Attack On Titan: Humanity In Chains Review
Added: 13.05.2015 22:46 | 9 views | 0 comments
We love playing David to countless video game Goliaths. Bosses are, more often than not, larger than the game heroes who defeat them. In Attack on Titan: Humanity in Chains, you're never short of giants to vanquish as you reenact scenes from the anime and manga from which the game was adapted. If there are thrills to be found, they come from swinging through a map using the maneuver gear. Using this mobility against the titans can provide a rush as you amass your first dozen kills, but don't expect this excitement to last. Humanity in Chains is a surprisingly soulless affair, a reminder that sometimes it takes a game packed with titans to make us appreciate refined adventures with fewer behemoths. Much of the best anime is set in worlds you wish you could visit, such as the early 1980s interpretation of metropolitan Japan in Urusei Yatsura, or the sprawling vision of Earth in Dragon Ball. As good as the original material is, its setting is an utterly miserable world. One hundred years of peace have just been shattered by the return of remorseless giants who only want to eat humans. What are you to do but try to defend yourself, especially if you're a revenge-hungry teen who watched helplessly as your mom became a snack? The titans' perpetually maniacal faces only add insult to one's presumable fate to become a decapitated morsel. For once, we have an anime in which teenage whining, scolding, and anxiety-driven introspection is justified, even if all this motivational talk, pointless or otherwise, comprises one-third of the anime's content. Bless you.Humanity in Chains spares you these moments of angst while framing story missions with many of the show's most memorable scenes. If this game is partly designed to attract Attack on Titan virgins to watch the show, these brief videos are its most effective selling tools. The game is punctuated by the two opening themes and credits. If anything convinces you that you're about to experience the playable version of a well-received anime, it is the rehashing of a catchy and memorable title sequence. I haven't watched Attack on Titan since it appeared on Netflix over a year ago, so reacquainting myself with the resoundingly Germanic choral chanting was exciting, if only for a few minutes. The only thing missing is a Netflix streaming voucher to watch the show on the 3DS. Attack on Titan inadvertently poses a question that could have been asked decades ago: What if Spider-Man had a penchant for bladed melee weapons and his arms were freed from web-slinging? Add the mutant-hunting sentinels and you essentially have the gameplay premise for Humanity in Chains. Much like Spider-Man, you don't question how your gear manages to find an attachment point every time; you just run with it because there are more pressing matters, like a city filled with invading titans. You spend most of your time swinging from point to point because moving on foot is impractical and, more importantly, is the easiest way to get yourself killed. Saving teammates, AI or otherwise, isn’t as gratifying as it sounds.The point of all this maneuverability is to position yourself to attack the titans' napes, their main weak spot. Thanks to a lock-on function, this is a peculiarly simple task, provided you make an effort to avoid approaching titans from the front. Once you've initiated the attack, the only challenge lies in lining up a timing ring within a larger ring; pulling that off results in a hit. This challenge, unfortunately, makes up the bulk of your goals in Humanity in Chains, so it's normal to feel bored after about an hour of play. Aside from an optional spin attack and the ability to hinder a titan's mobility, there's no depth or nuance to combat. You're either aiming to deal a lethal blow to the titan or you're making a brief retreat in order to regroup. We've come to expect third-person adventures chocked full of objectives in a given sortie, which can take anywhere from 15 to 90 minutes to complete. There are missions in Humanity in Chains that take 30 seconds to clear. And when you're not killing titans, your tasks are more menial jobs, like performing CPR on fallen comrades or collecting food. The art department didn't even design the food; you just have to find gleaming blue dots on the ground. Not wanting to stick solely to the anime's script, developer Spike Chunsoft added world mode, a feature that lets you grow and customize your own squad of titan killers and team up in multiplayer. It's a well-intentioned mode that is meant to add replay value and an RPG-inspired sense of character ownership by starting you off with baseline stats. The world mode menu screen overlooks a base with multiple facilities, giving you the impression that there are a lot of activities there with which to eat up an afternoon. It is true that you can upgrade squadmates' abilities and craft weapons in world mode, but incentives to apply these enhancements in the field are sorely lacking. Not only are you stuck with the same types of titan takedown missions found in story mode, but now you're greatly underpowered. The chances of getting grabbed by a titan are much greater, as is the unlikelihood of freeing yourself from its grasp. Learning the ropes and learning from defeat would be engaging if not for that fact that world mode doesn't unlock until you've beaten seven story missions. By then, you've been spoiled by controlling top-tier titan-killer talent, ruining any motivation to start over again as an entry-level grunt. It's a case of foreplay deferred after a game has already spoiled its best moves. Attack on Titan, purveyor of dadbods.Attack on Titan: Humanity in Chains is further proof that the seemingly obvious genre for an anime-to-game adaptation isn't always the best one. Take the Ghost In The Shell games as another example. As enjoyable as it was to play as Motoko Kusanagi in third-person adventure , it was an even better experience playing as the Tachikoma spider-tank in the original PlayStation game. The disappointment of poor mission variety in Humanity in Chains is compounded by the brevity of each assignment. And while world mode had the potential to show the franchise's appeal beyond the main story, its team customization allure is severely hobbled by the same shallow combat in story mode. Between the can't-look-away morbidity of being eaten and watching the ensemble cast persevere, there's no denying the draw of Attack on Titan and the potential for a superb game adaptation. Humanity in Chains just isn't that game. Given the squads of soldiers, the seemingly limitless influx of titans, and one's mobility options, there is surely hope for an excellent game set in this universe in the far-flung future.
Tags: PlayStation, Onto, When, Japan, There, Ghost, Spicy, Attack, Dragon, Earth, David, Tale
From:
www.gamespot.com
| Diablo 3 Was Almost An MMO
Added: 12.05.2015 22:29 | 30 views | 0 comments
David Brevik, the original mind behind Diablo and Diablo 2, revealed in a recent interview that he wanted to make Diablo 3 an MMO.
From:
www.cinemablend.com
| Fanfics so wild they inspired their own fanfiction
Added: 12.05.2015 20:11 | 39 views | 0 comments
I remember sitting in a college class listening to the teacher explain fanfiction. What made it memorable was that seemingly no one else in the class had heard of such a wild and outlandish concept. They were aghast at the very notion of it. 'Why would anyone do such a thing?' For me, learning about the existence of fanfiction - the very concept - was an empowering revelation. A new world of possibilities opened up for my favorite characters, one in which I could contribute.
Reading and writing fanfiction was a big part of my childhood, but I somehow failed to realize until recently that a new breed of fan-creation had taken shape. Just like those college students, I was stunned to learn people were writing fanfiction based on other fanfiction. My first thought was "Why?" but now it's "Why not?" If something sparks your creativity, that's what counts. Here are my top picks for fanfiction so outrageous it inspired its own fanfiction.
The Premise: Operatic rock group have two albums dedicated to their Dystopian vision of the Mega Man universe. In Act I we discover that Dr. Wily rules over all with an iron fist, and learn the fates of both Proto Man and Mega Man. Act II takes us back in time to discover the origins of of Wily and Mega Man-creator Dr. Light, and see how they basically initiated the rock-and-roll robot apocalypse. Think George Orwell's 1984 by way of Queen with robots.
The Fanfiction: If there's one sure-fire way to ignite a young fanfic writer's passion, it's that spark of angst found so readily in gritty, depressing reboots. The fanfic community surrounding The Protomen is small - compared to the rest of these slides - but the fact that there's any fanfiction about a dark rock opera based on Mega Man is worth celebrating. Since The Protomen's Mega trilogy won't be completed until Act III, some fans have taken it upon themselves to provide for the characters and the state of the world. Sadly, none of them are in rock opera form.
The Premise: "It’s a terrific series, subtle and dramatic and stimulating… I wish all Potter fans would go here, and try on a bigger, bolder and more challenging tale." That's a quote from Hugo Award-winning science fiction author David Brin in reference to . If that doesn't give you an acute case of "Wait. What!?" then try this: Methods was written by Eliezer Yudkowsky, an AI researcher, theorist, and co-founder of the Singularity Institute for Artificial Intelligence. It presents an alternate-universe in which Harry Potter was raised by a scientist and and struggles to apply scientific theory to magic, spanning 600,000 words across 112 chapters. Harry Potter fanfiction is serious. freaking. business.
The Fanfiction: Since Methods is itself derived from one of the most fanfic-centric communities on the internet, it's only natural this scientific fairy tale has spawned a number of fanfics of its own. Split between an active , most of the HPMOR community expands upon Yudkowsky's vision of Harry Potter by casting other charcters in the lead role and seeing how they behave though the lens of scientific rationalism. Unfortunately, I don't think any amount of scientific reasoning will explain how the hell Quidditch works.
The Premise: is a video series featuring Final Fantasy and Dead or Alive characters beating the ever-living crap out of each other. There's nary a line of dialog spoken, just constant grunts punctuated by the occasional battlecry as an army of anime ladies go to town in a kung-fu epic that would put even the Matrix trilogy to shame. There were also a few J-POP music videos, but those were likely non-canonical. The series was conceptualized by the late Monty Oum, an animator and director who went on to work for Midway Games, Namco Bandai, and Rooster Teeth. He never finished the Dead Fantasy series.
The Fanfiction: Seeing as how the plot to the Dead Fantasy series can be summed up as "characters show up and fight each other" there is a wealth of material to be explored. I imagine it's a lot like drumming up the backstory for a fighting game - you already know the cast is going to beat the hell out of each other, the question is "Why?" The answer comes in the form of told from the point-of-view of a single characters. If you've ever wanted to read a detailed account of two people having a long, magically-charged, kung-fu beat down you've found the right fan community.
The Premise: We all remember Yu-Gi-Oh!, the children's-card-game-turned-mega-franchise featuring one of anime's most .
The Fanfiction: If you're sitting down to write then you're probably doing one of two things: either a romance story between Marik and Bakura, or a "crack fic" about the first thing that pops into your head. Marik and Bakura were both possessed by demonic fashion accessories in the Yu-Gi-Oh! series, which transformed them into homicidal maniacs, so naturally they fall in love having so much in common. Sadly, stories in the crack fic camp usually read like retellings of humorous events in the author's own life. But with Yu-Gi-Oh! characters. And by Yu-Gi-Oh! characters I of course mean Marik and Bakura.
The Premise: Ho-Oh, the legendary rainbow pokemon, has declared war on humanity (I told you these were dark). It has released the dampeners on pokemon worldwide, which basically means all those flamethrower, thunder shock, and hydro pump attacks are now hyper-lethal against humans--not to mention all the creepy stuff bug-type pokemon can do. Humanity, alongside the precious few pokemon still loyal to their trainers, must now fight for its own survival on the bloody, endless battlefield their world has become.
The Fanfiction: The idea of a war involving pokemon is inevitable when you base your universe around animals fighting each other. .
[Image ]
The Premise: As you may have already guessed, combines the My Little Pony: Friendship is Magic TV show with the Fallout video games. The story takes places in the irradiated wasteland of Equestria which was decimated by a "megaspell holocost" (read: nukes). It follows young unicorn Littlepip who escapes from her Stable (read: Vault) to search of her lifelong friend, Velvet Remedy. She encounters plenty of, um, colorful characters along the way while also slowly piecing together what caused this global catastrophe.
The Fanfiction: Fallout: Equestria is celebrated as one of the largest and most successful fan-creations in the My Little Pony community. It has spawned in several different languages all set within its post-apocalyptic universe. And it doesn't stop there: radio dramas, audio books, comics, music, and even plans for a limited-run book printing of the original story. It's a real testament to the creative drive of the MLP community.
[Image ]
The Premise: , as it's commonly known, is a supernatural horror story about a haunted copy of The Legend of Zelda: Majora's Mask for the Nintendo 64. As if Majora's Mask wasn't creepy enough, this tale recounts one man's experience with what he thinks is either a defective or prototype game cartridge. The cartridge is full of disturbing imagery and mismatched scenes not found in the final game. Gradually, our hero becomes convinced the game is possessed by a malevolent techno-ghost called BEN, which is trying to escape.
The Fanfiction: This story was originally published back in 2010, and spread like wildfire across the internet--just like BEN wanted--thanks in part to some convincing footage reportedly taken from the game. Its author, Alex "Jadusable" Hall, eventually spun the story off into a full-blown alternate reality game, but that was later canceled before completion. Since then, the fans have stepped up to tell BEN's origin story and fill in left by Hall. A surprising number of these stories, however, also include supernatural romance.
[Image ]
The Premise: It's no secret that 99.9-percent of people who would argue about the Mass Effect trilogy's ending online didn't enjoy the ending to the Mass Effect trilogy (and argued about it online). Out of that debate came a truly provocative and well thought out interpretation of Shepard's final battle: the . In brief, the final choice you make in Mass Effect 3 isn't the one you think you're making. Instead, it's a battle of wills between you and the Reapers for control of Shepard's mind. Developer BioWare, however, has remained coy about whether this is truly the case.
The Fanfiction: I really like this theory. It gives the game an air of mystery, similar to the theories about . Poking around online, I found dozens of stories inspired by this interpretation of Mass Effect's ending. Of course, for every one of those stories there are a dozen female Shepard and Garrus romance novels, but what are you going to do?
The Premise: One man has been playing the same game of Civilization II for over a decade. The result is a nightmare world not unlike something from the Warhammer 40,000 universe. In his game, most of the Earth is irradiated swampland, a combined result of the polar ice caps melting and one-too-many nuclear winters. The resulting military stalemate--a three-way tie between the Celts, Vikings, and Americans--is airtight, with each nation's destitute populace solely dedicated to maintaining that status quo. There is no end in sight.
The Fanfiction: Okay, while an old game of Civilization II isn't the same as the text-based entries on this list, it still makes for a compelling story. After its author, Lycerius, posted this story on .
The Premise: Earlier this year, in a move that ruffled the feathers of Star Wars fans across the universe, Disney announced it would be, basically, ignoring any and all materials taking place after the original trilogy as it sees fit. This is in preparation for the release of Star Wars: Episode VII in 2015. The upshot? The now-defunct expanded universe, which had grown bloated with decades worth of material, has all now landed firmly in the realm of fanfiction.
The Fanfiction: The sea of fan-created works surrounding these games, novels, and more is so vast, and so deep, that it would be impossible to summarize here. Things get interesting, however, when you consider the possibility of twice-recursive fanfiction. I'm talking about a hypothetical piece of fanfiction based on fanfiction written about something in the Star Wars expanded universe, which is itself now fanfiction. Whether such a document exists remains to be seen.
The fanfiction universe is vast, its possibilities endless. Do you know of a work or series that has spawned its own collection of fan-creations? Make your voice heard in the comments below. Who knows, maybe it'll ignite that creative spark in another reader.
And if you're looking for more fanfiction goodness check out .
Tags: Dead, Nintendo, Mario, Civilization, Mask, Star, Thief, Wake, When, With, Jump, Developer, Image, Disney, Fantasy, Effect, Mass Effect, There, After, Help, Alice, Legend, Also, Bros, Mega, Mega Man, Star Wars, Episode, Magic, Final, Final Fantasy, Huge, Month, Namco, Earth, Little, David, Pool
From:
www.gamesradar.com
| Fallout 4#39;s features (as imagined by The Internet)
Added: 12.05.2015 17:37 | 56 views | 0 comments
Let's face it: there's no actual information on , and there won't be until E3. But you know what? With the number of comments about the game littered across the Internet, some of them are bound to be true.
With that in mind, here are 14 Fallout 4 features dreamed up by the Internet that I'm choosing to believe are indisputable FACT.
"About TIME. Hell YEAH fallout3 fallout VEGAS 2 OF my favorite games shit fallout4 better be fuckin AWSOME!!" - David Gonzales, OXM Facebook page
David, most probably a high-ranking, corporate-side Bethesda employee has here confirmed that the game should, in fact, be good - following in the series' grand tradition of "being cool games". His use of the words "shit" and "better be" could be an ominous call-back to the infamous New Vegas Metacritic scandal, in which Obsidian devs were denied a bonus because the game's aggregate review scores were off by a point.
"What if Fallout 4 is somewhat of a prequel to the series, introducing things to us in a new way, before people have begun to rebuild, or it could be 200 years after Fallout 3, with civilization really starting to thrive again. The new consoles should be able to handle more advanced cities." - STorminNorman86, Reddit
People have focused on the new games' location in space, but what of its time? Considering Fallout already takes place in an alternate history, shifts in chronology are both utterly meaningless and make my head hurt a bit to think about. Where is the future if it takes place in our past? What do our interactions mean if we bring our world's morals to an entirely separate reality? Is this my coffee, or the coffee of the me who made it 4 hours ago before I began considering this? Brilliant.
How about mutated horses? - RadagastTheBrownie, Reddit
OK! Yeah!
"One of the best parts of Black Flag was chasing down those sea shanties and then getting to listen to your pirate crew sing them on the open seas. In fallout 4, the player could collect old records and exchange them to three dog or someone else for caps and the ability to listen to them on the radio." – hamptonwooster, Reddit
Fallout's never stooped to including collectibles in its open world - this might be a worthy compromise. I would also accept playable '50s children's toys (cup 'n' ball, stick 'n' hoop, grandmother 'n' gun) or the shadows blasted onto walls by nuclear explosions, but doing funny poses.
"Easier way to place and show off my shit. You make us run around forever collecting shit, then it takes an hour to place it, i sneeze on it and it flies across the room." - CloNe817, Reddit
Of course, CloNe817 is talking about a wider issue here, but they raise a far more important point on the way - sneezes must be nerfed in Fallout 4. How many times did I enter a Deathclaw nest in New Vegas, only to have my woefully upgraded Nose Tickle Resistance stat come back to bite me in the ass. It's just annoying, and I'm glad it will be fixed.
"Bring back Lily as a companion - or we riot!" - Kevin Tomkins, OXM FB
Forcibly mutated old woman, Lily, was a fan favourite, and her return will bring cheer to the hearts of many. Until, spoilers, they find out that she in fact returns as a massive, dessicated corpse - a powerful reminder of the fragility of life and the unending Rhumba that Time and Death engage in across the ballroom that is our existence. You can steal her hat for a strength buff.
"Add multiplayer to story, and open world, that doesnt ever have to be used by those wanting only single player. With that, make it with the ability to set private, or public, rooms." - Josh Riggs, GamesRadar+ Facebook page
Everyone likes playing online. Playing with friends and strangers is just great, and the future of this industry lies in competition and co-operation. Good job, Bethesda.
"i just hope its not some on line only bullshit that seems to be the way with games nowadays" - Wingo Pang, OXM Facebook page
Nobody likes playing online. Playing with friends and strangers is just awful, and the future of this industry lies in self-improvement and personal betterment. Good job, Bethesda.
"I'm not sure how (or even if) it would be possible to balance such a game mechanic, but I'd LOVE to see an open-world RPG game where there's no respawns of any kind. Each living thing in the world is unique, has a name and a history, and if you kill it, it's gone. Done (aside from maybe a very slow respawn rate for plants and rabbits and other low-level fast-reproducing critters)" - BryGuyYup, Reddit
There's no way of feeling better connected to a world than knowing you can influence its future with the pull of a trigger. On a baser level, I can make all those disgusting mutated horses extinct. Who's idea was that? Crazy.
"beef it up guys! You can do it!" - R4VII, Reddit
More cows, more canned spaghetti, more supermarkets with extensive butcher counters, more muscular character models. Fallout 4 is all beef, all the time.
"There better be some kind vehicles in it or at least a sprint button" - Luke Aaron Carpenter, OXM Facebook page
Getting across Fallout's wasteland is a slow process, your sluggish walk speed only made worse by an inventory weight system. Now it's been sped up. You've got surviving '50s vehicles, you've got click-to-sprint, you've got rocket boots, you've got still-functioning, airport-style travelators that you can use to skim from one landmark to another, and you've got mutated horses (they've mutated to become even faster, and they've grown bio-luminescent indicators for safe travel).
"Make junk weapons, there's a shit ton of rocks and rubble everywhere, pick it up and throw it at that raider!" - Linz1995, Reddit
Bethesda's love of collectible junk is well-renowned. In a truly new-gen touch, you can now chuck all of it at people's heads and legs and arses using a revamped V.A.T.S. system.
"Their is a GOD [clap emoticon]" - Mitchell Warren, OXM Facebook page
In what's clearly a bid for a religiously-aligned Western audience, the new game will openly tell you that there is a God. As such, good and bad karma have been swapped for "Sweet Virtue" and "Lucifer Juice" stats. Also you have to go to Church on every in-game Sunday, and use rosary beads after every kill.
"This is probably gonna be cancelled, seeing that Guillermo Del Toro is working on the trailer - dwfan, Reddit"
In what's becoming known as "del Toro's Blight", the curse of associating the acclaimed Mexican director with your game will result in it being shitcanned sharpish. Sorry, everyone.
Tags: Gods, Torn, Mask, Easy, When, Lucy, With, Black, Flag, Black Flag, Live, There, Time, Help, Deals, Down, John, Also, Wings, Most, Playing, Facebook, David, Internet, Bethesda, About
From:
www.gamesradar.com
| All of Naughty Dogs' best characters in one amazing selfie illustration
Added: 12.05.2015 17:17 | 22 views | 0 comments
Remember that Academy Awards selfie from 2014? The one packed with stars? Well, it can't hold a candle to this wonderful illustration by 29-year-old German artist David Müller.
From:
n4g.com
| Lifeless Planet Review | Xbox Culture
Added: 12.05.2015 14:17 | 6 views | 0 comments
Have you ever played a game that made you have a quizzical sense of exploration while going through a classic sci-fi story? If you play Lifeless Planet that is exactly what you get. Lifeless Planet was designed by David Board, composed by Rich Douglas and developed by Stage 2 Studios and has been a prime example of how a dream that is shared can become a reality on a global platform. Regardless of how the game fares within the public eye, the simple fact that we as gamers even get to experience this shows just what can happen when you reach for your dreams and let nothing stand in your way of seeing it come to fruition.
From:
n4g.com
| Castlevania Creator's Bloodstained: Ritual of the Night Hits $1 Million; New Stretch Goals Added
Added: 12.05.2015 7:16 | 31 views | 0 comments
Bloodstained: Ritual of the Night has surpassed the mega $1 million mark. David Hayter will be signed on as per the stretch goals while new ones have been added.
From:
n4g.com
| Game Cafe: PlayStation Podcast Episode 9
Added: 12.05.2015 4:19 | 11 views | 0 comments
Join host Davis Hagen along with Senior Editor Mike Nitroy, Patrick Nguyen, Michael Arrietta, and Editor-in-Chief Chandler Tate as we discuss possible last-gen death, Sony skipping Gamescom, the removal of Silent Hills P.T, and more on this episode of Gamespressos weekly PlayStation podcast.
Tags: PlayStation, Gain, Michael, John, Mini, Patrick, Episode, Podcast, David, Tale, Soul, China
From:
n4g.com
| Attack On Titan: Humanity In Chains Review: Swingin' And Slicin'
Added: 11.05.2015 21:08 | 12 views | 0 comments
The city is being destroyed by giant, grotesque monsters and you are humanity's last line of defense. Zipping around the city like a medieval Spider-Man, you and your comrades must fight back against unfathomable odds and an enemy that cannot be reasoned with. Attack on Titan: Humanity in Chains for the 3DS is an intriguing game of David vs. Goliath that sometimes soars and sometimes crashes into the side of a building.
From:
www.cinemablend.com
| « Newer articles Older articles »
|
|
|
Copyright © 2008-2024 Game news at Chat Place - all rights reserved
Contact us
|