Thursday, 28 November 2024
News with tag David  RSS

From: www.gamesradar.com

Afro Samurai 2: The Making of an Unlikely Sequel

Added: 30.04.2015 16:00 | 5 views | 0 comments


Earlier this year at the Game Developers Conference, I spoke with Redacted Studios president David Robinson about the upcoming Afro Samurai 2. It was a lengthy conversation, in part because I enjoyed the original

Being episodic allows us the flexibility with development to experiment more with some crazy ideas.

David Robinson

Unity has been the team's saving grace; Afro Samurai 2 is being made by less than a dozen people working on a shoestring budget, so utilizing every potential resource is vital. Says Robinson, "That's where the Unity Store has also been a lifesaver for us. It's cool. We sell some bottles and cans we collected from the neighbor's trash, and boom! We can afford that plugin that saves us three weeks' programmer time we didn't have in the first place. I wasn't a fan of Unity before I became an indie. Now, it's literally the oxygen we breathe. No shit. Pardon my language. Engines make me emotional."

Robinson is an emotional guy in general, actually, clearly excited by his game, his studio, and the partnerships he's created. Wu-Tang Clan founder RZA is again on board as Music Director; American Sniper co-author Jim DeFelice is penning the story. I haven't yet played Afro Samurai 2 myself, save for a few moments of button-mashing at GDC. But when a designer is this enthusiastic, the joy is contagious. "What carries us is the passion for making games and telling stories we think fans want to see, play, and hopefully buy," says Robinson. From almost anyone else, I'd dismiss this statement as typical public-relations-speak. When Robinson says it, I wholeheartedly believe it.

From: www.gamespot.com

Black ops 3: David Vonderhaar QA new info.

Added: 29.04.2015 14:17 | 4 views | 0 comments


David Vonderhaar, design director of Call of Duty: Black Ops III offered through his Twitter account a lot of details about the game.

From: n4g.com

The best gravity defying moments on PlayStation

Added: 29.04.2015 12:05 | 26 views | 0 comments


The upcoming might let you catch some decent airtime with thrust jumps, but sooner or later you'll come crashing back down to earth... But what if you didn't? Give two fingers to Sir Isaac Newton with eight of PlayStation’s best gravity defying moments.

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As much as we all love pictures of cats that resemble Z-list celebrities, none of them can touch the tabby in this Vita gem. Gravity Rush’s feline gives Kat (the game’s hero, not another kitty) the power to control gravity. Cue floating fun using the handheld’s gyroscope.

Buck, buck, Bucking Bronco-aroo. Who needs a kids’ game about a rebellious horsey when you can control an emotionally conflicted dude with the power to fling men into the sky before bringing them down with an oh-so-satisfying crunch?

When you’re hanging with Professor Fitz Quadwrangle, the rules of the inverse-square law on universal gravitation (ooooh!) can go do one. After the madcap scientist gets trapped, it’s up to his nephew to brave the Reverse Gravity dimension and save him.

Giant spiders, natives who spit poison darts, and mind-controlling worms that steer their victims into pits: Limbo really hates children. Its small, silhouetted boy also has to contend with a factory full of switch puzzles that kibosh gravity.

Ah, the distinctly non-humble Gravity Gun. Has the great videogame overlord in the sky ever blessed us with a finer weapon? Capable of turning Headcrab zombies into undead sushi, the physics-powered mutilator makes floating and firing buzz saws in the spooky Ravenholm a slicey delight.

Isaac Clarke is a man of many talents. He’s a space engineer, he can fillet a Necromorph like a Michelin– starred chef, and he’s able to punch physics square in the face. His second game contains several zero-grav puzzles involving floating mechanical parts. Hey, it can’t all be alien murderising.

Vertical, horizontal – really, what’s the difference? In Vanguard City, black is white, up is down and hamburgers eat people (probably). Due to pockets of zero gravity, Davis Russel spends more time walking up skyscrapers than he does on terra firma. Take that, physics.

You’re not the boss of me, gravitation. Especially when I’m a badass Sith capable of fiddling with physics through my magic Force fingers. While levitating Wookies around on Kashyyyk would make Chewie cry, yanking a Star Destroyer from the sky is a gravity-assaulting treat.

We’re going down! No, wait, we’re headed up. Aren’t the laws of the universe at 36,000ft a cad? Early in MW3’s campaign, terrorist mastermind Makarov hijacks the Russian prez’s plane, resulting in some levitating, stomach-churning firefights.

Watch Dogs The Living World

Added: 28.04.2015 23:17 | 15 views | 0 comments


Ubisoft blog: The real world is not predictable. You can make educated guesses as to how something might play out, but you cant really know for sure. This unpredictability is something David Therriault, Team Lead Programmer on Watch Dogs, and his team tried to inject into the city of Chicago to make it feel truly alive. We spoke with him about some of the challenges of programming a systemic open world, the life of a programmer, and working with all of the diverse teams within Ubisoft.

From: n4g.com

Metal Gear Solid without Hideo Kojima isnt Metal Gear Solid

Added: 28.04.2015 18:17 | 3 views | 0 comments


First it was Twin Peaks without David Lynch, now its Metal Gear Solid without Hideo Kojima. Konami say theyll continue the series without the veteran developer, who recently left the company under mysterious circumstances. But Hideo Kojima IS Metal Gear Solid, and without him itll be a shadow of its former self.

From: n4g.com

David Hayter "Didn't Run Into Any of the Metal Gear Solid 5 Team" While Recording Republique Role

Added: 28.04.2015 5:17 | 35 views | 0 comments


The former voice of Solid Snake and Big Boss in the Metal Gear Solid Series has stated through Twitter that he didn't "run into" any of the MGS5 team while recording voiceovers for Republique, even though teams for both games were recording simultaneously in the same studio.

From: n4g.com

Five Nights At Freddy's 4 Announced

Added: 28.04.2015 3:23 | 5 views | 0 comments


A new Five Nights at Freddy's game has been teased by creator Scott Cawthon via an image on his with Roy Lee (The Departed, The LEGO Movie) and Seth Grahame-Smith and David Katzenberg of KatzSmith Productions (the upcoming Beetlejuice sequel) signed on as producers.

The Five Nights at Freddy's Games are available to purchase on Steam and the iTunes Apple Store.

From: www.gamespot.com


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