architect on the PlayStation 4 and game director for Japan Studio's .

"I can assure you that everyone here is aware of how painful the current gen has been to Japan, but I see the Renaissance around the corner," Amaro said.

His advice? "Stop dramatizing and start working on it like we are [at Kojima Productions in Tokyo, Japan]."

"Sure it's not easy, but do you hear us complain to journalists every few months? Discretion, humility, and hard work are the way to go about this," he added.

Amaro said Inafune's comments have only discouraged developers from helping rejuvenate the Japanese gaming scene. "The reality, while not easy (not worse than the West) is altogether different than what filters out of his interviews."

"Discretion, humility, and hard work are the way to go about this."

Inafune last week . The project has been a runaway success, reaching its $900,000 funding target in under two days. Inafune said the Japanese development community is largely in the dark regarding how Kickstarter works, and hopes that his own campaign will help shine a light on crowd-funding as a viable option for game development in Japan.

"I would agree with Inafune-san that Japanese [developers] still ignore how Kickstarter works precisely. But they know, many of them, that it has effectively funded games," Amaro said. "They're not cut from the world. I laud his success and that's going to trigger a wave of Japanese Kickstarters just like Double Fine did in the West. It will be interesting to see how publishers respond to that and to witness the birth of a new indie scene, largely dormant today."

If the Japanese game development community can return to prominence, Amaro said, then gamers worldwide can expect better games from the region released on a more regular basis.

"There's no question we need a Japanese regain in the game market, especially in AAAs. I'm personally suffocating from the lack of creativity and subtlety exhibited during the last few years in Western AAAs," Amaro said.

"A lot of them have become recipes, where a spreadsheet game design is bluntly applied to the environment with little consideration to the actual experience, removing any sense of discovery and magic," he added. "But hey, they sell millions right, so who's to blame?"

Overall, Amaro said the Japanese game design mentality is "largely altogether different" from that of the West. Some games that are considered "great" in the West are "nothing special" in Japan, he said, noting Kojima Productions is addressing that with Metal Gear Solid V.

"I also grew up on Japanese games and it's been painful to watch the slow descent into irrelevancy of Japanese games," Amaro said. "But as with any cycle, it eventually gets better, and we're past that. Japanese companies are tackling ambitious and exciting projects, and I don't know about you, but do I need fresh air!"

For more on Inafune's recent comments, check out of the Japanese development scene.

From: www.gamespot.com

News: Government-backed contest launched to encourage digital innovation in the games sector

Added: 04.09.2013 15:25 | 6 views | 0 comments


Five businesses will be awarded up to £25,000 each.

The Technology Strategy Board has been established and is largely funded by the UK Government.

The contest is offering five businesses up to £25,000 each to develop innovative commercial prototypes that meet objectives set by industry partners Sony Computer Entertainment Europe, Crytek UK, Intel, Google Chrome, ODEON Cinemas and Pinewood Studios.

Development of a prototype service or application must fit within one of five categories: second-screen use in a gameopen street map datanew markets and perceptual computingwider games' distribution on mobile webgames and...



From: www.videogamer.com

Crysis 3 Will Not Be Getting A Mod SDK After All

Added: 04.09.2013 15:25 | 8 views | 0 comments


DSOGaming writes: "As you may have noticed, we havent shared any mods for Crysis 3 this whole time as well there arent any. Sure thing, modders have been experimenting with the Free SDK, however the true meaning of modding a game was absent all this time. And unfortunately, we wont see any mods at all for Crysis 3 as Crytek announced that it wont be releasing any Mod SDK for its latest title."

From: n4g.com


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