Hotline Miami 2: Wrong Number Reviewed - Cliqist
Added: 25.03.2015 19:18 | 0 views | 0 comments
David Lins writes: "When it released in 2012, Dennation Games' Hotline Miami presented us with a question: do you like to hurt people? The game took violence to the next level with some of the most brutal gameplay ever conceived. It made you uncomfortable, not just because of the violence but because, deep down, you were enjoying it. In the end, the game left us with a powerful message about violence in media and how dangerous it is to glorify it.
But now its 2015. Plenty of games, like Nier and Spec Ops: The Line, have made similar statementssometimes in frighteningly effective ways. What could a sequel to Hotline Miami really bring to the table?
Well, the answer is pretty much nothing."
From:
n4g.com
| 5 Best Community Maps for CS:GO in the Steam Workshop
Added: 23.03.2015 18:18 | 5 views | 0 comments
Zac Davis shows off the top 5 community made maps for CS:GO right now.
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n4g.com
| David Jaffe On Drawn To Death And The Press; "Press Much Less Relevant" "More Direct With Player"
Added: 23.03.2015 16:18 | 6 views | 0 comments
PS4 Exclusive Drawn to Death is currently under development by David Jaffes Studio The Bartlet Jones Supernatural Detective Agency.
In recent tweets David Scott Jaffe talks about his free-to-play arena shooter and how the opinion of the press is much less relevant for Drawn to Death since the game is more direct with the players.
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| Drawn to Death Gets Colorful New Screenshots
Added: 20.03.2015 8:18 | 6 views | 0 comments
The online multiplayer arena shooter Drawn to Death, helmed by God of War director David Jaffe, got some grizzly new screenshots today.
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| Omega Quintet Coming to PS4 on April 28th
Added: 19.03.2015 5:18 | 4 views | 0 comments
Posted by David Alonzo on Mar 18, 2015 // Idea Factory International:
Dig, if you will, this picture: youre part of the worlds biggest and well-known idol group, warming up your vocals in sound check before performing for your adoring fans. The harmonies are sounding sweet and your choreographys on point, when suddenly a gang of giant mutant rats and robots crash the party! Whats an idol to do?
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| EVE: Valkyrie Dev Talks Upgrades, Morpheus Version, Fanfest
Added: 18.03.2015 16:18 | 11 views | 0 comments
VRFocus- This week sees EVE Fanfest take place in Reykjavik, Iceland. The popular event sees fans gather to celebrate all things CCP Games, including anticipated virtual reality (VR) multiplayer flight combat title, EVE: Valkyrie. Just ahead of the show VRFocus spoke to CCP Newcastle's David Little about the title and what might be announced during the event.
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| Awkward - David Hayter Urged to Follow Phantom Pain News Feed
Added: 17.03.2015 8:19 | 19 views | 0 comments
There's probably only one person in the world that you shouldn't offer the latest Metal Gear Solid V: Phantom Pain news to, and that's David Hayter.
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| VGU Interviews: Block n Load
Added: 16.03.2015 21:18 | 2 views | 0 comments
As we close in on the launch of Block n Load, I had a chance to pick the brains of David Solari, Vice President of Block n Load.
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| God Of War Creator David Jaffe Lashes Out After #LetTheDevsSpeak Hashtag
Added: 16.03.2015 12:18 | 8 views | 0 comments
God of War and Twisted Metal creator David Scott Jaffe is known for being very open about his feelings and he isn't known for his restraint while expressing them. Jaffe likes to share his opinions
This time the developer of the upcoming PS4 Exclusive 'Drawn to Death' had something to share about the #LetTheDevsSpeak hashtag which would imply that developers are afraid speak out in the public.
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| David Fox on forming LucasArts with George, writing with Douglas Adams and more
Added: 15.03.2015 19:18 | 21 views | 0 comments
Destructoid:"Last Sunday's Sup Holmes is required listening/viewing for anyone interested in the history of videogames and/or interesting people. David Fox spent an hour and a half with us and we still barely scratched the surface of his amazing career. From starting a non-profit agency in the 1970's that aimed to make computers accessible to everyone, to becoming the third ever employee of LucasFilm Games (later to become LucasArts), to creating the first flight sim to use procedurally generated fractal landscapes, to working with Douglas Adams on the official Labyrinth game, to writing with Orson Scott Card for an AR adventure experience that was way ahead of its time, the stories just kept getting more and more unbelievable as we went on."
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