Lara Croft and the Temple of Osiris Four Player Co-Op Mayhem Dev Diary (HD)
Added: 08.10.2014 19:16 | 9 views | 0 comments
In our first Developer Diary, Executive Producer Scot Amos and members of his team discuss how tons of weapons, rings and amulets that grant abilities, puzzles that adjust to the number of players, and the occasional spike-pit sabotage turn Laras latest adventure into four player co-op mayhem.
From:
www.gamershell.com
| Dreamfall Chapters Book One Dated, Dev Diary Released
Added: 01.10.2014 18:29 | 3 views | 0 comments
A tale about faith and hope and change, about the choices we make and the people we are destined to become
From:
www.gamershell.com
| Developer Diary No. 3 - The Music
Added: 29.09.2014 19:31 | 23 views | 0 comments
Get a behind-the-scenes look at the musical collaboration between Gianni Ricciardi and Akira Yamaoka.
From:
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| The Witcher 3: Wild Hunt Second Dev Diary Released
Added: 27.09.2014 6:53 | 4 views | 0 comments
Listen to Wild Hunt developers talk about the dangers, challenges, and adventures that await you in the vast, open world of The Witcher
From:
www.gamershell.com
| The Witcher 3: Wild Hunt Traveling Monster Hunter Video Dev Diary (HD)
Added: 27.09.2014 6:53 | 4 views | 0 comments
Listen to Wild Hunt developers talk about the dangers, challenges, and adventures that await you in the vast, open world of The Witcher.
From:
www.gamershell.com
| The Witcher 3: Wild Hunt: Travelling Monster Hunter Dev Diary (PC, PS4, Xbox One)
Added: 25.09.2014 16:00 | 47 views | 0 comments
CD Projekt Red discusses the evil beings Geralt will encounter as we ventures across the forests of The Witcher 3.
From:
www.videogamer.com
| Introducing Poltergeist: A Pixelated Horror on PS Vita
Added: 19.09.2014 17:00 | 35 views | 0 comments
Hello to everyone who plays games! We must first introduce ourselves. We are Glitchy Pixel, a small development group from Colombia, South America. We really love to make games! Glitchy Pixel is composed of 50% Diana Pacheco (artist, designer) and 50% Italo Capasso (programmer). We are writing to to tell you about our game Poltergeist: A Pixelated Horror, and also to write about the challenge of developing games in Latin America.
From:
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| World of Warships Class-by-Class Dev Diary (HD)
Added: 19.09.2014 16:33 | 5 views | 0 comments
What are the roles of cruisers, destroyers and battleships? How do the different warship types interact with each other? Lets find out!
From:
www.gamershell.com
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