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From: www.gamesradar.com

From: www.gamesradar.com

Grim Facade: Hidden Sins - Review | AACG

Added: 04.07.2015 18:15 | 4 views | 0 comments


Overall, Grim Facade: Hidden Sins is satisfyingly creepy and professionally crafted. Despite a few annoying features, Grim Facade: Hidden Sins is a very solid game through and through.

From: n4g.com

Dr. Mario Miracle Cure Review for the Nintendo 3DS | Nintendo Enthusiast

Added: 04.07.2015 13:15 | 17 views | 0 comments


There is no doubt that Mario has had several occupations across his lifetime, and one of them started 25 years ago when he became a doctor with the NES game Dr. Mario. Despite not being an anniversary title, Nintendo released a new entry of the series being the first handheld entry with online multiplayer, and also brings a few new features.

From: n4g.com

Batman: Arkham Knight Review | Hey Poor Player

Added: 03.07.2015 17:15 | 6 views | 0 comments


Despite some overambitious new mechanics, Arkham Knight makes for a very strong conclusion to Rocksteady's Batman series.

From: n4g.com

rFactor 2 Build 982

Added: 02.07.2015 18:23 | 36 views | 0 comments


FEATURES: - This build represents the first major step in migrating our game rules out of the base game and into plugins. This system is intended to allow easy adjustment of rules for your races without waiting for ISI to add or develop them. We're still working on this, so feedback is very welcome. NEW PLUGIN SYSTEM RELEASED. - Max vehicles for the All Cars Tracks default mod was increased to 45. - Added a configurable control for "Skip Formation" (but if none is configured, the Space key will be used). - Added AI self-preservation reaction to preventing tipping. - Increased effect AIW parameter AISpec has on AI acceleration and max speed. - Added cockpit readouts "BESTLAP" and "LASTLAP" for modders to use. - Clean up of AI multiline pack driving. More tolerance of nearby cars when slowingly moving towards grid or pit spots. - Assume any future Thrustmaster wheel will need its FFB direction reversed and do so automatically. If for some reason that is not desired, open up the Controller.JSON file and set "Steering Effects Strength" to 9999 instead of 10000. - FOV now stored per (exact) vehicle. - Added steering wheel ranges to plugin telemetry. - Now recognizing GDB track type of "Oval" in addition to the original types "Superspeedway", "Superspeedway Oval", "Speedway", "Speedway Oval", "Short Track" and "Short Track Oval". Despite all these choices, the app code doesn't actually differentiate them, other than to identify these track types as not being a "Road Course". The main differences in behaviors between ovals and road courses are 1) whether the spotter works (oval only), 2) whether formation/caution lines are called "inside/outside" (ovals) or "left/right" (road courses), 3) auto-shifting and AI shifting behavior, and 4) some scoring things that will soon be obsolete because they will be controlled by plugins rather than the app code - Added a plugin interface to view some pit menu data. Currently, you can only change the pitstop choices by using this in conjunction with CheckHWControl(). - Expanded the virtual vehicle creation to optionally include vehicle description and vehicle number. - Adjustment parameters for multiview are now available in config.ini. You must manually edit the values in this file until the in-game tool is available. You can revert to the original multiview method by setting UseSubViewParams to 0. Setting UseSubViewParams to 1 assumes a symmetric setup and will use the ViewParams for all viewports. Exit the sim, edit config.ini and restart for settings to take effect. - Forcing vehicle body collision model to be below a certain limit now (automatically LOD'ing if necessary). This is done for performance reasons.

From: www.gamershell.com

The history of the world according to Fallout

Added: 02.07.2015 14:00 | 42 views | 0 comments


You could argue that the best way to play Fallout is to go in completely blind. It puts you in step with the character you're playing, who very likely just stumbled out of the darkness of a recently opened Vault, blinking in the harsh light of a hellish desert landscape. But at the same time, you're probably already going to be uncomfortable and confused enough about what's right in front of you, never quite sure what to expect until whatever you weren't expecting is pointing a gun at your face. Wouldn't it at least be nice to know what turned the entire world into sunscorched badlands? Why you were locked in a vault in the first place? And how a parody of Coca-Cola almost managed to outlive humanity?

If a history of the world according to Fallout is what you crave, then you've come to the right place. Here you'll find an explanation of what happened to the world to make it so damn crummy, according to the haphazard historians of Fallout. Let it be a guide for you, and a lesson for all of humanity: seriously, don't mess with nukes.

Up until 1961, the history of the world according to Fallout falls in line with the version you probably already know - agriculture was established, all the same revolutions happened, World War 1 came and went, and World War 2 ended with the dropping of the atomic bombs on Japan in August 1945. The first real sign of a timeline shift happened in 1961: Carl Bell's space flight in the Defiance 7 on May 5, making him the first human being to leave the Earth's atmosphere before his death upon re-entry.

That might sound like a bit of historical minutia that you forgot from high school history class, but I assure you it isn't, because Carl Bell doesn't exist. The first person in space was actually Soviet cosmonaut Yuri Gagarin on April 16, 1961, but in the Fallout timeline his flight never occurred. In addition, NASA and Apollo 11 (the first manned lunar lander ridden by Neil Armstrong) don't exist, and in their place stands the United States Space Administration and Valiant 11. America still lands a man on the moon, but not before…

If Carl Bell is the rumbling on the rail tracks of time, the break-up of the United States is the speeding train that smashes through history as we know it and scatters it about the countryside. In the midst of the Cold War and the Red Scare, the United States takes drastic steps to secure itself against a Communist takeover, which culminates in the country being split into thirteen separate pieces.

This is initially a restructuring tactic, dividing the country so each region is better served by the glory of capitalism and is therefore less likely to fall to the Communist menace. However, with limited resources at the federal government's disposal, the commonwealths quickly turn to infighting as a means to secure their own self-interest. So begins nearly a century of scrambling for special attention from the country's highest authority, which intensifies as oil reserves start to dry up.

In a bid to avoid the look of human androids that trip straight into uncanny valley, General Atomics International releases the Mister Handy line of robot workmen, which look like a mix between an octopus and the thing you thought was hiding under your bed as a child. With twice the rocket propulsion and four times the dapper charm of a regular human, the Mister Handy line becomes one of the highest selling brands of robot butler in the US and Mexico, where they are widely embraced by the average family.

The Mister Handy's popularity leads to the construction of various models such as the Godfrey, the Wadsworth, and the Codsworth. These models run on nuclear power and are self-repairing, making them perfect stewards for humanity in the event of an unforeseen nuclear incident. Ahem.

A day spent worrying about a nuke crashing through your roof will leave you parched, so the American population was more than ready for a symbol of glorious, refreshing capitalism to wash their worries away. Thus comes the invention of Nuka Cola, a carbonated blend of twelve different fruits, in 2044.

The flavor of Nuka Cola changes noticeably that same year with the coming of the Great Passion Fruit Famine, which necessitates the removal of one key ingredient. However, fans quickly adjust to the new taste, and Nuka Cola becomes the most popular brand of soda in the country in a short period of time. Within 25 years, a Nuka Cola vending machine can be found on virtually every American street-corner, and the associated bottle caps become commonplace trash.

Nearly 100 years after oil supplies first became scarce, America takes decisive (and divisive) action by ignoring alternative forms of energy and instead invading Mexico. After years of pressuring its southern neighbor to ramp up oil production to meet ever-increasing demand, the United States occupies Mexico under the guise of stabilizing its government and preventing the spread of pollution to US soil.

Unable to combat the military power of the US, Mexico is eventually tapped of natural resources as they're funneled across the northern border. It is believed that resulting food shortages eventually affect supplies in the US and leads to riots in Denver, Colorado, but this remains unconfirmed.

As a lack of oil finally leads to a global panic, the Resource Wars begin and various nations do battle for what remains. The Europe Commonwealth (European Union was a close second in the name selection race), responds to dwindling oil supplies in the Middle East with a full-scale invasion. Tel Aviv is destroyed by terrorist operatives as the region destabilizes, and localized, small-scale nuclear strikes commence. The United Nations, unable to control the volatile political situation, collapses entirely. The US starts encroaching into an otherwise neutral Canada, and no one knows what happened to Australia.

In the midst of this political turmoil, Chinese spies infiltrate a military lab located at the Hoover Dam and steal a sample of a volatile biological agent known as Limit 115. The vials are shattered in a public square in Denver, leading to the spread of a mutant virus called the New Plague. 200,000 people succumb to the disease in Colorado alone; the US government calls for a national quarantine, and advises American citizens to avoid ice cream socials.

As part of a program called Operation: Safehouse, the government commissions a company called Vault-Tec to construct 122 public fallout shelters called Vaults to protect the people of America in the event of a nuclear attack. Equipped to maintain a human population for up to 900 years while the surface world heals, most are outfitted with expansive living quarters, gardens, and water treatment plants. As the threat of nuclear war diminishes in the minds of the populace, some Vaults see critical life-support systems sacrificed to create luxury rooms, such as .

Unfortunately the US government isn't actually full of benevolent philanthropists interested in the safety of the civilian population. Rather, most Vaults are staging grounds for elaborate social experiments to determine the best course of action for superior specimens (e.g. members of the US government and their descendants, later known as the Enclave) to repopulate the world. The results are, for example, Vaults designed to separate people into clans, or expose them to radiation, or create a society made exclusively of children governed by a robot nanny. All Vaults are monitored by overseers that transmit resulting data directly to Enclave headquarters.

While the world had plenty of futuristic shed-sized supercomputers before 2059, this is the year that the first true artificial intelligence came into existence. The exact nature of the unit is unknown, as the records of its creation are lost in the years that follow, but it's possibly a late model in the ZAX line of learning computers (which are known for achieving self-awareness and cheating at chess, though not necessarily in that order). It could even specifically be John Henry Eden, a self-made ZAX unit programmed to store data on the history of America, who constructs a personality and history based on former American leaders. He later becomes the self-proclaimed President of the United States.

This revelation leads to the refinement of artificial intelligence, resulting in the creation of androids and sentient computer helpers for everyday use. Some eventually become so realistic that it is difficult to discern whether or not they're human, even to the androids themselves.

After draining the Middle East oil reserves and not recovering enough fuel to meet demand, the European Commonwealth dissolves. The remaining concentrations of humanity form nation-states battling over what was once the coalition's resources.

With one major global region locked in a vicious civil war and no significant political maneuvering from the USSR, South America, Africa, or Australia, the United States and the People's Republic of China continue to expand military operations without resistance. An ever-increasing demand for oil from both nations strains international diplomacy.

As construction concludes on the first set of public Vaults, regular evacuation drills become common throughout the United States. While this is purportedly a safety precaution taken with the interest of protecting the general public, the 122 Vaults under construction are not sufficient to house more than a small portion of the population. Optimal candidates for Vault placement are chosen and quietly informed of their inclusion in the program.

The frequency of drills increases over time, which leads to a steady decrease in emergency evacuation attendance. Citizens assume that all uses of the air raid warning system will signal additional drills, and find better things to do with their time.

In a valiant effort to keep its infrastructure from collapsing due to a lack of fuel, China adopts a two-pronged approach, seeking out a deep-sea oil reserve in the Pacific Ocean and negotiating with the United States to establish trade. However, when America refuses to part with its oil and sabotages China's excavation operations, China launches a full-scale assault on the oil-rich Alaska.

Despite heavy American fortifications, China takes Anchorage and the Trans-Alaskan Pipeline, securing America's sole domestic oil supply (after the collapse of the withered husk of what was once Texas). In an effort to push back Chinese forces, the United States government commissions ungainly but highly effective power armor suits for all soldiers on the Anchorage front line. However, further complications develop when Canadian forces, drained by American demands for supplies and access to Canadian lands, attack the Trans-Alaskan Pipeline in a bid to bring the conflict to an end.

In a calculated maneuver to show Canada it really shouldn’t have done that, the United States forcibly annexes its northern neighbor. Civil rights are suspended within the newly claimed territory and resistance groups are executed en masse.

Images of America's war crimes are broadcast in the United States, spurring unrest and rebellion. The occupation continues until, drained of resources and nearly conquered in its entirety, Canada cedes to America's demands for annexation.

Seven years after sabotaging China's Pacific excavation operation and claiming the world's last untapped oil reserve, the United States government entrusts fuel giant Poseidon Oil with the construction of a state of the art drilling rig. Ostensibly a show of America's dominance and (heavily disputed) claim to the oil, the rig is also meant as an isolated base of operations for the Enclave, from which they can direct Vaults and still guarantee survival in the event of a nuclear strike.

While the rig is suitable as a fallout shelter, the Enclave's end goal is to eventually repopulate the mainland or, in the event of total destruction of the livable environment, find a new planet to colonize in the vast reaches of space. To that end, the Enclave captures the Bloomfield Space Center in 2076 and seizes the Hermes-13 space shuttle. However, they are unable to properly operate the ship, and this second phase is abandoned.

Despite assuring the American people that the war with China (and all associated resource loss and crimes against humanity) is strictly a defensive effort, the US government directs a sizeable force to the Chinese mainland. Military campaigns are conducted in the Gobi Desert and on the Yangtze River, but American forces are eventually bogged down in the mainland, further draining domestic resources. However, a delivery of top of the line T-51b power armor (which ) turns the tide of the offensive, giving American forces the strength to advance through China and conquer Nanjing and Shanghai.

Meanwhile, all Chinese-Americans living in the United States are shipped to a concentration camp known as Little Yangtze in the Southwest commonwealth, previously southern California and Nevada. Few records from the period survive, but those that do detail horrific military experiments.

The Enclave shadow government orders defense contractor West Tek to fashion a biological agent to immunize American soldiers against any possible contagion, in an effort to safeguard the troops and cure the New Plague (though really more the former than the latter). Early tests of the Pan-Immunity Virion Project result in animal specimens with drastically increased muscle mass and brain activity; the aim of the project immediately shifts to the creation of super soldiers and is moved to a secret military installation in Mariposa, California.

The resulting virus is renamed the Forced Evolution Virus (or F.E.V.), and regular testing begins on military personnel. However, when the project's directive is leaked to soldiers guarding the base, the garrison mutinies, executes the researchers, and declares that Mariposa has seceded from the union. This further destabilizes the already crumbling U.S. military, stretched thin by a two-front war and unable to quell riots and demonstrations amongst the civilian population.

Though it is uncertain where the war's first shot originated (though there are strong guesses to be made), the presence of an unmarked nuclear warhead, en route to an undisclosed target leads to full-scale military strikes by the United States, China, and the USSR, all launching their nuclear payload simultaneously. The two-hour volley is so energy-intense that it reshapes the Earth's geography, altering the movement of its tectonic plates, evaporating or poisoning water sources, and drastically altering the planet's climate by launching debris into the atmosphere.

Humanity is virtually annihilated in what is later described as a "nuclear firestorm". In America, many civilians believe the air raid warnings to be signalling another drill and don't relocate in time. The Vaults close with few of their selected candidates inside, and those left outside perish in the resulting chaos or are horrifically mutated by radiation. Ill-equipped to handle the reality of a nuclear apocalypse, most Vaults collapse in the ensuing decades. Human civilization disappears from existence.

In 2161, the Vault Dweller (whose travels are documented in their well-loved biography, Fallout) leaves Vault 13 to find a replacement for its broken water chip. On their journey, they discover a hellish version of human society that still exists in the wreckage of its former glory. Their child would later beget the Chosen One (of Fallout 2 fame), who in 2241 travels the wasteland in search of a Garden of Eden Creation Kit, and gives the remaining members of the Enclave their just reward.

In 2277, the Lone Wanderer (from Fallout 3) escapes Vault 101 in search of their father and gives humanity the one thing it needs most to rebuild. And possibly that same year, the Sole Survivor emerges from Vault 111 and takes on the task of restoring what was once Boston, Massachusetts. Two hundred years after it was nearly obliterated, against all logic and expectations, humanity stubbornly continues to live.

The old stock's a little flat these days, though. And irradiated.

Fire Emblem Fates homophobia: Gay character in Nintendo 3DS RPG is drugged to 'turn her straight'

Added: 02.07.2015 10:15 | 13 views | 0 comments


Despite being the first Nintendo game to allow same-sex marriage, one sub-plot in 3DS role playing game Fire Emblem Fates is pretty homophobic. It includes a character who defines her attraction to women as a "weakness" and who is essentially drugged by another character to trick her mind into being heterosexual.

From: n4g.com

The best games of 2015 (so far)

Added: 01.07.2015 22:57 | 28 views | 0 comments


One minute, you're ringing in the new year; the next, you suddenly realize that the first six months of 2015 have already come and gone. With any luck, you've kept your digital backlog relatively tidy, because there are some seriously standout games from the past half-a-year that demand your attention. Hopefully you weren't planning on getting much sun this summer, because with games like these, you might not be going outside any time soon.

At the end of each month, we look back at the standout games that demand your attention above the rest of the year's releases thus far. That way, you know what to prioritize before you're caught up by all the other amazing . So, without further ado, here's what you should be playing right now to tide you over until next month.

is an absolute marvel of storytelling, making ingenious use of out-of-order video clips to spin out its mystery. Despite the fact that the game’s unique structure means your path to the end won’t match anyone else’s, Her Story is complete and coherent, though its solution is open to interpretation. It’s a detective game that relies on your natural instinct to push its narrative forward, never nudging you in one direction or the other, letting you explore avenues of investigation as they come to you.

Watching FMV clips on a reproduction of a computer from the '90s certainly doesn’t sound terribly exciting, but you’ll be thinking about Her Story for days after you’ve tracked down that last video. You’ll find yourself rolling little details around in your head, mulling over their implications, deciding that you finally know the “truth,” only to realize that another detail makes your assumptions invalid. But then again, does it? One final bit of advice: go in knowing as little as possible, and don’t try to game the system. Be a true detective.

is another biff-pow display of Rocksteady’s exceptional craftsmanship in bringing a classic comic icon to life. Though combat and stealth are again refined and expanded within Batman’s beautifully rain-slick city, the game’s elegant design is reflected not in its individual components, but in how well they connect with one another, like nodes in a web.

Though the Batmobile’s roaring arrogance has made it a controversial addition to the Arkham series, there’s no question about how integral it is to Batman’s latest patrol. Conceptually, it’s meant to be a way to move quickly in a much wider slice of dour ol’ Gotham, and its visual appearance is, of course, inspired by Batman’s history of driving - as The Riddler calls them - rocket-powered hearses. But Rocksteady dives in fully and makes sure the vehicle connects to combat, stealth and every part of Batman. The overall game’s polish and continuity can be seen in one motion, with the Batmobile hurtling down an alley and launching Batman into full flight, right through a window and into a savage display of ne’er-do-well punishment. It’s one move, one world and one of the coolest moments of 2015. It’ll get you pumped to track down every last super criminal, including whoever masterminded the dreadful PC port.

In a sea of multiplayer shooters obsessed with grit, gore, or teabagging, stands out like a brightly colored squid catapulting through the air - which is actually a thing that happens regularly in this game. Nintendo's take on team deathmatch puts the focus on marking your squad's territory with a rainbow of ink rather than racking up kills, but it still delivers the thrilling blend of twitch shooting and coordinated tactics that define the genre.

Even if those human-squid hybrid Inklings are dripping with kid-friendly personality, this is the kind of joyous multiplayer experience that anyone of any age can enjoy. There's still weapon progression like you'd expect from Call of Duty or Battlefield, but with ink-filled Super Soaker facsimiles and colossal paint rollers. You won't hear anyone raging on voice-chat (because there isn't any), but the GamePad provides clear cues for what to do next. And while the selection of maps currently feels a bit sparse, the moment-to-moment gameplay is fresh, exciting, and - most importantly - good fun.

As open-world experiences go, takes high fantasy to new heights with its staggeringly massive world and rich, engaging storytelling. The grizzled Geralt of Rivia finds himself in landscapes that are as picturesque as they are treacherous, where otherworldly beasts and crazed cultists lurk in the wilderness. There are unforgettable side-quests and delightful supporting characters to distract you at every turn, but you best remember Geralt's primary goal: finding his adopted daughter (and witcher-in-training) Ciri before some supremely evil people get to her first.

That's not to say that you need to rush through the main story, because taking the time to stop and smell the eviscerated corpses is well worth it. The sword-and-spell-casting combat looks stunning on new-gen, and the deep upgrade system gives you plenty of options to slay your way. There are a few hitches - notably some framerate issues that can hopefully be patched out - but the sheer depth of the overall experience makes The Witcher 3 a triumph among action RPGs. Now, if you'll excuse us, we've got to return to a rousing round of the in-game card battler Gwent.

It takes a lot to make a fighting game appeal to the masses. You need slick graphics, excellent presentation, and the kind of depth that'll ensnare those highly skilled players who people want to watch. has got all that, and more. While the Fatality finishers still pack in more gore than you can shake a disembodied limb at, MKX brings a lot of new, refreshing ideas to the table that really make this fighter stand out.

For starters, there's the variations mechanic: every combatant has three unique movesets to choose from before each fight, letting character loyalists mix things up and giving the roster a wildly diverse variety of playstyles. You'll also have a blast playing through the elaborate story mode, which introduces a swath of likeable newcomers while imbuing familiar faces with . The online play still has a few kinks that could be worked out, but fans of the Mortal Kombat series - or fighting games in general - will have one hell of a time with MKX.

Of all the re-releases that have come out this year, .

Xenoblade Chronicles 3D is massive, sporting one of the most interesting locales ever designed. Its sprawling swamps and rolling hills - all set on the backs of two titan-sized dead gods and filled with beasts both great and small - are practically begging to be conquered. While its lush, verdant landscapes lose a little luster and detail on the smaller screen, what you trade in graphical quality you gain back in portability. Being able to take an adventure of this magnificent scope with you wherever you go is a technical marvel. Don't miss it.

somehow manages to be diamond tough and lovingly tender at the same time, balancing out its demanding difficulty with a story that'll practically yank your heartstrings right out of your chest. Playing this open-world platformer puts you in a wondrous state of conflict: the tight controls inspire you to run free throughout the lush world, but the sheer depth of the beyond-gorgeous backdrop art makes you want to stand still and gaze at the environment for hours.

The protagonist Ori is such a cute li'l critter that it's hard to watch the fuzzball die again and again while you struggle to overcome the many deathtraps and spike pits in this treacherous forest. But you'll get over any bruises to your ego, so long as you remember that you're the one responsible for plunking down checkpoints before delving into the trickier bits. The degree of challenge here may rattle anyone without an affinity for hardcore 2D platformers, but Ori's dazzling presentation has a universal, heartfelt appeal.

You’ve probably heard that is really hard. You might've heard it’s really easy. The reality lies somewhere in between. Yes, it sends an army of writhing, fanged, flayed, terrible, tormented beasts your way, beasts only someone bragging about their perceived gamer cred would ever deem a pushover. But it teaches you how to deal with them expertly, their unique attacks and defenses and behaviors, building you up until you look and feel like a great gothic badass. And when you do, you'll have earned it.

In streamlining some of Dark Souls’ complexities (the weight system, magic attacks, a few character skills here and there), Bloodborne gains a rawer sense of immediacy, with vital combat that require relentless attacking sans the comfort blanket of a shield, and unpredictable bosses that force you to develop reflexes alongside your already honed skills of pattern memorization. Oh, and the world. That mystifying, atmospheric, intricately hewn world. Developed for PS4 from the ground-up, the enigmatic Yarnham looks like a beautiful waking nightmare.

If you've yet to succumb to monster hunting fever, you might wonder what all the fuss is about. Plenty of games let you battle vicious beasties and craft fancy gear - but few can develop the kind of player investment and cooperative dedication typical of Monster Hunter. For the uninitiated, is a great way to educate yourself on its gloriously addictive ways. Not just because it's the most beginner-friendly entry in Capcom's hit series - it's also the best Monster Hunter game yet.

Gathering materials and killing harmless herbivores is really just a build-up to something greater: downing fearsome creatures after incredibly demanding battles that require true mastery of your chosen weapon. Series vets are already familiar with MH's captivating gameplay loop of fighting and looting, but the new Charge Blade and Insect Glaive playstyles offer entirely unique ways to test your prowess. If you're looking to start or join a dedicated hunting party - preferably with an expert as your guide - Monster Hunter 4 Ultimate offers the kind of adventure that can hook you for hundreds of hours.

Majora's Mask is... well, it's a bit weird. Instead of following the familiar formula that Zelda games have stuck to for years, Majora's Mask asks that you play the same three days over and over again, trying to make the world a little bit brighter each time. It's certainly strange, and more than a little stressful - but taking the time to learn its rhythm opens up one of the most intriguing and creative Legend of Zelda games ever made. Perhaps that's why, 15 years and a 3DS port later, it feels even better than ever.

Much of that feeling is thanks to the improvements found in this portable version of the N64 classic. The updated Bomber's Notebook makes tracking numerous sidequests a painless process, boss design has been retooled to make things teresting, and additional save points help make portable adventuring much more palatable. Plus, New 3DS owners even have some improved camera control with the C-Stick. Whether this is your first time playing through those ominous 72 hours or your hundredth, is a master quest that stands the test of time.

Grim Fandango is, without a doubt, one of the most unique video games ever made. The quest of an undead travel agent as he attempts to atone for his sins is a love letter to film noir greats like Casablanca and The Maltese Falcon, but it also transcends its influences to be something truly original. And with , you'll finally get to play this lost classic on your PlayStation 4, complete with (some) updated graphics and a fantastic re-recording of the original score.

Grim Fandango is also one of the most uniquely frustrating games ever made, and the Remastered edition only serves to highlight its many game-ruining bugs. Whether it's glitching out a puzzle, clipping you through a wall, or just flat out crashing, Grim Fandango Remastered actually seems buggier now than it did 17 years ago. Make no mistake: Manny's journey is still definitely one worth revisiting - just remember to save your game. Often.

sounds kinda ridiculous at first - it's literally a remastered HD version of a rebuilt SD version of the original Resident Evil. Turns out the joke's on us, though, because that's all we really needed to enjoy the survival horror staple all over again: the HD Remake gives all the main characters and the Spencer Mansion an enticing facelift but keeps the little quirks that make Resident Evil awesome/a total headache/undeniably unique.

You'll still need to manage eight (at most) inventory slots, and you'll still need to keep your distance from downed zombies - or preferably burn them on the spot. The most major change is the new default control scheme, which makes it handle more like a modern fixed-camera game, but you're free to select the old 'tank' controls if you want. With modern conveniences where it needs them and good old weirdness where it doesn't, Resident Evil HD Remake is a near masterpiece… of unlocking.


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