Thursday, 28 November 2024
News with tag David  RSS
BioWare Writer Wants to Make another Star Wars RPG

Added: 04.05.2015 21:32 | 9 views | 0 comments


David Gaider recently shared his Star Wars thoughts on Twitter.

From: www.ign.com

PlayStation Podcast Episode 8

Added: 04.05.2015 21:17 | 3 views | 0 comments


Gamespressos weekly PlayStation podcast uploaded each and every Monday! Join new host Davis Hagen, Senior Editor Mike Nitroy and Dack Attack Nathan Dack as we talk Battlefront, Arkham Knight, LGBT?, and more on this weekly PlayStation Podcast.

From: n4g.com

BioWare's David Gaider Wants to Make a Star Wars RPG

Added: 04.05.2015 21:17 | 14 views | 0 comments


"David Gaider, the lead writer of the Dragon Age series of games at BioWare tweeted today expressing interest in working on another Star Wars RPG."

From: n4g.com

Elite: Dangerous Powerplay Update Adds Characters, Power-Specific Weapons + Modules

Added: 03.05.2015 4:17 | 19 views | 0 comments


VRFocus - Last week saw Frontier Developments finally reveal its anticipated third major update to its virtual reality (VR) compatible space simulation experience, Elite: Dangerous. The Elite: Dangerous Powerplay update will add key new features to the PC title, the most important of which being the faction-based 'Powers' system that allows players to ally themselves with and complete tasks for new factions in order to gain perks and more. But that's not all that's set to be introduced in Powerplay, as Frontier Development's David Braben recently revealed.

From: n4g.com

Bloodborne Fan Theories And Endings Explained

Added: 01.05.2015 4:17 | 2 views | 0 comments


David Lins writes: "These questions and more can be answered if you search the game for clues and piece them together. Nothing will be spelled out for you, and a lot of finer details are left solely to speculation. Still, the community has a few things figured out. As we go forward, I should warn you: everything you are about to read is purely speculation. It is backed by evidence within the game, but nothing is concreteit is simply myself and many members of the community theorizing about the games story."

Tags: Live, There, David
From: n4g.com

'Call of Duty: Black Ops 3' director reveals game is still in 'pre-pre Alpha' stages

Added: 30.04.2015 23:17 | 4 views | 0 comments


Call of Duty: Black Ops 3 Design Director David Vonderhaar talked about the game's current condition.

From: n4g.com

Afro Samurai 2: The Making of an Unlikely Sequel

Added: 30.04.2015 16:00 | 44 views | 0 comments


Earlier this year at the Game Developers Conference, I spoke with Redacted Studios president David Robinson about the upcoming Afro Samurai 2. It was a lengthy conversation, in part because I enjoyed the original

Being episodic allows us the flexibility with development to experiment more with some crazy ideas.

David Robinson

Unity has been the team's saving grace; Afro Samurai 2 is being made by less than a dozen people working on a shoestring budget, so utilizing every potential resource is vital. Says Robinson, "That's where the Unity Store has also been a lifesaver for us. It's cool. We sell some bottles and cans we collected from the neighbor's trash, and boom! We can afford that plugin that saves us three weeks' programmer time we didn't have in the first place. I wasn't a fan of Unity before I became an indie. Now, it's literally the oxygen we breathe. No shit. Pardon my language. Engines make me emotional."

Robinson is an emotional guy in general, actually, clearly excited by his game, his studio, and the partnerships he's created. Wu-Tang Clan founder RZA is again on board as Music Director; American Sniper co-author Jim DeFelice is penning the story. I haven't yet played Afro Samurai 2 myself, save for a few moments of button-mashing at GDC. But when a designer is this enthusiastic, the joy is contagious. "What carries us is the passion for making games and telling stories we think fans want to see, play, and hopefully buy," says Robinson. From almost anyone else, I'd dismiss this statement as typical public-relations-speak. When Robinson says it, I wholeheartedly believe it.

From: www.gamespot.com

Afro Samurai 2: The Making of an Unlikely Sequel

Added: 30.04.2015 16:00 | 29 views | 0 comments


Earlier this year at the Game Developers Conference, I spoke with Redacted Studios president David Robinson about the upcoming Afro Samurai 2. It was a lengthy conversation, in part because I enjoyed the original

Being episodic allows us the flexibility with development to experiment more with some crazy ideas.

David Robinson

Unity has been the team's saving grace; Afro Samurai 2 is being made by less than a dozen people working on a shoestring budget, so utilizing every potential resource is vital. Says Robinson, "That's where the Unity Store has also been a lifesaver for us. It's cool. We sell some bottles and cans we collected from the neighbor's trash, and boom! We can afford that plugin that saves us three weeks' programmer time we didn't have in the first place. I wasn't a fan of Unity before I became an indie. Now, it's literally the oxygen we breathe. No shit. Pardon my language. Engines make me emotional."

Robinson is an emotional guy in general, actually, clearly excited by his game, his studio, and the partnerships he's created. Wu-Tang Clan founder RZA is again on board as Music Director; American Sniper co-author Jim DeFelice is penning the story. I haven't yet played Afro Samurai 2 myself, save for a few moments of button-mashing at GDC. But when a designer is this enthusiastic, the joy is contagious. "What carries us is the passion for making games and telling stories we think fans want to see, play, and hopefully buy," says Robinson. From almost anyone else, I'd dismiss this statement as typical public-relations-speak. When Robinson says it, I wholeheartedly believe it.

From: www.gamespot.com


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