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From: www.gamesradar.com

The Greatest Movie Weapons Of All Time, Ranked

Added: 17.07.2015 0:35 | 27 views | 0 comments


15. The Death Star



That's no moon. It's a space station—a space station that houses the greatest weapon in the galaxy. The Death Star has the power to destroy whole worlds in a single burst from its superlaser. Princess Leia learns that the hard way when Governor Tarkin orders the destruction of her home world, Alderaan. But thanks to her brother’s connection to the Force, and a crucial design flaw in the Death Star’s plans, the Empire loses its greatest power. (Photo by: Lucasfilm)


14. Dirty Harry’s Revolver



No punk should feel lucky to face a .44 Magnum pistol, especially when it's in the hands of antihero cop Dirty Harry. The Smith & Wesson Model 29 revolver remains popular after famously debuting in the hands of Clint Eastwood’s gritty action star. (Photo by: Warner Bros.)


13. The Ghostbusters’ Proton Packs



Fine: It’s more containment device than full-on weapon. Just don’t call the proton pack a toy—at least in front of Egon. When there’s something strange in your neighborhood, the Ghostbusters don their proton packs to suck up unseemly ghouls. With a half-life of 5,000 years, the packs are the best long-term defense against the immortal dead. (Photo by: Columbia Pictures)


12. The Noisy Cricket



Despite its comically tiny size, The Noisy Cricket packs quite a punch against the most aggressive aliens. At first, Agent J is disappointed to receive the small gun, given the massive MIB arsenal. Little does he know how powerfully it can shoot ... or how far the recoil can throw him backwards. (Photo by: Columbia Pictures)


11. Beatrix Kiddo’s Katana



In the hands of The Bride/Beatrix Kiddo, the samurai sword illustrates exactly why she is also known as Black Mamba. The former assassin takes her vengeance to a legendary level at the House of Blue Leaves thanks to her "Japanese steel." The Crazy 88 never stand a chance. (Photo by: Miramax Films)


10. Thor’s Hammer



"Whosoever holds this hammer, if he be worthy, shall possess the power of Thor." Mjolnir isn’t just a fancy hammer. It’s quite literally what makes Thor, Thor. Imbuing the worthy Asgardian with the ability to fly and direct bolts of electricity, Mjolnir’s also pretty good at just plain hammering. When Thor and Captain America join forces with their respective awesome weapons, as they did in Avengers: Age of Ultron, no HYDRA agent can stop them. (Photo by: Zade Rosenthal/Marvel)


9. Bruce Lee



Martial arts action movie legend Bruce Lee popularized nunchucks on the silver screen, but the most imposing weapon he shows off in his films is his own unadorned body. Despite starring in only a handful of kung fu films, his onscreen skills show that no one can match the hands and feet he was born with. (Photo by: Orange Sky Golden Harvest Entertainment)


8. Indiana Jones’ Whip



Indy without his whip is just any old archaeologist with a cool hat. The globe-trotting adventurer uses his bullwhip to evade booby traps, climb out of sticky situations, and fight off bad guys. Then again, sometimes a regular ol’ gun works in a pinch against sinister sword-wielding men. (Photo by: Lucasfilm Ltd.)


7. Sting



Featured in The Lord of the Rings and The Hobbit trilogies, Sting is Bilbo Baggins’s trusty Elvish blade, which glows blue when orcs and goblins are near. It may be just a dagger for men and elves, but for a hobbit, Sting is the perfect sword. Wielded by Bilbo, Frodo, and even Sam, Sting plays a crucial role in ensuring the defeat of the evil Sauron and the One Ring. (Photo by: Warner Bros.)


6. Identity Disc



You have to hand it to Tron and Tron: Legacy: They may not win any screenwriting accolades, but they sure have awesome gadgets. The multifunction Identity Disc or Light Disc isn’t just a sleek throwing weapon and gaming device. It’s also the soul of the Program who wields it. They’re like weaponized smart phones; they do it all! (Photo credit by: Disney)


5. Scarface’s Machine Gun



Scarface’s little friend is anything but amicable. The M-16A1 equipped with a grenade launcher allows the Miami drug kingpin Tony Montana to go out in a blaze of glory on his terms. (Photo by: Universal Pictures)


4. The Elder Wand



While all of the wands in the Wizarding World hold an innumerable power, at least for Muggles, it is the legendary Elder Wand that stands above all the rest. One of the Deathly Hallows, legend has it that it’s the most powerful wand ever created. (Photo by: Warner Bros.)


3. Captain America’s Shield



Not to be confused with S.H.I.E.L.D., Captain America’s shield is just as iconic as the superhero who wields it. Made from near indestructible vibranium metal, the shield serves as the perfect defense for a near-indestructible hero. In the hands of Steve Rogers, the shield can also reflect back energy from collisions and bounce around as a giant flying discus—much to every villain’s chagrin. (Photo by: Zade Rosenthal/Marvel)


2. Katniss Everdeen’s Bow And Arrow



Katniss Everdeen takes matters into her own hands, hunting for her family’s survival and defending herself when fighting in the Hunger Games. Her skill with the bow and arrow also marks her as an inspiration for the people of the Districts as a symbol against the totalitarian Capitol. (Photo by Murray Close/Lionsgate)


1. All the lightsabers



The combination of an unforgettable sound effect with an illuminated sword that can cut through anything and anyone makes for one of the most badass movie weapons ever. Blue, green, red, or purple—every lightsaber tells something about the warrior. Even the most critically panned of the Star Wars movies, The Phantom Menace, features mind-blowing laser sword moments starring Darth Maul’s double-bladed red lightsaber. (Photo by: Corbis/Lucasfilm Ltd.)


From: www.gamespot.com

Satoru Iwata Has Died at 55

Added: 16.07.2015 13:18 | 7 views | 0 comments


Nintendo's president has died at the age of 55. R.I.P. Mr. Iwata.

Tags: Dirt
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The real problem with crime in Arkham Knight#39;s Gotham

Added: 15.07.2015 0:07 | 35 views | 0 comments


WARNING: This article contains spoilers. Pretty much all of them.

Batman is practically a gargoyle in . He spends the night in a predatory pose, his cape lashed by rain, far above the dire avenues of Gotham City. Such is life for the wrathful vigilante born in … CRIME ALLEY. Ok. so the only Gotham people who work harder than Batman are the real estate agents.

One man’s urban decay is another’s open-world activity, though, giving Batman the ideal setup for a crime-punching superhero game. There’s just one problem with Gotham’s crime in particular. Let's go over some of the major events in Arkham Knight to find out what it is:

Commissioner James Gordon is an overachiever when it comes to abduction, getting himself captured twice in Batman: Arkham Knight - once by the title villain and then by Scarecrow. Eh, you know what? Gordon seems like a nice, hard-working guy, and since the Arkham Knight is partnered with Scarecrow we can knock his capture to a count of just one, but with joint custody between two supervillains. It’s kind of sweet if you don’t think about it.

Either way, the true indignity of Gordon’s problem comes from cutting ties with loose-cannon Batman. After Gordon storms off to finally sort things out himself, he bumbles into super-villain clutches and learns the hard lesson of Arkham Knight’s plot: only Batman can save us, because we’ve probably been kidnapped.

Oh, ok, another kidnapping. Sure. Gotham’s most belligerent botanist gets kidnapped and locked up in an improvised greenhouse before Batman’s even left his starting perch. She escapes almost coincidentally once Batman arrives, proving that she is immune to Scarecrow’s toxin and to any sort of clothing a normal woman might wear, like pants.

The fact that she’s dragged off to prison immediately without anyone even putting a sweater on her is a lousy fate to suffer, though perhaps not as bad as being played by Uma Thurman.

Arkham Knight rewards Oracle’s whip-smart advisory role to Batman by having her … hmm … abducted off-screen. Barbara Gordon’s technical skills allow her to hack and retrieve any information from within Gotham’s clock tower, granting her an immaterial freedom after Joker paralyzed her Batgirl career, but the game prefers to dangle her like a squirming carrot throughout.

The Joker’s earlier attack on Barbara is depicted in grisly detail, but her return to Arkham Knight isn’t given the same treatment - instead, we see Oracle getting shot in two different ways, thrown off a building and then dumped in the GCPD where she gets to hack some drones from afar. Her return from the dead isn’t even spun as triumphantly as the other thing that gets killed and resurrected: The Batmobile. You know, the non-person car?

Let’s give it up for the firefighters of Gotham City, who are essentially running around a bubbling volcano with just a handful of ice cubes and the constant fear of being mugged by lava from a bad caldera.

Though Arkham Knight reduces them to a percentage of game completion to be extracted from various parts of the city, these grounded city saviors deserve the help, not to mention the savage descent of Batman upon their captors. I mean, yeah, they also get kidnapped in the grand scheme of things, but it’s not like they’ve had a lifetime of combat training to defend against that sort of thing.

Hang on, Catwoman gets kidnapped? The acrobatic, masterful escape artist with nine lives and ten witty retorts per minute gets kidnapped by… The Riddler? The same disheveled anti-Layton designing Mario Kart tracks from his mom’s basement? Ok, fine.

Though Catwoman dismisses the ‘damsel in distress’ label, she says it while having an exploding collar strapped to her neck - and she can’t get the numerous keys to unlock it without Batman’s help. So, nice attempt at self-referential dodging there, writers, but nope. To be fair, though, Bats and Cats fighting through The Riddler’s abandoned orphanage is one of the highlights of Arkham Knight, even if a collar makes Catwoman less cool than she should be. At least it doesn’t have a bell on it.

After the world’s greatest detective concludes that Scarecrow is manufacturing his spooky chemicals at Gotham’s big, huge, unmissable chemical manufacturing plant - it’s a whole thing - he swoops in to save the workers being forced to work late (in the service of evil).

Alright, this one makes sense, even though it’s yet another consolidated kidnapping. Nobody living or working in Gotham would willingly help produce a fear-inducing toxin. It’s dangerous, evil and - depending on which neighborhood you live in - kind of redundant.

The flashback to the imprisonment and torture of Jason Todd - the second person to become Robin under Batman’s tough-guy tutelage - gives you a big clue to the Arkham Knight’s true identity. And by “big clue” I mean full-on confirmation, because why else are we flashing back to this now?

Though the Arkham Knight persona isn’t the one who’s kidnapped, it’s his drawn-out and humiliating captivity that leads to his festering lust for revenge against Batman. Maybe that’s why Batman’s running around rescuing everyone properly, hoping to avoid a small army of Arkham Knights nipping at his cape.

Aww, man, Lucius Fox gets kidnapped? Fox stays behind in Wayne Tower, despite a city-wide evacuation notice, working late to beef up Batman’s gadgets and deliver new Batmobile upgrades. He’s charming, he’s enjoying the absurdity of designing toys for a billionaire vigilante, and he’s collected. Later, though, he’s collected at gunpoint in the office by Thomas Elliot, a Bruce Wayne doppelgänger going by the name of Hush.

Batman doesn’t tolerate kidnapping, of course, and with barely a biff or a pow he manages to negotiate Fox’s freedom.

Whoops. In negotiating Fox’s release in Wayne Tower, Batman reveals his face to Hush as a reminder that they used to be childhood friends, and that one of them grew up to be an armored weirdo who breaks arms and probably doesn’t appreciate hostage situations in his damn office.

After bludgeoning him into unconsciousness, Batman decides it’s probably best not to send Hush straight to the Gotham lockup. Instead, Hush is locked up somewhere in Wayne Tower. An unsanctioned, corporate acquisition of a person against their will and without the police’s knowledge? Suuuure sounds like a kidnapping, Mr. Wayne.

Le sigh. Batman’s initial protege, Dick Grayson, graduates from the role of Robin to pursue a career as Nightwing in a town called Blüdhaven (it sounds lovely). The pair briefly team up to foil a weapon smuggling plot by Penguin, and are then separated when Nightwing gets kidnapped off-screen.

Being bailed out by your master could be some kind of spandex-clad Karate Kid moment, but the snappy dialogue between Batman and the former boy wonder clearly just serve as a smokescreen for embarrassment. Being rescued from a waddling man with a semi-automatic umbrella is worse than having your dad come get your sorry shoplifting self from a Hot Topic backroom. Oh well, at least Robin doesn’t get kidnapped.

Well, here’s an ironic case where Batman actually helps out in the kidnapping, locking Robin 3.0 up in a futuristic cell in order to protect him. This not only leaves him in a prime spot to be collected by Scarecrow later, but acts as prelude to the future Batman who has to worry about empty nest syndrome.

To be fair, this is one of the more sensible kidnappings in the game. Batman makes a mistake for once, blinded by his fear of losing another partner in the collateral damage of all the supervillain crap he has to deal with, and has to fix it in a way that echoes Arkham Knight’s overall message: being friends with Batman is the worst. It would have been better to let Robin decide and act on this point, though, rather than being appended to a staggering list that relies far too much on one kind of peril. But that’s it, right? We’re done with kidnappings, surely.

B … Batman gets kidnapped in his own game? Ok, that’s it, let’s wrap this list up. There’s just no rescuing it now.
Dev Wears Dooky On His Head To Promote New Game

Added: 14.07.2015 9:15 | 8 views | 0 comments


Akihiko Koseki, president of indie game studio Dice Creative Inc, has taken up the moniker of "Poopman" while he promotes their new offering on Kickstarter known as PooPride.

From: n4g.com

Dev Wears Dooky On His Head To Promote New Game

Added: 14.07.2015 7:15 | 9 views | 0 comments


Akihiko Koseki, president of indie game studio Dice Creative Inc, has taken up the moniker of "Poopman" while he promotes their new offering on Kickstarter known as PooPride.

From: n4g.com


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