Gabe Newell: Valve Has Cracked VR's Motion Sickness Problem
Added: 05.03.2015 14:53 | 2 views | 0 comments
Virtual reality's teething problems of users experiencing motion sickness and eyestrain could soon be eliminated with new motion sensing technology, according to Valve's managing director Gabe Newell. While the rising interest of Oculus Rift, and mobile-centric variants such as Gear VR, has triggered a craze of investment in virtual reality, some consumers believe the technology is uncomfortable on the eyes. John Carmack, the chief technology officer at Oculus Rift, said during a keynote at the Games Developers Conference on Wednesday that motion sickness was one of his biggest fears with the technology. “People like the demo, they take it home, and they start throwing up,” he told a gathering of developers. A newly announced motion tracking technology, which Valve says it will distribute freely to hardware partners, is said to use lasers which can read the position of a VR helmet and reproduce a person’s real-world movements with exceptional accuracy. The tech, called Lighthouse, is believed to be crucial in eliminating motion sickness. He claimed that “zero percent of people get motion sick” when they try Valve's system. On Sunday, the smartphone and electronics group HTC .
Tags: Valve, Games, Gain, Gear, While, Virtues, John, Developers, Conference, Developers Conference, Oculus
From:
www.gamespot.com
| Valve is solving virtual reality's input problem
Added: 05.03.2015 11:09 | 16 views | 0 comments
Engadget: Among the handful of announcements Valve made at this year's Game Developers Conference was a subtle and hugely important one: Lighthouse. What in the world is Lighthouse? It's the "base stations" referenced in Valve's VR headset announcement, and it's even more important than the incredibly impressive headset. Valve president Gabe Newell compares it to USB and expects it to fundamentally change how people interact with virtual reality. "Now that we've got tracking, then you can do input," Newell said in an interview with Engadget this morning. "It's a tracking technology that allows you to track an arbitrary number of points, room-scale, at sub-millimeter accuracy 100 times a second."
From:
n4g.com
| Historian Tells Developers to "Steal From Work"
Added: 05.03.2015 11:09 | 11 views | 0 comments
IGN:
Speaking at the 2015 Game Developers Conference, Jason Scott of Internet Archive offered unique advice to a crowd of game industry professionals. "Steal from work," he joked. Workplace theft is the future of game history.
Scott clarified that he wasn't advocating the pick-pocketing of intellectual property. Rather, he emphasized that important fragments of our video game heritage would have been lost without materials preserved by game company employees who took home mementos from their projects.
From:
n4g.com
| Middle-earth and Outer Wilds take top prizes at the Game Developers Choice and IGF Awards
Added: 05.03.2015 9:09 | 7 views | 0 comments
After a rocky year for the industry this years Game Developers Choice and IGF winners received a deserved praise for their technical and artistic achievements.
From:
n4g.com
| Shadow of Mordor Is the Game of the Year at the Game Developers Choice Awards - Full List Inside
Added: 05.03.2015 8:14 | 10 views | 0 comments
The 15th Game Developers Choice Awards and Independent Games Festival Awards have just been held at GDC 2015 in San Francisco. After two hours of really atrocious jokes par for the course for every award ceremony (besides the one hinting to a hot night with Hironobu Sakaguchi. That one was funny), there finally is a winner.
Tags: Games, Gain, Fuse, Live, Shadow, After, Awards, Yeah, Developers, Game Developers, GDC 2013
From:
n4g.com
| Game Developers Choice Awards 2015
Added: 05.03.2015 6:44 | 13 views | 0 comments
In case you missed it live, watch the replay of the 2015 Game Developers Choice Awards!
From:
www.gamespot.com
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