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News with tag Deadly  RSS
D4 gets surprise Xbox-exclusive worldwide release tomorrow

Added: 18.09.2014 10:05 | 32 views | 0 comments


Dark Dreams Don't Die downloads directly; devotees dumbfounded.
Hidetaka 'Swery' Suehiro, the developer behind survival-horror game Deadly Premonition, has just announced the surprise release of his new, cel-shaded mystery adventure D4: tomorrow, Friday 19th September.

From: www.totalxbox.com

Fall Into an Enormous Hole With Claustrophobia: The Downward Struggle (Review) | Twinfinite

Added: 16.09.2014 21:12 | 10 views | 0 comments


Chaz at Twinfinite writes, I havent dedicated nearly as much of my time as I might expect with the Roguelike genre as a whole, even though it seems pretty up my alley overall. Claustrophobia: The Downward Struggle may change all that for me; its not a perfect game, but it sure is a lot of fun. I really enjoyed exploring the extensive, randomly-generated dungeons and I got to see a lot of them over the course of this review, because if theres one thing that Claustrophobia has a lot of, its situations that are pretty tough to survive. Deadly monsters, insidious traps, and the ever-present darkness that makes whatevers around the next corner or through the next door a wonderful mystery.

From: n4g.com

A Deadly Force Returns Teaser

Added: 16.09.2014 20:17 | 7 views | 0 comments


Teaser trailer for the upcoming 3.0 patch for Star Wars: The Old Republic.

From: feeds.ign.com

Fall Into an Enormous Hole With Claustrophobia: The Downward Struggle (Review) | Twinfinite

Added: 16.09.2014 20:12 | 4 views | 0 comments


Chaz at Twinfinite writes, I havent dedicated nearly as much of my time as I might expect with the Roguelike genre as a whole, even though it seems pretty up my alley overall. Claustrophobia: The Downward Struggle may change all that for me; its not a perfect game, but it sure is a lot of fun. I really enjoyed exploring the extensive, randomly-generated dungeons and I got to see a lot of them over the course of this review, because if theres one thing that Claustrophobia has a lot of, its situations that are pretty tough to survive. Deadly monsters, insidious traps, and the ever-present darkness that makes whatevers around the next corner or through the next door a wonderful mystery.

From: n4g.com

Below is a Dark and Deadly Dungeon Crawler on Xbox One and PC

Added: 04.09.2014 17:00 | 1 views | 0 comments


The nameless, voiceless protagonist of Capybara's top-down

With the nature of Below's environments, and your characters' reasons for being there, shrouded in ambiguity, Vella believes thoughtful players will find it gratifying to come up with their own narrative threads. "We're trying to ask questions, more than give players answers," he continues. "We're trying to trust them to figure out and explore--even the controls. Even the menus. Even the inventory. But also, explore the entire world. It ruins what we're trying to do if we tell people for example to 'Go over there' and 'Press that button.'" It's an approach that Vella says is only possible due to the studio's self-funded nature. Beneath that ambiguity, however, is a clear purpose--along with an actual end to the narrative. Vella concludes, with a twinkle in his eye: "I'll put a bracket around an 's' and a question mark--so maybe there are 'end(s)?'"

From: www.gamespot.com

Below is a Dark and Deadly Dungeon Crawler on Xbox One and PC

Added: 04.09.2014 17:00 | 1 views | 0 comments


The nameless, voiceless protagonist of Capybara's top-down

With the nature of Below's environments, and your characters' reasons for being there, shrouded in ambiguity, Vella believes thoughtful players will find it gratifying to come up with their own narrative threads. "We're trying to ask questions, more than give players answers," he continues. "We're trying to trust them to figure out and explore--even the controls. Even the menus. Even the inventory. But also, explore the entire world. It ruins what we're trying to do if we tell people for example to 'Go over there' and 'Press that button.'" It's an approach that Vella says is only possible due to the studio's self-funded nature. Beneath that ambiguity, however, is a clear purpose--along with an actual end to the narrative. Vella concludes, with a twinkle in his eye: "I'll put a bracket around an 's' and a question mark--so maybe there are 'end(s)?'"

From: www.gamespot.com


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