Final Fantasy XV: Square Enix Wants Your Questions for TGS Livestream; Full Schedule Announced
Added: 09.09.2015 15:19 | 21 views | 0 comments
Square Enix is going to have another Active Time Report for Final Fantasy XV from Tokyo Game Show, starring Game Director Hajime Tabata, and they actually asked fans to send questions via Twitter, using the hashtag #TGSATR. The publisher also announced its full livestream schedule and channel.
Tags: Gain, Fuse, Fantasy, Time, Square, Final, Enix, Final Fantasy, Square Enix, York, Director
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| GotGame: Interview with Mirrors Edge Catalyst Narrative Director Christofer Emgård
Added: 08.09.2015 3:17 | 110 views | 0 comments
GotGame checks in with an exclusive interview with DICE and Mirror's Edge Catalyst Narrative Director Christofer Emgård. Emgård discusses what's in store for the upcoming next installment of the Mirror's Edge franchise and the new tie-in comic, Mirror's Edge: Exordium.
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| Black Desert Interview with Daum Games Europe for action online game
Added: 07.09.2015 9:17 | 57 views | 0 comments
MMOculture: Back in 2014, I attended ChinaJoy 2014 and managed to have a chat with the Director of Overseas Business of South Korea developer, PearlAbyss. I was lucky enough to find out and report that Daum Games, the gaming arm of Korean giant Daum Communications, will not just be publishing Black Desert in South Korea, but for the Western markets (North America and Europe) as well.
Fast forward a year later, Daum Games Europe is born, and the team is now working to localize Black Desert for the anxious Western gamers. I managed to get hold of Oli, Community Manager of Daum Games Europe, to find out more about the company, and information about the games progress. Note that I avoided questions related to in-game content, as Black Desert still being worked on.
Tags: Games, Daly, North, America, North America, Europe, Black, Fate, Ball, Souls, Interview, Korea, Director
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| Oculus First-Party Studio Forming in Seattle, Dead Space UI Director Joining
Added: 07.09.2015 4:17 | 74 views | 0 comments
VRFocus - 2008s Dead Space was one of the few successful survival horror titles of the last generation of videogames, invoking classic experiences such as Resident Evil 4 with a fresh coat of HD paint. One of the titles most notable innovations was its user interface (UI), which cleverly appeared within the game world itself rather than as information stuck to a screen. This approach has proved not just popular but vital to virtual reality (VR) experiences over the years, and now the designer of that UI has moved from publisher EA to a new Oculus first-party studio.
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| Hideo Kojima Explains the Origin of Metal Gear Solid V: The Phantom Pain's Free Infiltration More
Added: 06.09.2015 8:20 | 58 views | 0 comments
The concept of free infiltration is definitely a novel one in Metal Gear Solid V: The Phantom Pain, but what inspired it? Director Hideo Kojima himself talked about it and more.
Tags: Gear, Metal, Metal Gear, Kojima, Phantom, Solid, Hideo, Hideo Kojima, Gear Solid, The Phantom, Origin, Director
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| Hideo Kojima Explains the Origin of Metal Gear Solid V: The Phantom Pain's Free Infiltration More
Added: 06.09.2015 5:17 | 10 views | 0 comments
The concept of free infiltration is definitely a novel one in Metal Gear Solid V: The Phantom Pain, but what inspired it? Director Hideo Kojima himself talked about it and more.
Tags: Gear, Metal, Metal Gear, Kojima, Phantom, Solid, Hideo, Hideo Kojima, Gear Solid, The Phantom, Origin, Director
From:
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