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From: www.gamesradar.com

The best platform games ever (that aren#39;t Mario)

Added: 03.07.2015 17:00 | 46 views | 0 comments


Platform games are one of gaming's most enduring staples, and you can't really mention them without talking about Mario. Except I am. Put simply, there's no point in me trying to list the best platform games of all time because, like it or not, Mario titles would take up at least 50% of the entries. The best platform game ever made is probably Super Mario Galaxy 2 (so says our list). But let's not argue about that. Let's look at the challengers.

There's more to the competition than just Sonic the Hedgehog. In fact, you're about to read about 25 amazing platform games that don't have Mario in them. And they're in order too, so let's start with 25 and work our way up to the top. Let's-a go! *Gunshot*.

Ah, a familiar face. Crash is surely one of PSone's most enduring icons and his first adventure is arguably his best. The tight, corridor-like nature of the levels mean Naughty Dog (yes, of Uncharted fame) was able to cram loads of polygonal detail into every frame, making this still look surprisingly lush, especially on a PSP or Vita's screen.

The gameplay is much harder than most people remember, and finding all of the wumpa fruit (there's a blast from the past) requires some pretty serious skills and searching on later levels. It's true that non-homing jumping in 3D space doesn't work very well a lot of the time, but Crash's shadow at least allows you to see where you're landing. It's still fun, charming and easy to get hold of via PSN.

It's rare for a platform game to out-concept the infamous Glover in the 'most ridiculous premise for a platform game' contest. But Vince is the third-best voodoo doll belonging to the owner of a magic shop in New Orleans, who comes to life when zombie dust is spilled during a robbery/kidnapping.

Vince himself is a wisecracking platform hero (no, wait - come back!) who can defeat his enemies by inflicting pain on himself. Chuck yourself in a fire if it helps (and it probably will). From the world design to the N'orleans Jazz-influenced soundtrack, Voodoo Vince has a ton of personality to go alongside the tight 3D platforming design. Still surprisingly good-looking, too. That original Xbox has still got some clout, I'm tellin' ya...

Shantae is one of those games that hardly anyone talks about, but deserves much more acclaim. Shantae herself is a Middle-Eastern belly dancer and in this, her third game, she must team up with her former enemy, Risky Boots (great name – love it) and save her town from a typically pantomime-evil threat.

What follows is classic platform action, where new abilities unlock secrets in previously-visited areas. It's very similar to an old (unrelated) game called Monster World IV – in fact, it could feasibly pass as a sequel to that game. But this is better. Some might be put off by the ridiculous moments of cartoon fan-service (those costume changes are gratuitous to say the least), but it's all tame and feels good-natured. Look out for the new-gen sequel currently in development.

It's remarkable how well the oldest game on this list has stood the test of time. While you could boil this first Dizzy sequel down to an overly-punishing 'fetch and carry' quest, you'd be doing it a massive disservice. The design of this static-screened world is still a treat for the imagination. A desert island with pirate gold lying beneath the surface of the water, complete with a treehouse village, a sub-aquatic world (with a shipwreck) and cursed treasure to boot.

The one-hit-and-you-have-to-restart 'feature' is cruel, but it actually gives the game an immense feeling of peril. Every jump near a hazard – be it a jellyfish or burning torch – must be judged perfectly, or you have to start again. And each moment of discovery when you work out where an item goes is a moment of air-punching glee. Even though the whole game fits into 48k of RAM, it's still brilliant.

Channeling the likes of Rocket Knight Adventures, Giana Sisters is a fast-paced, flowing and beautiful platformer. It's dripping with classic platform iconography, too. Coloured jewels floating the air, begging to be collected. Lush forest backgrounds… glistening water… it's exactly like the platformers of the 1990s, only rendered in spectacular modern detail.

It is, however, extremely difficult. It is certainly possible to master its versatile moveset, but doing so will take a lot of time and patience. Fortunately, it's totally worth the effort, so it won't feel like a chore. And when you're dashing, spinning and leaping around like you own the place, you'll feel amazing.

Disney platformers in the early 1990s were pretty much universally brilliant, whether on 16-bit or 8-bit machines. The Lucky Dime Caper may be an 8-bit title, but it's got everything you could want. Donald himself is beautifully drawn, full of personality and charm. The movement is solid and smooth and the mallet attack feels suitably meaty.

The levels are now the stuff of cliché, what with a water area, a forest, an ice zone and desert, but you can tackle the first three in any order, then the next three in any order, too. The soundtrack is superb and the sense of drama it creates by the time you reach the final level is palpable, followed by some of the most celebratory music ever committed to cartridge. Such a pity the game isn't more readily-available today.

It's very rare to have something from your childhood remade in a way that's sympathetic to what you remember, but Castle of Illusion's HD redux is exactly that. Some moments, like the leaves in the spiders' webs, look and sound exactly how you remember them… although if you go back and play the original now, you'll be amazed at quite how old it feels.

From the over-sized library to the confectionary-filled sweet level, everything is lovingly-rendered and delivered in an organic-looking, non-regimented way. Mickey looks superb in 3D and the scattering of collectible items is challenging enough to be rewarding, but certainly not impossible. Whether you play on PSN or iOS, the experience is the same. This is quality, retro-styled gaming, only modern enough to feel fresh and relevant today. Just a shame the 'bottom bounce' has been replaced with a standard jump attack. Ah well, can't have everything.

Obviously there are many Mega Man games that have a special place in a lot of hearts, but Mega Man 2 is the most iconic. It's also one of the most hardcore platforming experiences around, with ultra-precise and solid controls, fearsome enemy patterns, and carefully rationed upgrades that come to you as you swear your way through screen after screen of chunky scenery.

It also sounds magnificent, with a classic soundtrack made up of bleeps, bloops and fizzes. Forget its actual age, there is a timelessness to Mega Man 2. It's a distillation of the joy of pressing a button to interact with a little sprite on your TV screen. The game design is spectacularly great, with an understanding of timing and challenge far beyond many games, even today.

After Mario and Sonic made platformers THE genre to play, everyone wanted in on the action. By 1993, there was an element of platformer fatigue. But even the biggest critics of the fad would have to concede that Aladdin is a very special video game. With sprites designed by Disney animators themselves, this was as close as you could get to actually playing an animated movie on your home console.

It's the Genesis/Mega Drive version, of course, that we're championing here. The SNES version, while still good, simply doesn't have that authentic feel of the Mega Drive version. With MIDI-fied versions of the feature film's classic songs, technically astonishing collision detection (knives split apples mid-air) and a tonne of gameplay variation, this is how you do a movie tie-in.

A lot of indie platformers play around with various gimmicky mechanics, but rarely make them feel as cohesive as Sound Shapes. At its heart is a simple (but not simplistic) 'stick to grey surfaces and avoid red ones' idea, which gets difficult very quickly. But this is coupled with a superb musical element.

As you play a level, you add notes to the music, building the soundtrack and avoiding various threats that all bounce along with the beat. It's mesmerising and utterly, utterly brilliant. The fact that it works with actual music tracks too – imported via DLC – makes this even more delightful. This is so much more than the sum of its parts. Like music, really.

There is an argument for one of the original SNES versions of Donkey Kong Country, but those games' controls lack the precision of the Returns series, which were given Retro Studios' usual classy treatment. This Wii U game has quality written all over it (erm… in invisible ink). And no, it doesn't count as a Mario game.

Not only is the platforming gameplay as enjoyable as ever, it all sounds absolutely phenomenal, thanks to another sensational score by David Wise, who worked on the original Donkey Kong Country. I actually know someone who listens to music from the game on a loop, it's that good. Not me, I hasten to add. But maybe you will.

The 32-bit scene was comparatively light on side-scrolling platformers, most likely because they were seen as a 'last-gen' genre now that 3D worlds had arrived. Klonoa blended the best of both sides, offering precise, smooth, colourful gameplay with 3D visuals.

It's still a 2D platformer, of course. And one that moves absolutely beautifully, despite the now prehistoric tech specs of the humble PSone. Flowing, precise and smooth, Klonoa is sheer class. It's a relatively rare game to get hold of in disc form these days, but you can buy it on the PSN to play on PS3, PSP or Vita. So do that.

There are several entries in the Ratchet Clank series that could easily fit on this list, including the PS2 original (and the new RC remake on PS4 will probably be best of all). But this PS3 game is everything the series stands for, and at its most imaginative, too.

There's the 3D platforming and melee combat we've come to know and love, plus a load of customisable and upgradeable weapons, and some time-warping puzzle-solving to boot. All of this is wrapped up in super-slick production values and topped off with a funny and entertaining script. Can't get much better than that, really. This is exemplary platforming by one of the master development teams of the genre, Insomniac.

Bionic Commando already had a legion of fans hanging onto the glory days of the '80s arcade scene. But this XBLA remake is a revelation for anyone who loved the game the first time around. Everything's better. From the graphics to the controls and the freedom of movement, Bionic Commando: Rearmed is the perfect example of an HD upgrade done right.

The game is mostly the same as it always was, only with a better ending and a few new features thrown in for good measure. And the arm itself makes for a rather unique-feeling platformer, as you swing around, blowing up walls to find secrets and generally feeling like a bionic version of Spider-Man. With a gun. What's not to like?

It's amazing to think that Cave Story is actually already over a decade old. But this 3D remake of the original platformer/shooter hybrid is undoubtedly the best way to play it. This is the definitive version of the game.

But why is it so good? It's the amalgamation of screen after screen full of smoothly-moving (and exploding) sprites, tight controls, a clever upgrade system and good old fun. Yes, it's one of those increasingly rare things – a game that is fun just to control. Add in one of the most subtle, yet brilliant, branching route systems ever seen and you've got a classic on your hands. Well… more like 'in them'.

3D platformers were everywhere in the late-1990s, but even with the mighty Super Mario 64 already owning the platform (sorry, I mentioned Mario), Rare managed to create something truly special on N64 in the shape of Banjo-Kazooie. The two-character set-up works beautifully, with Banjo and Kazooie complementing each others' movesets and playable both as a team and individually.

The textures may look primitive today, but there's still a lot of charm to the game's colourful world, and the Xbox 360 HD re-release is perfectly acceptable, if a little simplistic in terms of geometry. That still can't dull the game's humour, open design and depth of exploration. Oh, and it turns out that Kazooie is a girl. Amazing how few people realise that.

Dave Perry must have learned a lot from developing Cool Spot, because by the time Earthworm Jim came around, everything was working. Jim works as a character because his shape can morph into anything. He can use himself as a skipping rope. Mario can't do that. The 8-direction shooting lends a Gunstar Heroes vibe to proceedings as you monkey-swing and bounce around the levels, giving this entry genre-straddling elements, while remaining most certainly a platform game at heart.

But for all the technical accomplishment and game design (excluding that water level – but even that was fixed in the HD remake, so get that), it's the game's humour that makes it stick in most people's minds. You could call it low-brow, but that just resonated with bogey-hungry '90s kids everywhere. While it does feel very… ''90s' today, it's still brilliantly playable and you should get it.

There's a reason why Sonic 2 is the series entry most people remember playing when they were kids.

It was the game to get for Christmas in 1992. Taking the super-smooth movement of the original game and ramping up the level variety, scale, speed and spectacle, Sonic Team created a timeless platform adventure. And, unlike the original game, the second level is just as good as the first. As is the third, for that matter. Emerald Hill, Chemical Plant and Aquatic Ruin form a holy trinity of gaming playgrounds.

While both the drop-in/drop-out co-op and split-screen 2-player mode have clear flaws, that doesn't mean you can't have fun with a friend. Competing for rings in the pseudo-3D special stage is still loads of fun, but it's the game's longevity that's kept it on this list. People still speedrun it. The new iOS conversion is technically more advanced than the original, while remaining outwardly authentic. However you play Sonic 2, on whatever platform you choose, you will have fun. Fact.

The Castlevania template had already been established long before the 32-bit era arrived. And before Konami turned the series into a 3D adventure, there was time to release the pinnacle of the series' 2D evolution. Symphony of the Night combines pixel-perfect 2D platform combat with 3D background elements to incredible effect. The fact that the 3D is now pretty shaky and roughly-textured somehow makes it all the more wonderful. This has become an icon of retro gaming.

It's aged beautifully in terms of gameplay, too, serving up a huge, lavish adventure, rich with stat-boosting items and new weapons to uncover – not to mention one of the best hidden endings ever. After the PlayStation version, the game also appeared on Sega Saturn, offering extra content including a new playable character. But other elements were weaker, so it's a tough call to say which is best. Both, basically.

Sackboy may be available on PS4 (with some amazingly cute friends), but it's his second PS3 adventure that remains the definitive LBP experience. The built-in levels are more imaginative than those of the original, and the joyous presentation – not to mention Stephen Fry's lovable narration – make just moving around this craft-themed world a pleasurable experience.

But it's the creation suite that really makes this indispensible. You can create regular levels, as you could in the first game, sure, but now you can actually make different genres of games. Yes, making games in a game. What a time to be alive.

Some games are built to reward skill. But few have such a sadistic slant, encouraging you to die a hundred times in preparation of nailing a level with a perfect run. In fact, it even celebrates your catalogue of failures, with an incredible, climactic cascade of replay Meat Boys all dying around that one, lone survivor.

All of this would be for nought if the game played badly, but Super Meat Boy's controls offer incredible precision. When you die, it is simply because you didn't perform well enough. Granted, the graphics are basic by today's standards, but that's because there needs to be no margin for error. A platform is a platform, a wall is a wall. This is ultra-purified platforming action – and it's the meat in the sandwich that matters, not how prettily the bread is cut.

Proof (as if proof were needed) that it's the way a game plays and not how it looks that makes it either a great experience or an also-ran. N+ is all about momentum. It takes some getting used to, certainly, but the potential for perfect runs makes this a mouthwatering prospect for anyone with an eye on getting the best score.

It's mega-hardcore, too. A single wrong move and you're dead, forced to watch a chain reaction of explosion around the screens as pieces of debris (and you) fly around, detonating more explosives. It's this knife-edge of tension juxtaposed against the beauty of a clean run that makes N+ such a delight.

Metroid was pushing all the boundaries when it first released on NES back in 1986, but it was rougher than tree bark with a sore throat and a hangover. Yes, that is rough, you're right. But Super Metroid cemented that formulative… er... formula so perfectly a few years later, it spawned two decades of imitators. The level design and control set are perfectly married, ensuring every area has something new to offer every time you learn a new ability.

The 16-bit visuals may look, shall we say, 'functional' by today's standards, but the music remains some of gaming's best – and actual tunes are used brilliantly sparingly. Super Metroid is designed to give you a sense of melancholic isolation and it gets under your skin. The series translated into 3D perfectly with Metroid Prime, but while Prime is the , Super Metroid remains one of the best platformers ever made.

Is PoP a platformer? Yes. Environmental traversal makes up so much of the game, and requires dexterity and quick-thinking to keep your character from a fall, just like Sonic or he-who-must-not-be-named. But if you do fall… well there's PoP's best stuff.

Being able to rewind time is a brilliant concept and even though it was relatively new when Sands of Time came out, it was done in exemplary fashion. Indeed, play the game too much and you start reaching for the undo button in other games. And even real life. Hit by a bus? That's OK, just rewind time and… oh yeah. Damn.

Rayman Legends is simply the best platform game ever made that doesn’t have Mario in its name. With sublime, intuitive controls that see you sprinting, sliding, wall-jumping, swimming and thwacking enemies into next week, this a joy to play – and easy to pick up if you're a newbie. It works best on Wii U, which is no surprise considering it was designed to be exclusive to that console, before going multi-platform late in development. The HD art is beautiful, the minigames an absolute riot (Kung Foot is worth the asking price alone) and the level layouts are a masterclass in game design, with secrets everywhere and constant rewards for skilful play.

As if that wasn't enough, the multiplayer co-op is exceptional, combining the best of helpfulness and bastardry as you race each other to gather lums, cut a rope to send your mate down a hole to their death or, y'know, actually work together to 100% each level. It's massive too, even going so far as to include levels from Rayman Origins. It's impossible to be disappointed with this game. If you have any interest in platformers at all, you need to play this. Just as soon as you've played Super Ma...(snip!).

The Smurfs Launch Trailer

Added: 03.07.2015 9:23 | 8 views | 0 comments


The Smurfs are back for a brand new adventure. Dive in for a memorable journey in their colorful comic book world. Meet Papa Smurf, Smurfette, hefty Smurf and many, many more of your favorite Smurfs. But watch out, don’t let the villainous Gargamel and his cat Azrael catch you! Now Available for 3DS www.thesmurfsgame.com

Tags: Paul, Dirt, Mega, Launch
From: www.gamershell.com

Get a sneak peek at the Rallycross update for DiRT Rally

Added: 02.07.2015 17:16 | 4 views | 0 comments


DiRT Rallys next in a long line of exciting, free updates will introduce Rallycross to the racing title, and Codemasters have given players a first look at the new content.

Tags: Dirt
From: n4g.com

The 18 Scariest Shinji Mikami Moments That Made Us Soil Our Shorts

Added: 02.07.2015 0:06 | 68 views | 0 comments


1. The Very First Zombie in Resident Evil



It may be hard to imagine, but there was a time when the sight of a fully rendered zombie in a video game was both frightening and breathtaking. This was the moment we discovered Resident Evil had teeth. (Photo: Capcom)


2. The Magic Carpet Lava Chase in Aladdin



The Battletoads hoverbike race gets all the fame, but Mikami's lava chase is a contender for the most harrowing tunnel run in video game history. (Photo: Capcom)


3. The Cerberus Window Scare in Resident Evil



When these rabid dogs jumped through a window in a dimly lit hallway, most of us had to fight the urge to jump out of a window in real life. (Photo: Capcom)


4. The Chainsaw-Wielding Dr. Salvador in Resident Evil 4



After a brief warm-up in the woods, Resident Evil 4 quickly descended into all-out chaos as a swarm of angry villagers lusts after your sweet neck blood. The chainsaw brute became a series icon. (Photo: Capcom)


5. The T-Rex Bursting Through the Window in Dino Crisis



The best Jurassic Park game isn't even called Jurassic Park. Dino Crisis is a cool 90 degree turn from Mikami's other horror titles, but the dude couldn't give up his classic window scares. (Photo: Capcom)


6. The Tentacle Erupting From a Ganado in Resident Evil 4



It's alive! Just when players got a handle on evil villagers, this guy showed up. And head shots just made things worse. Now that is scary. (Photo: Capcom)


7. Iwazaru the Bondage Suit Servant in Killer 7



A chill went down everyone's spine when this red-suited freak descended on his bungee cord. Suda 51 rightfully gets acclaim for Killer 7, but Shinji Mikami shares the credit as co-writer. (Photo: Capcom)


8. The Angry Crimson Heads in Resident Evil: REmake



In addition to the lurid new graphics, the Resident Evil remake had some devious updates, including angry Crimson Head zombies that roar to life when a corpse wasn't crispy enough. Yikes! (Photo: Capcom)


9. The Near Invincible Spider-Lady in The Evil Within



We don't know what it is about creepy ladies with long hair covering their faces, but they're a staple of Japanese horror. This spider creature was almost impossible to kill; the only other option: just run, run, run for your life. (Photo: Bethesda)


10. The Licker Surprise in Resident Evil 2



Everything went wrong for poor Claire in the Interrogation Room. If only she knew Mikami's penchant for busting through windows with disgusting creatures, she might have stood a chance. (Photo: Capcom)


11. Pulling Off "Slidekick Backflip Bullet Time" in Vanquish



Scary stylish is more like it. Vanquish was Gears of War on a steady diet of anime and methamphetamine. It was often overwhelming, but pulling off insane stunts like this in the middle of a terrifying firefight felt thrilling. (Photo: SEGA)


12. Getting Barricaded by Griefers in Resident Evil Outbreak



This online Resident Evil oddity for the PS2 left limited means to communicate with co-op partners. That mechanism created the perfect way for pranksters to serve up players as zombie suppers. (Photo: Capcom)


13. The Azel Boss Fights in God Hand



The Head Slicer. The Daisy Cutter. The Reverse Hell Kick. These were all weapons in Azel's formidable arsenal. If players weren't quick to the draw with a Hand Plant Kick, they were toast. (Photo: Capcom)


14. The Draining Bathtub in Resident Evil



Nothing good ever came from draining a bathtub in a haunted mansion. Why is it so impossible to resist? Fate guided our hand forward, revealing the loathsome beast that slept beneath. (Photo: Capcom)


15. The Red and Blue Skeleton Bosses in Goof Troop



Who thought a harmless little game about Goofy and his son Max could hide such a terrifyingly difficult boss fight? They lived up to their self-proclaimed goal of filling our hearts with dread. (Photo: Capcom)


16. The Fleming Fight in Shadows of the Damned



Another Mikami and Suda teamup! Besides having a disgusting totem pole of skulls for a face, Fleming lobbed beams from his eyes, and hid a whole girlfriend in his trench coat. What a creep. (Photo: Electronic Arts)


17. The Search for Dr. Valerio's Key in The Evil Within



The worst part of this scene had to be the disgusting squishing sounds that accompanied the manual exploration of a cadaver. And, of course, the inevitable killer scare. (Photo: Bethesda)


18. The Cabin Battle With Luis in Resident Evil 4



By now, battles with zombies breaking into cramped rooms is de rigueur. But when Leon and Luis first fought this rampaging horde, it felt dynamic and frighteningly realistic, like nothing that came before. (Photo: Capcom)


From: www.gamespot.com

The 18 Scariest Shinji Mikami Moments That Made Us Soil Our Shorts

Added: 02.07.2015 0:06 | 9 views | 0 comments


1. The Very First Zombie in Resident Evil



It may be hard to imagine, but there was a time when the sight of a fully rendered zombie in a video game was both frightening and breathtaking. This was the moment we discovered Resident Evil had teeth. (Photo: Capcom)


2. The Magic Carpet Lava Chase in Aladdin



The Battletoads hoverbike race gets all the fame, but Mikami's lava chase is a contender for the most harrowing tunnel run in video game history. (Photo: Capcom)


3. The Cerberus Window Scare in Resident Evil



When these rabid dogs jumped through a window in a dimly lit hallway, most of us had to fight the urge to jump out of a window in real life. (Photo: Capcom)


4. The Chainsaw-Wielding Dr. Salvador in Resident Evil 4



After a brief warm-up in the woods, Resident Evil 4 quickly descended into all-out chaos as a swarm of angry villagers lusts after your sweet neck blood. The chainsaw brute became a series icon. (Photo: Capcom)


5. The T-Rex Bursting Through the Window in Dino Crisis



The best Jurassic Park game isn't even called Jurassic Park. Dino Crisis is a cool 90 degree turn from Mikami's other horror titles, but the dude couldn't give up his classic window scares. (Photo: Capcom)


6. The Tentacle Erupting From a Ganado in Resident Evil 4



It's alive! Just when players got a handle on evil villagers, this guy showed up. And head shots just made things worse. Now that is scary. (Photo: Capcom)


7. Iwazaru the Bondage Suit Servant in Killer 7



A chill went down everyone's spine when this red-suited freak descended on his bungee cord. Suda 51 rightfully gets acclaim for Killer 7, but Shinji Mikami shares the credit as co-writer. (Photo: Capcom)


8. The Angry Crimson Heads in Resident Evil: REmake



In addition to the lurid new graphics, the Resident Evil remake had some devious updates, including angry Crimson Head zombies that roar to life when a corpse wasn't crispy enough. Yikes! (Photo: Capcom)


9. The Near Invincible Spider-Lady in The Evil Within



We don't know what it is about creepy ladies with long hair covering their faces, but they're a staple of Japanese horror. This spider creature was almost impossible to kill; the only other option: just run, run, run for your life. (Photo: Bethesda)


10. The Licker Surprise in Resident Evil 2



Everything went wrong for poor Claire in the Interrogation Room. If only she knew Mikami's penchant for busting through windows with disgusting creatures, she might have stood a chance. (Photo: Capcom)


11. Pulling Off "Slidekick Backflip Bullet Time" in Vanquish



Scary stylish is more like it. Vanquish was Gears of War on a steady diet of anime and methamphetamine. It was often overwhelming, but pulling off insane stunts like this in the middle of a terrifying firefight felt thrilling. (Photo: SEGA)


12. Getting Barricaded by Griefers in Resident Evil Outbreak



This online Resident Evil oddity for the PS2 left limited means to communicate with co-op partners. That mechanism created the perfect way for pranksters to serve up players as zombie suppers. (Photo: Capcom)


13. The Azel Boss Fights in God Hand



The Head Slicer. The Daisy Cutter. The Reverse Hell Kick. These were all weapons in Azel's formidable arsenal. If players weren't quick to the draw with a Hand Plant Kick, they were toast. (Photo: Capcom)


14. The Draining Bathtub in Resident Evil



Nothing good ever came from draining a bathtub in a haunted mansion. Why is it so impossible to resist? Fate guided our hand forward, revealing the loathsome beast that slept beneath. (Photo: Capcom)


15. The Red and Blue Skeleton Bosses in Goof Troop



Who thought a harmless little game about Goofy and his son Max could hide such a terrifyingly difficult boss fight? They lived up to their self-proclaimed goal of filling our hearts with dread. (Photo: Capcom)


16. The Fleming Fight in Shadows of the Damned



Another Mikami and Suda teamup! Besides having a disgusting totem pole of skulls for a face, Fleming lobbed beams from his eyes, and hid a whole girlfriend in his trench coat. What a creep. (Photo: Electronic Arts)


17. The Search for Dr. Valerio's Key in The Evil Within



The worst part of this scene had to be the disgusting squishing sounds that accompanied the manual exploration of a cadaver. And, of course, the inevitable killer scare. (Photo: Bethesda)


18. The Cabin Battle With Luis in Resident Evil 4



By now, battles with zombies breaking into cramped rooms is de rigueur. But when Leon and Luis first fought this rampaging horde, it felt dynamic and frighteningly realistic, like nothing that came before. (Photo: Capcom)


From: www.gamespot.com


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